All Weapon Case Locations in ARC Raiders - Every Map, Best Routes, and Farming Guide
All Weapon Case Locations In ARC Raiders

Weapon cases are one of the simplest ways to gear up in ARC Raiders without spending crafting resources. They can drop solid weapons right away, and they are also a reliable way to build up your stash value and farm currency over multiple raids. This guide covers confirmed weapon case locations across every map, explains which routes are the most efficient, and helps you avoid the most common mistakes that lead to empty runs.
Higher-rarity weapons do not automatically win fights, but strong options like Tempest, Vulcano, or Renegade can noticeably improve your odds even with basic attachments. This matters even more after recent balance changes, since some previously dominant choices no longer carry as hard. If you want consistent raid results, learning weapon case routes is one of the best skills you can build.

ARC Raiders Weapon Case Locations Overview
There are 5 maps in the game, and there are well over 140 known weapon case spawn points across them. Some maps have more total spawns, but that does not always mean they are better for farming. Dam Battlegrounds has the highest number of possible weapon case spawns, but Spaceport is usually the most efficient for repeated runs because cases are concentrated along convenient routes.
Confirmed weapon case counts by map:
Dam Battlegrounds: 33 weapon cases
Buried City: 33 weapon cases
Spaceport: 30 weapon cases
Blue Gate: 28 weapon cases
Stella Montis: 18 weapon cases
A few important notes before you start farming:
Weapon case spawns are not guaranteed every raid. You are hunting possible spawns, not guaranteed drops.
Some locations are grouped under one entry when multiple cases can spawn very close to each other.
Many of the best cases are contested early. If you do not spawn near a hotspot, it is often better to pivot into quieter routes instead of forcing a late contest.
Dam Battlegrounds Weapon Case Locations

Dam Battlegrounds is usually the first map most players learn. The layout is readable, patrol pressure is manageable, and weapon cases are extremely abundant. Because of the large number of spawns, you can often find at least one case even if you avoid the most popular routes.
Below are confirmed Dam Battlegrounds weapon case locations.
Map Number | Location | Description |
|---|---|---|
1 | Control Tower Key Room | Near the consoles opposite the entrance, and two might spawn to the left of the stairs, near the lockers. |
2 | Control Tower Lower Floor | On the first floor of the Control Tower - Research & Administration, find a barricaded door leading to the elevator shafts that take you to the top of the Control Tower. Do not go there. Turn left into the door that leads to the room with stairs. Go down the stairs and look under them. Beneath one of the shelves, you will find a weapon case. |
3 | Research & Administration | Go through the main entrance and go up the elevator shaft to the second floor. Turn left and go through the corridor until you see a couch at the end of it. Behind it is a weapon case. |
4 | Red Lakes Balcony Sewer Entrance | Find a big sewage drainage leading to the Red Lakes, right under the Control Tower back entrance, where a Leaper occasionally spawns. Go straight until you see a ruined sewer with scaffolding. Turn left from the leftmost small sewage drain, and you will find a weapon case there. |
5 | Hydroponic Dome Complex Southwest Building | One can be found lying on the ground in the westernmost part of the building. Another can spawn on the ground next to the dirty pools of water, left of the console with a PC on it. |
6 | Hydroponic Dome Complex Eastern Building | Go inside from the south entrance and turn right when you see scaffolding with cloth on it. You will find the weapon case on the scaffolding shelf. |
7 | Water Treatment Key Room | Open the room, and you will see it on the console or beneath it. |
