Arc Raiders What to Keep – Complete Material & Inventory Guide
Arc Raiders: What to Keep – Complete Inventory & Material Management Guide

Arc Raiders What to Keep guide helps you deal with one of the most common early problems in Arc Raiders – a stash flooded with random loot. New players naturally pick up everything, and after just a few good Expeditions the storage limit becomes a real issue. This guide explains which materials are actually worth saving in Arc Raiders, what you can safely scrap, and how to avoid playing inventory Tetris every time you return from a run.
Weapon blueprints deserve a special mention. Blueprints are some of the rarest and most valuable drops in Arc Raiders, and weapon blueprints are especially important for your long-term power. Whenever you find a weapon blueprint, treat it as a priority item – never recycle it and always keep a space reserved for it in your stash.

Arc Raiders What Items to Keep
Arc Raiders starts throwing loot at you from the very first Expedition, and your stash fills up faster than you expect. The main issue is that many items look useful at first glance, but only a relatively small group of resources actually matters for crafting, upgrading stations, and progressing the Expedition Project.
Because of this, many players keep everything “just in case” and run out of space after two or three decent runs. The good news is that a large portion of early-game loot can be safely destroyed or recycled with no impact on your long-term progress.
Common scrap materials, low-tier ARC components and generic junk items do not play a big role in end-game builds or station upgrades. Clearing them out on a regular basis will free up your inventory and let you focus on the materials that really matter.
At the same time, some categories of items are absolutely worth keeping from day one: rare ARC materials, refined components, electronics, mechanical parts, and anything explicitly required for blueprinting or station upgrades. Arc Raiders progression is fueled by these resources, so building a habit of keeping them early will pay off throughout the entire game.
Arc Raiders What to Sell
Before you can decide what to keep, it helps to clearly understand what you don’t need. Not every piece of loot in Arc Raiders deserves a permanent slot in your stash. Many early drops are essentially filler – they look interesting, but they never appear in upgrade requirements and have no real impact on late-game crafting.
Holding onto these items only clogs your inventory and slows down your preparations for the next Expedition. Selling or recycling them is almost always the smarter move, especially once you know which materials are used for real upgrades.
Below is the full list of Arc Raiders items that are safe to recycle or sell in normal circumstances.
Junk & Household Items:
Accordion, Alarm Clock, Bicycle Pump, Broken Flashlight, Broken Handcuffs, Broken Handheld Radio, Broken Taser, Camera Lens, Candle Holder, Crumpled Plastic Bottle, Deflated Football, Diving Goggles, Expired Respirator, Frying Pan, Garlic Press, Headphones, Ice Cream Scooper, Household Cleaner, Number Plate, Portable TV, Power Bank, Projector, Radio, Remote Control, Ripped Safety Vest, Ruined Accordion, Ruined Baton, Ruined Parachute, Ruined Riot Shield, Ruined Tactical Vest, Torn Blanket.
These items exist primarily as salvage and clutter. They do not appear in upgrade paths or blueprint recipes, so you can safely dismantle them whenever you need space.
Low-Tier ARC Materials:
ARC Coolant, ARC Flex Rubber, ARC Performance Steel, ARC Synthetic Resin, ARC Thermo Lining, Burned ARC Circuitry, Cooling Coil, Damaged ARC Motion Core, Damaged ARC Powercell, Dried-Out ARC Resin, Impure ARC Coolant, Polluted Air Filter, Rusty ARC Steel, Tattered ARC Lining, Spotter Relay, Industrial Charger, Industrial Magnet, Metal Brackets, Rubber Pad, Rusted Bolts, Turbo Pump, Water Filter, Coolant, Spring Cushion, Tattered Clothes, Thermostat.
Many of these materials drop in large quantities during early play. They can be useful at the very beginning, but they quickly get replaced by better components and do not remain relevant for late-game station upgrades. Treat them as a flexible pool of resources you can convert into scrap or currency whenever your stash starts to overflow.
What Items to Save in Arc Raiders
To safely recycle what you don’t need, you must understand exactly what cannot be sold or dismantled without consequences. Arc Raiders drops an extreme amount of loot, which means your inventory will fill up no matter what – the goal is to make sure that when it does, it is filled with things that actually matter.
The table below lists the key items and the minimum recommended amounts you should try to keep. These numbers are based on all known station upgrades, Scrappy upgrades, Refiner requirements, Expedition Project steps, and a small buffer for flexibility. You can hold more if you have room, but you should avoid dropping below these values if possible.
