AION 2 Combat Power Explained: What It Is and How to Raise It

ByRoxarius

Last Updated:18 Oct 2026

What Combat Power Shows and Why Players Check It

Combat Power (CP) in AION 2 is a summary rating of how strong your character is. Other players can see it, so the number often gets checked when groups form, and some content unlocks only past a certain threshold. Since the Global launch on October 5, 2026 (free-to-play, Steam and PURPLE, PC only), players have talked about it more and more.

Keep one thing in mind: CP is not damage. It is a generalized score with no official formula, so every breakdown rests on what players have observed. Treat the number as a guide, not a goal.

Below we cover how CP differs from Item Level, which systems move it, and in what order to spend resources so your character actually gets stronger. The details reflect the launch build, and later patches may change individual values.

Combat Power vs Item Level

These two numbers get mixed up more than anything else. Item Level (sometimes called Gear Score) describes your equipment and the progression tied to it. Combat Power is broader: according to player reports, it also counts skills, Stigmas and other systems unrelated to gear.

Row of armored statues in a grand hall with a blue carpet

A simple rule: Item Level answers "how developed is my equipment," while CP answers "how developed is my whole character." Two players with identical Item Level can have very different CP if one invested in skills and Stigmas and the other only in armor and weapons.

Rating

What it reflects

Where it matters

Item Level

Equipment progression

Content entry, for example the Abyss requires level 45 and Item Level 1,000

Combat Power

Overall character progression

Strength comparison, group recruitment

DPS

Actual output in combat

Bosses, raids, PvP

Build quality

How well stats, skills and systems work together

All content

The list of systems that raise CP but not Item Level was compiled by players, not by the developers. Use it as a working map, not an official table.

What Raises Combat Power

You cannot simply grind CP with one activity. It grows whenever you improve any system that feeds into combat stats. Early on, equipment carries most of the weight; later, progress spreads across skills, Stigmas, Daevanion and collection systems.

According to player reports, these feed into the number:

  • equipment quality, enhancement and Breakthrough;

  • active and passive skill levels;

  • Stigmas;

  • Daevanion boards;

  • Arcana cards, mainly from Transcendence;

  • Soul Bindings and Manastones;

  • Wings, pets, titles and other collection bonuses.

A player who only swaps armor eventually falls behind those who move every track at once. It makes more sense to keep several lines of progress going than to push a single one to the limit.

Skills and Stigmas

Skills affect both the number and real combat. At low levels they are raised with skill points, then Daevanion and later systems take over. Check the game itself for current thresholds and costs.

Fiery wings blazing around a character in AION 2

Do not level skills your build never uses just to inflate CP; those resources return nothing. Strengthen your main active skills first, and both the number and your results in combat improve.

Stigmas are a separate skill system with its own progression. Players report that they are upgraded with Stigma Shards rather than skill points. A sensible order of investment:

  1. Stigmas your main build depends on;

  2. abilities that define your damage or healing;

  3. defensive and support options;

  4. backup picks for PvE and PvP.

Daevanion and Arcana

Daevanion boards are permanent progression: according to player reports, nodes grant stats, skill levels and other combat bonuses. They are not tied to items, so the investment stays with your character when you replace gear.

Two heroes in white outfits in an AION 2 city plaza

Arcana cards give combat stats, and some, according to player reports, add levels to active or passive skills. In the Global version they mostly come from the seasonal Transcendence content, which started with Season 1 on September 30.

When choosing cards, look at:

  • card quality and level;

  • stats that suit your class;

  • bonuses to skills you actually use;

  • set effects.

Do not chase the card with the biggest CP contribution. First check whether it strengthens what you really play.

Gear: When to Upgrade and When to Wait

Equipment is the most obvious CP source. Weapons matter most for damage dealers, defensive pieces for tanks. Several systems work on top of a base item: enhancement, Manastones, Soul Bindings, set bonuses and more.

Enhancement is safe up to +10, after which the success chance drops sharply. Player calculators put it at roughly 65, 50, 35, 25 and 20 percent for +11 through +15 on Unique items, and each failure adds about 5 percent to the next attempt's chance. A failure costs materials and Kinah, but the item itself is not lost.

The practical advice is simple: before level 45, upgrade an item only if you cannot get past a specific obstacle without it, such as a dungeon boss. Save your materials. Once you settle on a piece you will wear for a long time, invest in it seriously. At launch the top item grade in Global is Unique, and Heroic items are not part of Season 1.

Small Sources That Add Up

Beyond the main systems there are smaller sources. Wings grant combat stats and their own progression: Ascension Wings tiers open at levels 22, 32 and 45. Players also report contributions from pets, titles, Pantheon, amulet, belt and collections. Each adds little on its own, but together they make a noticeable difference.

For collectors this is a pleasant bonus: your strength grows from more than farming a single boss.

In What Order to Spend Resources

The fastest growth comes from developing several systems in parallel rather than pouring everything into one. Permanent bonuses pay off over time because they stay when you replace an item. A rough order:

  1. meaningful gear replacements;

  2. main active and passive skills;

  3. key Stigmas;

  4. Daevanion nodes with skills and stats;

  5. fitting Arcana cards;

  6. enhancement of long-term gear;

  7. Wings, pets, Pantheon and collections;

  8. the most expensive upgrades last.

The order depends on what your character lacks. If skills lag several levels behind, start there. If gear is already strong but Daevanion is untouched, one more enhancement step gives less than the first nodes on a board. And a weak weapon should of course be replaced.

When a Bigger Number Does Not Mean More Damage

High CP does not guarantee high damage. Results depend on stat distribution, Accuracy, skill mechanics, rotation and the mechanics of a given fight. A lower-CP build with the right stats can outperform a badly assembled one with more.

So before swapping an item, compare the real parameters: Accuracy, class-specific stats, skill bonuses and set effects. The better option is the one that performs in your content, not the one with the larger number on screen.

If you are recruiting a group, use CP as a first filter, then judge by play: who holds a rotation and handles the mechanics.

Publication date:29 Sep 2026