8 | Water Treatment Lab Room | If you enter the building from the south entrance, turn right and go through the alarm gate. On your left, you will see a large table. On it, a weapon case may spawn. |
9 | Water Treatment Elevator Pipes | On top of the pipes closer to the Water Treatment facility, you might find a weapon case. |
10 | Power Generation Complex | From the Field Depot, go northwest to reach the power generation units. Look to your right. Behind the second power unit, next to the wooden pallet. |
11 | Broken Highway East Of The Raider Outpost | At the very end of the broken highway, you can slowly walk backwards and drop down. When dropping down, press Jump, and your character will climb into a small space under the highway with a weapon case in it. |
12 | Formicai Outpost | One spawns inside the tower, and another will require a bit of parkour. Climb to the top of the scaffolding inside the same room. Look around for two tanks. Behind them is a scaffolding with a weapon case on it. |
13 | Truck East Of Testing Annex | A small raider camp east of Testing Annex and south of Electrical Tower. You will find a weapon case in the back of a broken truck. |
14 | Camp Between R&A And Testing Annex | Southwest of the Field Depot, you may find a raider camp. If you go up the tower, you can jump onto one of the nearby structures. On top of it, there will be a weapon case. |
15 | Control Tower Floodgates | Easier to find if you reach the R&A building from the northwest. You will find an entrance with stairs behind it that lead down. At the end is a platform with a console that activates the drawbridge. Once the bridge lowers, cross it and open the barricaded room to your left. |
16 | South Of The Breach | When heading towards the Floodgates from the Breach side, go into the doorway underneath the Floodgates and turn left. In the corner, you will find a weapon case. |
17 | Broken Bridge To Floodgates | Same approach as above, but this time do not go into a doorway. Look under a large, broken section of the bridge leading to the Floodgate catwalks. |
18 | Broken Floodgate Building | One of the broken Floodgate towers lies in the dirt east of the Breach area. Inside it, you will find a weapon case. |
19 | Pipeline Tower Roof | To reach the top, bring a zipline. Find the pipes and follow them to the weapon case. Another case can spawn on the very top of the roof area. |
20 | Rusted Catwalk Bridge | Southwest of the Pipeline Tower, you will find a broken, rusted bridge facing the Breach. Use the stairs to get up. At the end, you will find a case. |
21 | Treehouse And A Car | From the southern Hydroponic Dome Complex building, go south. If you draw a line, it is right under the letter P in Hydroponic. You will find a treehouse with a car that serves as a stairway. |
22 | Southeast Of The Treehouse | Head southeast until you find a large concrete rectangle. South of it is a small clearing with a case lying there. |
23 | South Swamp Outpost | This place can spawn three weapon cases. One can be on the couch inside. Another can be underneath the stairs leading to the first floor. The final one is on the rooftop, reachable by stairs. |
24 | Water Towers | The roof of each Water Tower has a chance to spawn a weapon case. You cannot reach it normally, so you will need a zipline. |
25 | Formicai Hills Radio Tower | Between Water Towers and Formicai Outpost, there is an unmarked radio tower on the hill. Go up from the east side. Outside the small building there, a weapon case may spawn. |
26 | East Of The Wreckage | Find the Wreckage on the map and go east. You will find a small rusted container, and a weapon case can spawn on top of it. |
Dam Battlegrounds farming tip: high-traffic locations get stripped quickly if you do not spawn close. Safer value often comes from lesser-known spawns, especially when you are late to the center of the map.
Buried City Weapon Case Locations

Buried City is generous, but many of its best cases are well-known. A lot of runs turn into a race based on spawn position. If you do not start near a hotspot, your best play is often to pivot into the quieter spawns and avoid obvious early routes.
