Daevanion Boards in AION 2: Nodes, Points and What to Take First
What Daevanion Boards give you and where to start
Daevanion Boards in AION 2 are a separate progression layer on top of character level. Each board is a grid of nodes, and each node adds a small stat bonus or raises a skill level. One bonus is barely noticeable, but there are many nodes, and together they change how strong your character feels.
The Global version launched on October 5, 2026, and the level cap is 45, so boards matter from the first days. The first board opens at around level 13, and the rest follow as you level.
Two things to grasp right away. Points for the basic boards can go anywhere, but you cannot fill these boards completely, so the order of nodes matters more than it seems. Points for the PvE and PvP boards are earned separately and take far longer.
Node types and how the grid works
Every board is a large grid, and you always begin in the center. To reach the valuable nodes you have to cross chains of cheap ones.

According to player reports, nodes come in four colors:
Gray - the most common and cheapest, 1 point. Base stats such as HP, defense and crit resistance.
Green - 2 points. Raise the level of passive skills.
Blue - 3 points. Raise the level of active skills.
Orange - 4 points. Usually near the edge of the grid and give percentage stat bonuses.
The game has eight boards in total. Four are basic, two are tuned for PvE and PvP, and Machutan and Yustiel are meant for mid and late game and were not available at the Global launch.
The four basic boards
Nezekan, Zikel, Vaizel and Triniel are built alike. The gray, green and blue nodes are of the same kind, and the real difference sits in the orange nodes: each board has its own profile.

Board | Unlock level | Orange nodes |
|---|---|---|
Nezekan | around 13 | combat speed, cooldown reduction |
Zikel | 20 | damage increase, damage tolerance |
Vaizel | 30 | critical damage, critical damage tolerance |
Triniel | 40 | multi-hit chance, multi-hit resistance |
All four boards use the same type of points. According to player reports, together they add +4 levels to all active and passive skills, while the PvE and PvP boards do not increase skill levels. That is why the basic boards deserve the most careful planning.
The table shows that the boards suit different play styles. Nezekan helps those who care about how often they can use abilities, Zikel and Vaizel boost damage, and Triniel adds multi-hit chance. Since all four share the same points, you can first take the skills you need on each board and pick orange nodes by your character's role.
Where to get regular Daevanion points
Points for the basic boards come from two places. The first is green side quests. It is the most accessible source from the first levels, so do not skip side content: without skill bonuses, fights drag on.
The second is the Shugo Festival Shop, where players report you can buy up to 50 points per character. It is a seasonal shop and its availability depends on events, so check whether it is open right now.
Sealed Dungeons are also said to give points, but their lineup on Global may change with updates, so it is too early to treat them as the main source.
The practical takeaway is simple. While you climb from level 13 to 45, points rarely cover everything at once, so spend each one deliberately. Do not take a node just because it is nearby: look first at where the gray chain leads and what waits at the end. Sometimes it is worth paying for two or three cheap nodes to reach a blue one that raises your main skill.
PvE and PvP boards
Ariel covers PvE and Azphel covers PvP. Per player reports, both open at level 45, and their bonuses work only in their own mode. These boards do not raise skill levels, only stats.

Players report that Ariel is not yet on Global, so check the PvE board's availability in the game itself. If you do not play PvP, you can skip Azphel entirely, and the other way around. Players who split time between modes will have to choose: the points are separate, and they take long to earn.
Unlike the basic boards, these can be maxed out, since there is no cap on points. But each board uses its own point type, and those are much harder to get. This is a long-haul task closer to endgame.
How to earn PvE and PvP points
The system rests on crafting and weekly goals. The weekly reset happens on Wednesday at 07:00 UTC, and the daily reset every day at 07:00 UTC.
Weekly trials. Ascension Trials (PvE) and Battlefields (PvP) give Daevanion fragments. They are turned into crystals through Substance Morph, and the crystals give points.
Crystal cost. Per player reports, one Ariel crystal takes 100 fragments and 50 Odyle. Odyle regenerates over time and only accumulates up to a cap, so do not leave it idle at the maximum.
The gamble. Substance Morph lets you spend a tenth of the resources on an attempt with a 10% chance. On average the result is the same, but each attempt costs less, and with luck you get a crystal almost for free.
Market. Crystals can be sold and bought on the Market. Anyone can sell, while buying on Global requires Membership.
Shops. The Nightmare Shop and Abyss Shop sell up to 50 points of each type in four packs: 10 points for 800 Phantasmal fragments, 10 for 1,600, 15 for 3,200 and 15 for 6,400.
Side sources. Per the same reports, leveling the Monolith through Empyrean Traces (Feathers) gives Azphel crystals, and some daily and weekly quests drop PvE fragments.
These numbers come from player reports and may change with patches, so check shop prices before big spending. The most predictable route is the weekly trials: they give a steady flow of fragments without heavy investment. Shops are handy for closing a couple of missing nodes, and the Market suits players who already have spare in-game currency.
What to take first
Class matters less than it seems: almost every character benefits from skill levels. The recommended order is below.
Skill levels - green and blue nodes for the abilities you actually use.
Offense - orange damage nodes and gray nodes that raise damage. The faster you kill, the more points per hour you earn.
Survivability - HP and defense.
This is general advice and does not cancel common sense: if your class relies on survival or support, a couple of early points can go to defense. Mana and crit resistance are considered less important early on. Skill nodes for abilities you never use can be skipped, since a level on a skill you press once per fight is not worth three points.
A short plan for the first weeks
Finish all green side quests, put your first points into Nezekan and the levels of your main skills. At level 20 Zikel opens with damage nodes, then Vaizel and Triniel. Until level 45 the PvE and PvP boards are not needed, so the early weeks are all about the basic ones. At the cap, pick the mode you play more and save points for only one of the two boards.
A useful habit is to check after each weekly reset how many fragments and points you have gathered and spend them right away instead of hoarding. Bonuses only work once the node is open, so unspent points do nothing in combat. If you hesitate between two nodes, take the one that helps you kill faster: it pays for itself in points you earn sooner.