Item | Minimum Amount to Keep |
|---|---|
Dog Collar | 1 |
Lemon | 3 |
Apricot | 15 (3 for Scrappy + 12 for Level 5) |
Prickly Pear | 6 |
Olives | 6 |
Cat Bed | 1 |
Mushroom | 12 |
Very Comfortable Pillow | 3 |
Metal Parts | 280 (20 Gunsmith + 60 Refiner + 150 Expedition + others) |
Rubber Parts | 230 (30 Gunsmith + 200 Expedition) |
Rusted Tools | 3 |
Mechanical Components | 5 |
Wasp Driver | 10 (8 Gunsmith + 2 quests) |
Rusted Gear | 3 |
Advanced Mechanical Components | 5 |
Sentinel Firing Core | 4 |
Cracked Bioscanner | 2 |
Durable Cloth | 40 (5 Medical + 35 Expedition) |
Tick Pod | 8 |
Rusted Shut Medical Kit | 3 |
Antiseptic | 10 (8 Medical + 2 quests) |
Surveyor Vault | 6 (5 Medical + 1 quest) |
Chemicals | 50 |
ARC Alloy | 86 (6 Station + 80 Expedition) |
Synthesized Fuel | 3 |
Crude Explosives | 5 |
Pop Trigger | 5 |
Laboratory Reagents | 3 |
Explosive Compound | 5 |
Rocketeer Driver | 4 (3 Station + 1 quest) |
Power Cable | 3 |
Electrical Components | 35 (5 Gear Bench + 30 Expedition) |
Hornet Driver | 7 (5 Gear Bench + 2 quests) |
Industrial Battery | 3 |
Advanced Electrical Components | 10 (5 Gear Bench + 5 Expedition) |
Bastion Cell | 6 |
Metal Parts (Refiner) | already counted above |
ARC Powercell | 5 |
Toaster | 3 |
ARC Motion Core | 5 |
Fireball Burner | 8 |
Motor | 3 |
ARC Circuitry | 10 |
Bombardier Cell | 6 |
Damaged Heat Sink | 2 |
Snitch Scanner | 8 (6 Utility + 2 quests) |
Fried Motherboard | 3 |
Leaper Pulse Unit | 8 (4 Utility + 1 quest + 3 Expedition) |
Power Rod | 1 |
Syringe | 1 |
Water Pump | 1 |
Sensors | 20 |
Battery | 30 |
Cooling Fan | 5 |
Magnetic Accelerator | 3 |
Light Bulb | 5 |
Wires | 30 |
Steel Spring | 15 |
Humidifier | 5 |
Exodus Module | 1 |
Coins (for Expedition Phase 5) | ~830,000 total value |
Smart sorting and respect for these thresholds makes crafting easier and keeps your upgrades on schedule. Once you clearly separate “priority materials” from “instant scrap”, every aspect of Arc Raiders becomes simpler: fewer decisions, less trash, more meaningful progress.
Arc Raiders Items for Quests
Arc Raiders quest items are a special category of materials that you should never recycle or sell. Each of them is directly tied to storyline tasks, base development, or the unlocking of important features and stations.
Some players dismantle these items while they are focused on clearing stash space, and this can severely slow down their progress. Certain quests gate access to new tools, benches, or upgrade tiers. If you accidentally get rid of a required item, you may have to repeat multiple Expeditions just to find it again.
Here is a comprehensive list of all Arc Raiders quest items and the required quantities:
Quest Item | Amount Needed | Notes |
|---|---|---|
Leaper Pulse Unit | 1 | Used in early progression quests. |
Power Rod | 1 | Required for a core quest step. |
Rocketeer Driver | 1 | Needed for mid-game quest tasks. |
Surveyor Vault | 1 | Also used in Medical Lab Level 3 upgrades. |
Antiseptic | 2 | Shared between quests and Medical Lab upgrades. |
Hornet Driver | 2 | Required in multiple crafting-related quests. |
Syringe | 1 | Unique quest step item, do not dismantle. |
Wasp Driver | 2 | Used for combat/tool-related quest chains. |
Water Pump | 1 | Needed for a support/utility quest step. |
Snitch Scanner | 2 | Also used in Utility Station upgrades. |
When in doubt, treat anything marked as a quest item or explicitly mentioned in quest text as untouchable until you are completely finished with that part of the storyline and its associated upgrades.