Map Number | Location | Description |
|---|---|---|
1 | Space Travel JKV Key | Head to the fourth floor of Space Travel and open the locked door. |
2 | Hospital Rooftop | Use a zipline to get there from the Galleria rooftop. Inside the only building on top, you will find a case. |
3 | Town Hall | Key required. One case is opposite the entrance. Another is on the top floor above the old electrical unit. The final case is to the left of the previous one on the couch. |
4 | Rooftop Of Research | Reach the rooftops and find a case next to the ventilation shaft. |
5-6 | Library Rooftop | Both cases spawn on the rooftop. One is on the east side, and another on the north side. |
7 | Northern Grandioso Rooftop | Go up the rappel in the elevator shaft, then take the stairs. Head outside and turn right. The case is next to a ventilation unit or on top of the roof exit. |
8 | Grandioso Apartments Locked Room | Go to the first floor through the elevator shaft. Turn right and go through the doorway. Open the door, and you may find one or two cases inside. |
9 | Building Right To Abandoned Highway Camp | Popular early loot. Reach the northern part of the roof, then look down for an open window to the second floor. Make the jump to get in. |
10 | Main Street Locked Door | Key required. The case usually lies on the mattress. |
11 | Corso Da Vinci Highway | Head southeast down the highway to a truck. The case is in its trunk. |
12-15 | Santa Maria Houses | High density area. One case is on the east side: enter from the street, turn right to the stairs, and check the platform above them. Another is on the west side: find a window connected to a bridge on the top floor, enter, then turn right. The last two are inside: one is in the room below the attic (marked 14), then go out into the sand-filled area, drop down, and turn around. |
16 | Old Town Fountain | Find the fountain in the middle of Old Town. The case is inside it. |
17 | Red Tower Cases | One case can be outside on the platform beneath the tower. Another is inside, reachable through a broken wall, above the stairs next to lockers. |
18-19 | Piazza Arbusto | One case is in the building opposite the Pharmacia: enter through the broken wall from the south, turn left, next to the railing. Another is further south in the bell tower: climb to the roof. |
20 | West Village | Building north of the Grandioso has a zipline. While ziplining, look left for a platform. Jump onto it for a secret room with a case. |
21 | North Of Corso Da Vinci | Go north from Corso Da Vinci to a building with a hole in the wall. Go inside, up the stairs, turn left into the kitchen, and check the kitchen table. |
22 | Further Up North | Walk between buildings from the previous spot. Jump into the first open window on your left. The case is right there. |
23 | Attic In The Opposite Building | Go up to the attic of the building opposite 22. The case is next to the zipline. |
24 | Marano Park Fountain | Same idea as Old Town Fountain. Check it. |
25 | Galleria | Zipline required. Aim slightly above the large Galleria sign, as placement can be tricky. |
26 | Magazine Shack | Southwest of the Library, there is a small magazine shack. Behind it is a weapon case. |
27 | Marano Station Sign | Climb to the roof using abandoned trains, and check next to the sign. |
28 | Marano Station Barricaded Door | Farther north is a barricaded door. Open it and find the case. |
29 | Marano Station Bus | Northeast of the barricaded door is a broken bus. The case is on the panel. |
30 | Parking Garage Raider Camp | Open a barricaded door to an elevator shaft. Jump down into a raider camp and search for the weapon case. |
ARC Raiders Spaceport Weapon Crates

Spaceport is the most efficient map for weapon case farming. Cases are concentrated, routes are clean, and you can chain multiple spawns quickly. The downside is competition: expect PvP, especially around obvious buildings and towers.
