ARC Raiders Nomadic Envoys and Ermal Weekly Stock Guide
Meet Ermal and the Weekly Stock
ARC Raiders has a traders tab, and according to player reports it now includes an unusual vendor: Nomadic Envoys, a nomad named Ermal. He does not take ordinary money. He asks for a set of loot with a required total value, and he swaps his goods out once a week.
The thing to grasp right away is that Ermal is not a shop for daily purchases. Rare blueprints, strong weapons, mods and special upgrades are expensive there, and you pay with items that would otherwise be sold. Spend without a plan and your resources run out before you reach the things that matter.
Below you will find how to unlock the vendor, when the stock refreshes, what to buy first, and which items are worth holding on to.
How to Unlock Ermal and When the Stock Refreshes
Player reports say Ermal becomes available at level 25. If you are just starting, focus on the basics first: leveling and your first workshop upgrades will do more for you than buying from a vendor you cannot afford yet.

The weekly stock, per the same reports, has eight offers and refreshes on Tuesdays at 1 PM UTC, which is 9 AM EDT and 6 AM PDT. Check the schedule in game after the next refresh to be sure.
The offers include blueprints, cosmetics, Raider Tokens, trinkets and rare materials. Nearly anything you can find in the game could in theory show up at Ermal, but the price is counted in the value of what you hand over, most often ARC Parts, not in coins.
Stash Expansion and Expedition Vault
Two permanent offers do not depend on the weekly rotation. The first is Stash Expansion: reportedly it adds 12 slots, can be upgraded twice, and costs Epic and Legendary ARC Parts worth about 200,000 coins. The second is Expedition Vault: up to five upgrades, each letting you keep one item through the reset when you send your Raider on an Expedition. Players report the price is the same.
Stash Expansion has one catch: it resets when your Raider departs on an Expedition. Buy it when you plan to use the extra space now, not to stockpile. If an Expedition is close, the investment pays off poorly.
Expedition Vault is closer to optional. Keeping one item is nice, but the point of an Expedition is trading losses for bonuses, and carrying a top-tier kit through the reset blunts that idea. Decide based on how much risk you want.
Example Stock: the June 2026 Rotation
The stock changes every week, so the table below is an example of a past rotation from June 2026, not the current shelf. It shows what prices look like and how to judge them. The priority column is a rule of thumb, not a rule: 1 means buy first, 3 means you can live without it.

Item | Type | Price | Priority |
|---|---|---|---|
Vita Shot Blueprint | Blueprint | ARC Parts worth 250,000 coins plus any weapons | 1 |
Kinetic Converter | Weapon mod | ARC Parts worth 100,000 coins plus any weapons | 1 |
Tempest III (x3) | Weapon | ARC Parts worth 50,000 coins plus any weapons | 1 |
Power Rod (x3) | Material | Rubber Duck, Doodly Duck, Flashy Duck | 2 |
Space Wrench | Tool | 5 Fossilized Lightning, 5 Ripped Safety Vest, 5 Rusted Tools | 2 |
Cavalier Outfit | Outfit | ARC Parts worth 200,000 coins | 2 |
Bucket | Backpack attachment | ARC Parts worth 100,000 coins | 2 |
Raider Tokens x25 | Currency | Epic and Legendary ARC Parts worth 150,000 coins | 3 |
From that shelf it made sense to grab Tempest III because three copies are cheap, the Kinetic Converter, which players say gives you a clear edge in gunfights, and the Vita Shot blueprint. For blueprints in general, see the overview of weapon blueprints.
What to Buy First
Keep the spending order simple and stick to it.
Blueprints. They remain rare drops, so at a similar price a blueprint beats any other offer.
Mods and strong weapons. If a gun or attachment clearly improves you in fights, the payoff is easy to see.
Stash upgrades. Take them when you truly need them in time, keeping the Expedition reset in mind.
Cosmetics last. A stylish outfit does not help if you lack the gear to survive raids.
Ermal also sells crafting materials. Power Rod, for example, reportedly goes into several items and opens one door in the Power Generation Complex. If you are building up production, look at crafting station upgrades to see which materials you need first.
What to Pay With and What to Hold
Ermal's main currency is ARC Parts, so before a refresh it pays to hold back and not sell them all to other vendors for coins. Coins are easier to earn than the right part, and that part may be exactly what you need once the stock turns over.

Besides ARC Parts, Ermal sometimes asks for odd items such as rubber ducks or Fossilized Lightning. Per reports, the latter drops only under the Electromagnetic Storm map condition. The rule is simple: if an item is rarely found, do not trash it or sell it right away, because it may be asked for within the week. It does not have to be high rarity, just something you do not find every raid.
Another habit is to check the shelf right after every refresh and note what Ermal asks for. That way you know what to pick up in a raid and what to skip.
Expensive offers like a blueprint priced at ARC Parts worth 250,000 coins are easier to pay for from a stockpile than to gather for one specific lot, since the stock changes every week. Keep a small reserve of parts and do not burn it on small sales before you know what will be on the shelf on Tuesday.
Common Buying Mistakes
Buying the first pricey lot. A fancy outfit does not replace a solid weapon, especially if you are fighting players and ARC.
Upgrading the stash before an Expedition. The extra slots vanish as soon as the Raider leaves.
Going all in. With few resources, Ermal will leave you broke fast. He is built for players past the early game.
Selling ARC Parts before checking the shelf. Visit Ermal first, then other vendors.
If resources remain after the stash upgrades and the most useful buys, then it is time to think about cosmetics and small things like Raider Tokens.
Cheap weapons are worth grabbing for a squad: spare copies can go to teammates or stay in reserve. Just check that you are not spending the very gun you need for payment: in the example above, "any weapons" are added on top of the parts.
Who Ermal Suits and How to Fit Him Into Your Week
Ermal suits players who have covered the basics: you have weapons, your workshop is upgraded, and spare ARC Parts are piling up in the stash. In that case you finally have a goal worth saving for.
A simple weekly rhythm goes like this. After the Tuesday refresh, open the traders tab, pick one or two priority 1 offers and check whether you have enough items. If not, gather what is missing during the week, guided by what Ermal asks for. Leave the rest for the next rotation; there is no hurry for cosmetics.
You will not be able to buy everything at once, and you do not need to: pick one or two offers that fit your goals.