Arc Raiders All Items for Upgrades

The backbone of your progression in Arc Raiders is the upgrade system. Station upgrades define your crafting options, the strength of your gear, and the efficiency of your tools. Because of that, it is critical to know exactly which materials are required for each station.
These categories cover all the Arc Raiders materials required for upgrading stations, gear benches, and core systems:
Items for Medical Lab;
Items for Explosives Station;
Items for Gear Bench;
Items for Utility Station;
Items for Scrappy Upgrade;
Items for Refiner;
Items for Gunsmith.
Instead of hoarding everything, you can focus on tracking these specific requirements. Below you’ll find detailed breakdowns for each station.
Arc Raiders Items for Medical Lab

Arc Raiders items for Medical Lab include every material required to boost your healing efficiency and improve your recovery tools. Upgrading this station matters a lot during longer runs, because each tier strengthens medkits, increases healing output and helps you recover more quickly after heavy encounters.
These materials often look simple, but they have a direct impact on your survival rate. Investing into Medical Lab early makes tough fights and late-phase Expeditions significantly safer, especially if you play in a more aggressive style.
Required items for each upgrade level:
Level | Required Items |
|---|---|
Level 1 → Level 2 | Cracked Bioscanner ×2, Durable Cloth ×5, Tick Pod ×8 |
Level 2 → Level 3 | Rusted Shut Medical Kit ×3, Antiseptic ×8, Surveyor Vault ×5 |
Arc Raiders Items for Explosives Station
Arc Raiders items for Explosives Station include all the materials you need to unlock stronger explosives, improved throwables, and high-tier utility tools. Explosives are crucial for clearing groups of enemies, breaking defensive setups and dealing burst damage to tougher targets.
Some of the required components drop less frequently than generic scrap, so planning ahead helps you avoid progress slowdowns later. This section gathers all Explosives Station requirements in one place, so you know exactly what to keep and how much you’ll need.
Explosives Station Level | Required Items |
|---|---|
Level 1 → 2 | Chemicals ×50, ARC Alloy ×6 |
Level 2 → 3 | Synthesized Fuel ×3, Crude Explosives ×5, Pop Trigger ×5 |
Level 3 Upgrades | Laboratory Reagents ×3, Explosive Compound ×5, Rocketeer Driver ×3 |
Arc Raiders Items for Gear Bench

Arc Raiders items for Gear Bench highlight every resource needed to upgrade your defensive gear and utility tools using crafting materials. The Gear Bench sets the baseline for how durable your character feels in the field: each tier can unlock tougher shields, better armor modules and more reliable support gadgets.
By tracking these requirements, you can prioritize farming specific electronics and power components instead of vaguely collecting “a bit of everything”.
Gear Bench Level | Required Items |
|---|---|
Level 1 → 2 | Power Cable ×3, Electrical Components ×5, Hornet Driver ×5 |
Level 2 → 3 | Industrial Battery ×3, Advanced Electrical Components ×5, Bastion Cell ×6 |
Arc Raiders Items for Utility Station
Arc Raiders items for Utility Station include the materials required to upgrade your mobility tools, tactical gadgets, and support utilities. These upgrades improve how you move, scout, reposition and react to threats, which makes them extremely valuable for high-risk Expeditions.
Some parts needed for Utility Station do not drop very often, so it is easy to accidentally recycle them if you don’t know their purpose. Use the table below to avoid that mistake.
Utility Station Level | Required Items |
|---|---|
Level 1 → 2 | Damaged Heat Sink ×2, Electrical Components ×5, Snitch Scanner ×6 |
Level 2 → 3 | Fried Motherboard ×3, Advanced Electrical Components ×5, Leaper Pulse Unit ×4 |
Arc Raiders Items for Scrappy Upgrade
Scrappy is one of the most useful systems in Arc Raiders, and upgrading it improves how much value you get out of each run. A stronger Scrappy means more resources returned, more efficient recycling and better overall economy.
Most of Scrappy’s materials can be obtained through normal exploration and looting, but higher levels require specific items that are easy to overlook if you don’t track them carefully. The table below shows every requirement in a clear, level-by-level format.