Map Number | Location | Description |
|---|---|---|
1 | Control Tower A6 | Key required. Open the door and rappel up the elevator shaft. The case is near one of the control panels. |
2 | Departure Building | One case can spawn in the shower area near reception. Another can spawn on a table on the second floor, including cubicle tables. |
3-6 | Arrival Building | One can spawn on the roof via an outside ladder closer to Shipping Warehouse. Another is on the top floor behind a barricaded door in the south. Another is at the bottom of the elevator shaft opposite the barricaded door. The final one is on the ground floor in the southern barricaded room facing the Car Park, tucked between two servers. |
7 | Container Storage | Locked behind a door. Easy to find once inside. |
8-10 | Launch Towers | One case is at the bottom behind a wall. Two more can spawn at the top: ride the east tower elevator zipline, check corners near the communication tower, and also check the very top under stairs or near railings facing the rocket shaft. |
11 | Rocket Assembly | Climb onto pipes outside the building on the eastern side. |
12-14 | South & North Trench Towers | Two cases require a key and are on the second floor. The third is at the top of the ventilation shaft in the North Trench Tower. |
15 | Vehicle Maintenance | Second floor, southeast office overlooking the first floor, on the couch. |
16 | Shipping Warehouse | Behind a closed door near one of the walls. |
17 | Watchtower Between Arrival And Departure | Go to the upper room. Can spawn anywhere inside. |
18 | Watchtower West Of A6 Tower | Same pattern: top floor. |
19 | Watchtower South Of Vehicle Maintenance | Same pattern: top floor. |
20 | Hidden Bunker Crates | Active only during the Hidden Bunker event. |
21 | Fuel Lines | East of the nearby Field Depot, a vertical cylindrical pipe. Climb inside. |
22 | Security Terminal South Of Container Storage | Small security booth, the case lies on the ground. |
23 | East Container Yard | End of the lower container yard, between two catwalks east of the raider hatch. |
24 | West Of La Chiesa | Near one of the spheres. |
25-27 | Spaceport Tunnels | Entrances are around the Launch Towers. Start at one end and clear through. Cases are usually inside console rooms, and one is at the southeastern end in a small camp. |
Spaceport farming tip: because routes are predictable, the best results come from committing early or pivoting instantly. If you are late to Arrival and Departure, rotate into tunnels and side spawns instead of forcing a fight.
Blue Gate Weapon Case Locations


Blue Gate has some of the most interesting case placements, but spawns are scattered. You cannot reliably “vacuum” cases like Spaceport. There are also more locked rooms and puzzle-gated areas here than on most other maps, so your efficiency depends heavily on map knowledge.
Map Number | Location | Description |
|---|---|---|
1 | Checkpoint Between Rails | On the way to the underground complex, find a rail separating two broken roads with cars. Between them is a case. |
2 | Inside The Bus At Checkpoint | Farther down the road is a broken bus with a case inside. |
3 | Truck Trunk | Southeast of the Checkpoint area, a truck under a shelter. The case is in the trunk. |
4 | Concrete Beams | Above the underground entrance area are beams you can reach with a zipline. One of the couches can have a case. |
5 | Vent Above The Underground Complex | Go north from the beams to a ladder. Go down, turn left through the door, and advance to the stairwell with a zipline. At the bottom, the case is hidden under the stairs. |
6 | Top Of Pilgrim’s Peak | Zipline to the very top of the tower. The case is near the couch. |
7 | Pilgrim’s Peak Locked Door | Key required. The case is inside. |
8 | Security Wing | Requires a Comms Tower Key. A case and other loot can be found here. |
9 | Maintenance Wing In The Vent | Find the unmarked zipline entrance, go down, and search carefully. The case can be tricky but often spawns here. |
10 | Warehouse Complex Middle Walkway | Go to the top floor, find the middle walkway, and check the end. |
11 | Village Belltower | South of the Village. Zipline required. Not reliable because spawns are not guaranteed. |
12 | Village Locked Room | Locked building in the eastern part of the Village. |
13 | Raider’s Refuge Second Floor | Climb via ladder to the belltower and drop into a small camp. The case should be there. |
14 | Hidden In The Bushes | North of Raider’s Refuge, inside bushes. |
15 | East Of The Refuge | One of the cellars that can also contain puzzle buttons for the Refuge door. |
16 | Further To The East | Another cellar, also linked to puzzle buttons for the Refuge door. |
17 | Ancient Fort Cellar | Puzzle required. Find Fuel Cells and place them into slots to open the cellar. |
18 | Trapper’s Glade South | One shack ruin can have a case on top. |
19 | Adorned Wreckage Top | Climb the large structure. Watch for Leaper spawns. |
20 | Highway Collapse Bus | Above the location name is a bus with a case. |
21 | Tower South Of The Gate Control Room | Top of the ladder. The tower is above the underground entrance. |
22 | Reinforced Reception Rib | A case can be tucked between two ribs of the building. |
23 | Data Vault | Down the stairs, turn right. Often guarded by a turret. The case usually spawns below it. |
24 | End Of The Right Tunnel | In the Traffic Tunnel, reach the end of the right road. Up to three possible spawns. |
25 | End Of The Left Tunnel | Same as above, at the end of the left side. |
26 | Patrol Car Inside The Tunnels | Many patrol cars can contain a case. |
27 | Headhouse Rims | Inside Headhouse, check outer rims above the Traffic Tunnel. Can spawn one or two cases, sometimes guarded by turrets. |
28 | Inside The Mantikor Room | Access via Reinforced Reception. Use Fuel Cells (three needed). Be careful, since other players can remove cells and trap you. |
Stella Montis Weapon Case Locations


Stella Montis has only 18 possible weapon case spawns, and its layout can be confusing until you learn it. Farming it becomes viable once navigation is consistent, and the map can pay off heavily, especially during night conditions where higher-quality drops feel more common.
