Stranded Notes and Crates Guide for Modern Warfare 4
What to Collect on the Stranded Map and Why
Stranded is the tenth mission of the Modern Warfare 4 campaign, and it is an open sandbox. There is no corridor: you pick the order of the three main objectives, Bunker, Jamming Station and SAM Site, and sweep the map in between. It holds 58 notes and 26 yellow supply crates.
Notes mostly matter for the Noteworthy achievement. Crates are more useful, since they hold weapons, attachments and supplies. You can drive vehicles around the map, so it is less tiring than its size suggests.
What to know right away: 24 crates sit in fixed spots, 2 keep moving, and some containers and bunkers need keypad codes. Opening all 26 crates unlocks the Time to Crate achievement.
If the campaign itself is a struggle, DVING offers a Campaign service. Here we cover the collecting.
Notes: How Many You Need and Where They Are
Stranded has 58 notes. The Noteworthy achievement needs 50 different notes across the whole campaign, which has 64 in total. Nearly all of that progress comes from this mission.

Two notes have no map location: they appear inside the third and fifth crates you open. You will not miss them if you open every crate. The rest sit in fixed spots, and most are easy to see.
The easiest start is Base Camp. According to player reports, five notes about gear and repairs lie on the desk to the left of the entrance: grenade launcher, gloves, boots, a ghillie suit and silenced weapons. Three more are on the keypad container and on the radio tower, in the middle and on top. That is eight notes without a fight.
Jamming Station: five notes inside the complex, including one on a barrel on the helipad and one on the bench in the main room.
Bunker: four notes during the objective, on a desk, on broken stairs, underground and after the swimming section.
SAM Site: three notes, one in the blue room by the stairs and two near the concrete blocks and the wooden box.
For the rest, go by map coordinates such as 644, 158, which most guides attach to each note.
Yellow Crates: Moving and Fixed
Yellow crates often sit near notes, so you will find most of them while collecting. Two are tied to no spot: one lies on an open flatcar of the train, the other on a green D50 flatbed in an enemy convoy that patrols the mountain around Base Camp.
The other 24 stay put, mostly in grey buildings inside outposts. A vehicle helps when chasing the truck.
You can open crates in any order. Players report that rewards differ between playthroughs, so do not plan your route around one item. What is steady: the X-Void SMG is among the loot, and opening all 26 gives you Time to Crate.
Keypad Codes for Containers and Bunkers
About eight spots on the map are locked behind keypads. Not all hold a yellow crate: six codes open containers and bunkers with crates, and one more bunker, on the farm, holds a note. Some codes are very simple: the lock by the big sign takes 1234.

Code | Coordinates | Lock location |
|---|---|---|
0600 | 646, 158 | Cliff container north of Base Camp |
1234 | 634, 136 | Container by the big sign |
6789 | 618, 132 | Container on the small island |
0008 | 616, 168 | Island bunker by the riverbed |
8609 | 667, 125 | Container south of Jamming Station |
0078 | 652, 187 | Green container in the southeast village |
0330 | 631, 127 | Farm field bunker (a note inside) |
Guides call the 0008 bunker "island" or "riverbed". Go by the coordinates.
Crates in Outposts
Most crates sit in outposts: infantry checkpoints, logistics stations and artillery positions. Usually it is a grey building next to a guard tower.
A few are hidden better than the rest:
on a tower you climb by the copper pipes (648, 192);
on top of the radio tower at Base Camp (644, 158);
in the bombed house, entered through the hole in the roof (651, 134);
in the sewers, following the smuggler's directions (639, 165);
in the booby-trapped store on the hilltop (605, 115): blow the traps first with a grenade or a drone from a safe distance.
Three more crates tie to objectives: one at the base of the communications tower at Jamming Station, one at the bunker entrance during the Bunker objective, and one by the statue at the SAM Site, which opens once the area is clear.
Jamming Station and Bunker: Notes During the Objective
Some notes are available only while an objective runs, so do not leave them for later. Once you finish the Bunker objective and move on, going back underground for one note is a hassle.

In the bunker you need four notes in sequence: the desk in the corner of the room Kal opens with a crowbar, the broken stairs in the next room (push the yellow cart to climb), the desk in the story room, and the last desk after the swim. At Jamming Station notes lie on a helipad barrel, the main room bench, a desk by the jammers and the locker room floor.
One note hides deeper: a chain in the sewers with a cardboard sign and arrows leads to a secret room. The route is long and built on tunnel turns, so take it slowly with the map open.
A Route Without Backtracking
A working order that does not send you across the map twice:
Base Camp: five notes on the desk, the 0600 container, the radio tower with two notes and a crate on top.
South and villages: smuggler house, water treatment, sewers, the 0078 container, and the train if it passes nearby.
West and islands: the big sign with 1234, the island with 6789 and the 0008 bunker.
North: Jamming Station with its objective, the 8609 container, then the SAM Site.
Bunker: follow the story and pick up notes on the way.
Count crates as you open them: the third and fifth contain notes, so keep track of them. If one or two notes are missing, check keypad spots and buildings near outposts.
Before you start, bring a suppressed weapon and something explosive: both help in outposts and at the booby-trapped store.
What to Do After the Collection
With Noteworthy and Time to Crate done, multiplayer is the natural next step. For faster ranks, DVING has a Leveling service, and for guns there is Weapon Leveling. If rank titles interest you, check Prestige.
For gold camos, take a look at Shattered Gold, and DVING also offers a Nuke service.