ARC Raiders Riven Tides Map Guide
What to know before your first raid
Riven Tides went live on April 28, 2026 with update 1.26.0 and became the first new map in ARC Raiders since Stella Montis. It covers the western coast of the Rust Belt, with a resort hotel on one side, a working cargo port on the other, and very little empty space in between. This guide reflects the state of the map at launch and is current as of 10/18/2026. Newer updates have landed since then, including the Pendola Pass map, so some details may have shifted.
According to player reports, the map is compact. The trip between points of interest is short, and meeting other raiders is almost guaranteed. There is a lot of verticality too, with stairs, ziplines and rooftops, so fights often spread across several levels at once.
What sets Riven Tides apart is loot buried in the sand and Ship Models, special items that players call this map's signature loot. Everything else will feel familiar: keycards, locked rooms, patrolling ARC and a constant scramble for resources against other squads.
The four zones worth looting
The map marks four main loot zones. Other points along the way also hold decent finds, but their job is mostly to connect the big districts. Here is what players concluded after the first raids.

Hotel Panorama Azzurro. One of the largest buildings on the map, with many floors and tight corridors. Loot is mostly Commercial and Residential, which makes the hotel a good stop when you need quick coins. Some Security loot sits behind locked doors.
Port Authority Building. Players call it the main PvP hotspot, with cramped rooms, several keycard doors and weapon containers on platforms outside. Fights here tend to be short and loud.
Stacking Yard. A vertical district of containers, cranes and patrolling ARC. Loot often sits around corners rather than inside buildings, and you can be seen from almost every side. Expect plenty of Industrial items and Exodus loot.
Customs House. A small multi-level building, partly underground. A tunnel leads in, and one of the extraction points is nearby.
Beyond these, the map has Poolside, Wavebreaker and other marked spots. If a raid goes well and time remains, they are easy to check on the way.
Building a route through the raid
The map is small, so hesitation costs you: by mid-raid the popular spots are often picked clean. First look at which zone is closest to your spawn, then plan outward from it. The sequence below is one approach players describe, not a fixed rule.

First minutes. Choose between the hotel and Stacking Yard. The hotel makes sense if you carry the right keys, otherwise head to Stacking Yard.
Mid-raid. If you are doing the Stacking Yard puzzle, bring a partner. One person works while the other watches the surroundings and keeps clear of ARC.
Second half. Visit Port Authority after the main fights. The players who rushed it may already have moved on, and their leftovers are often worth taking.
Finish. With time to spare and a taste for risk, try the north coast for buried loot. The Turbine, a flying ARC in the skybox, defends the approach to its area, so there is little reason to provoke it.
Every item has to be carried out, and your backpack is limited, so decide in advance what to keep and what to drop. If your inventory is always full, a stash expansion helps.
Dockmaster's Detector and digging in the sand
Beachcombing, the search for buried items, works only on Riven Tides and only while the minor map condition of the same name is active. Conditions rotate hourly, so third-party rotation trackers are handy. You need the Dockmaster's Detector gadget, and players name the north shore around Seabed and the beach north of the Port Authority Building as the best ground for it.

The idea is simple. Turn the detector on, follow the signal and watch the indicator color. Orange means far, yellow means closer, green means you can dig. When the "Dig" prompt appears, interact with the spot. Finds are usually modest, though Ship Models and consumables turn up as well.
The detector works only during Beachcombing and is useless otherwise.
The gadget is lost if you die, like the rest of your gear.
The open coast leaves you exposed to snipers, so scan distant positions before digging.
Landmines on the way can be disarmed by standing still and holding the interact button.
Some players also mention that the gadget wears down and smokes, that its range is around thirty to forty meters and that it can be repaired in Speranza. These are personal observations, not official data.
Riven Tides keycards
At launch, players found ten keycard rooms: seven in the hotel, two in Port Authority and one in Stacking Yard. The community compiled the list, and as of April 2026 it was considered incomplete. For the other maps, see the DVING section on keys. Only this map is covered here.
Keycard | Room location |
|---|---|
Hotel Keycard #102 | West Wing, first floor |
Hotel Keycard #107 | Middle of the first floor before the stairs; given through a map questline |
Hotel Keycard #113 | East Wing, first floor |
Hotel Keycard #205 | Central area, second floor |
Hotel Keycard #208 | East Wing, second floor |
Hotel Keycard #311 | Third floor, East Wing; was a reward for Stage 4 of the Avian Alarm project |
Hotel Keycard #404 | Westernmost part of the hotel, reached via the roof or zipline |
Crane House Keycard | Central crane in Stacking Yard, two doors |
Classified Records Keycard | Top floor of Port Authority, two doors into one area |
Secure Storage Keycard | Port Authority, a locked room inside the Classified Records area |
Keycard #107 comes from a Riven Tides quests chain. Avian Alarm and the related Last Resort event ended in late May 2026, so keycard #311 can no longer be earned that way. Ship Models, which that project required, can still turn up in the hotel, Port Authority, the Weighing Checkpoint and buried caches. The Crane House Keycard fits two doors, so check both before using it.
The Stacking Yard secret room
West of Stacking Yard stands a small separate building packed with containers. Reaching it takes a chain of actions. Players recommend bringing a partner, and treat the finer details as a rough guide.

Press four buttons around Stacking Yard. Order does not matter. Per player descriptions, they spawn in random spots in and around the crane buildings, so expect to search the whole district.
Repair the broken elevator. You will need Batteries, which you can bring along or find nearby.
Find the door battery near the elevator and carry it up. One player holds the elevator button while the other carries the load.
On the upper floor, insert the battery into the door's socket. It opens onto a room of containers.
Do not count on the exact battery numbers and button spots being identical every raid. Bring a few spare Batteries and agree with your partner who carries and who covers. A well-chosen weapon blueprint also helps if ARC wander close.
The hotel disco ball easter egg
A room on the hotel's ground floor holds a broken disco ball. There is no reward, just a fun way to gather raiders in one room. You need to fix three broken switches and flip them in quick succession.
Switch locations vary, so search the ground floor and the floor above. Each switch needs one of four materials: Wires, Batteries, Power Cords or Voltage Converters. The amount depends on the switch, so carry a little of everything. The room is usually full of Ticks, so clear them first.
If you are just starting out, do not spend the best minutes of a raid on the easter egg. Locked rooms and coastal digging pay better. To progress faster, consider leveling, and plan your perks ahead using the Skill Tree.
What changed since launch
Riven Tides arrived in April, and on October 8, 2026 Frozen Trail 2.0 brought the Pendola Pass map, so it is no longer the newest one. Some player observations, such as button positions or room requirements, may have changed with patches. Patch 1.27.0 on May 5 fixed Turbine visibility and landing behavior.
The essentials: plan a route from your closest zone, use Beachcombing on the coast, learn the hotel and Port Authority keycards, and know the two secrets. The rest depends on your playstyle and squad.