Map Number | Location | Description |
|---|---|---|
1 | Medical Research | On top of the server equipment in the northern part. Watch for Raiders and Shredders. |
2 | Seed Vault Left Hallway | Open the door with a Fuel Cell. Enter and hug the left wall to quickly spot the case. |
3 | Seed Vault Central Hallway | In the middle of the area, right outside the door from the left hallway. |
4 | Seed Vault Right Hallway | In the middle again, visible when passing through the large door. |
5 | Cultural Archives | Storage Room locked with a keycard. |
6 | Assembly Workshops Hanged Thruster | Inside the thruster. Reach via parkour from the second floor of the left workshop, or use the slow elevator below it. |
7 | Assembly Left Workshop | Second floor, case can spawn on the floor. |
8 | Assembly Right Workshop | Same area as left workshop. |
9 | Lobby Under The Stairs | First floor of the Lobby, under the stairs. |
10 | Lobby Security Bridge | Right side of the bridge, case lies in the open. |
11 | Lobby Security Bridge Left Side | Cross the bridge and go left to the door. |
12 | Sandbox | Sand-covered area with Rovers. Case lies in the middle, often flooded with Shredders. |
13 | North Of The Sandbox | Locked room. Fuel Cells nearby. Similar structure to Blue Gate cell mechanics. |
14 | Auditorium | Multiple possible spawns: behind the teacher’s desk, in front of it, or next to a wall. |
15 | Business Center East | Under the Astraventuro poster, east of the Auditorium. |
16 | Atrium Star Statue | Second floor of the Atrium, check on top of the statue. |
17 | Between Cargo Docks | On one of the containers south between Cargo Dock A and B. |
18 | Rails Between Cargo Docks | A case can be on the railcar. |
F.A.Q.
Are weapon case spawns guaranteed every raid in ARC Raiders?
No. Weapon cases are not guaranteed to spawn every raid. Some spawns may feel more frequent than others, but cases can be missing even if you check multiple locations.
What is the best map for weapon case farming in ARC Raiders?
Spaceport is generally the best because you can chain multiple case checks quickly, and the route between major spawns is efficient.
Do weapon case locations in ARC Raiders change between seasons or patches?
As far as current routing knowledge goes, existing case locations stay consistent. New spawns may be added over time, but older placements typically remain.
Can weapon cases drop high-tier or rare weapons in ARC Raiders?
Yes. Weapon cases can roll higher-tier weapons, and dynamic map events can improve both spawn frequency and loot quality.
Is it better to rush weapon cases early or check them later in ARC Raiders?
If you spawn close, rushing early is usually best. If you spawn far, pivoting into quieter spawns often yields better results than forcing a late contest.
Do weather or map events affect weapon case spawns in ARC Raiders?
Yes. Dynamic events can influence weapon case spawn rates and the quality of loot inside them.