Scrappy Level | Required Items |
|---|---|
Level 2 | Dog Collar ×1 |
Level 3 | Lemon ×3, Apricot ×3 |
Level 4 | Prickly Pear ×6, Olives ×6, Cat Bed ×1 |
Level 5 | Mushroom ×12, Apricot ×12, Very Comfortable Pillow ×3 |
Once you finish all Scrappy upgrades, you no longer need to keep extra quantities of food and comfort items beyond what is useful for trading or side objectives.
Arc Raiders Items for Refiner

Arc Raiders items for Refiner focus on the materials needed to upgrade one of the most valuable stations in the game. The Refiner converts basic salvage into advanced components and is tightly connected to almost every other major crafting branch.
Because of that, upgrading the Refiner should be one of your medium-term priorities. Missing a Refiner requirement can delay multiple future upgrades at once.
Refiner Level | Required Items |
|---|---|
Level 1 → 2 | Metal Parts ×60, ARC Powercell ×5 |
Level 2 → 3 | Toaster ×3, ARC Motion Core ×5, Fireball Burner ×8 |
Level 3 | Motor ×3, ARC Circuitry ×10, Bombardier Cell ×6 |
Arc Raiders Items for Gunsmith
Arc Raiders items for Gunsmith cover all the materials required to unlock stronger weapons, better attachments and advanced firing components. If you care about your overall damage output and access to more specialized guns, you should always keep an eye on these resources.
The Gunsmith is also heavily dependent on Metal Parts and Rubber Parts, which is why you see such a high recommended minimum for those in the earlier table.
Gunsmith Level | Required Items |
|---|---|
Level 1 (Install) | Metal Parts ×20, Rubber Parts ×30 |
Level 1 → 2 | Rusted Tools ×3, Mechanical Components ×5, Wasp Driver ×8 |
Level 2 → 3 | Rusted Gear ×3, Advanced Mechanical Components ×5, Sentinel Firing Core ×4 |
Arc Raiders What to Keep FAQ
This Arc Raiders What to Keep FAQ section answers the most common questions about stash management, safe-to-sell items and long-term materials.
What items should I keep in Arc Raiders before starting an Expedition?
You should always save upgrade materials tied to stations, Scrappy, quests and the Expedition Project. If an item appears in any upgrade requirement, treat it as a priority until all related upgrades are complete.
Does Arc Raiders reset my important materials after an Expedition?
No. Only basic loot and low-value junk reset between runs. All major upgrade materials, quest items and station components remain in your stash.
What items are safe to recycle in Arc Raiders?
Most household junk and low-tier ARC scraps are safe to recycle. If an item never appears in station or quest requirements and exists only as generic salvage, you can safely dismantle it once you start running out of space.
How do I know which resources matter later in Arc Raiders?
A simple rule: if an item is used by Scrappy, the Gunsmith, the Refiner, Medical Lab, Explosives Station, Gear Bench or Utility Station, it will matter long-term. If it is never mentioned in upgrade paths, it is usually optional.
Are quest items easy to replace in Arc Raiders?
Not really. Many quest items have limited drop sources and are not guaranteed on every run. Recycling them by accident can easily force you to repeat content just to get them back.
Does Arc Raiders require special materials for the Expedition Project?
Yes. The Expedition Project consumes large amounts of Metal Parts, Rubber Parts, electrical components and rare ARC materials. If your goal is long-term progression, always keep a reserve of these categories.
What happens if I accidentally sell important items in Arc Raiders?
You will have to find them again during future runs, which slows your overall progression and delays multiple station upgrades. This is why it is worth building a simple habit: double-check items that appear rare or have “module / core / driver / reagent” in their name before you dismantle them.
Leveling
If you’re not high-level yet, that’s completely fine – Arc Raiders progression is designed around gradual upgrades and repeated Expeditions. Focus on learning which materials to keep, unlock your core stations one by one, and avoid wasting time on storing useless junk.
Once your upgrade network is in place, leveling and gearing up becomes dramatically easier, and each additional run starts to feel more like targeted farming rather than random looting. If you ever feel stuck or overwhelmed by the grind, you can always rely on external guides and community tools – or services like Dving.net – to optimize your route and focus only on the most efficient activities.
All in all, when you know what to keep in Arc Raiders, you can get rid of unwanted loot directly during the run instead of dragging it back to base. You don’t have to pile up random items only to find out later that they are useless. By collecting and protecting only the materials needed for key upgrades, you speed up your station progression and make every Expedition more rewarding.