Diablo 4 Altars of Lilith: How Many There Are and What They Give Now
What Altars of Lilith Give Now
Altars of Lilith in Diablo 4 are spread across the five original regions of Sanctuary, 160 in total. They used to grant permanent bonuses to every character on your account, and players cleared whole maps for that. Since Season 11 (patch 2.5.0, December 2025) the permanent power bonuses are gone, and today an altar is a quick chunk of experience plus a small top-up of resources.
That is the key point before you start looking: many older guides and videos still promise +2 to stats, extra Paragon Points and more room for Murmuring Obols. For the current game those promises are out of date. This article is accurate as of 11/13/2026, and no separate altar changes came with Season 15, Hell's Legacy.
Below you will find the count per region, what an altar actually gives, how the old system worked and why it is still worth knowing, and how to collect altars without dedicating whole sessions to them.
How Many Altars and Where
The total of 160 comes from five regions. Hawezar and Scosglen hold the most, Fractured Peaks the fewest.

Region | Altars |
|---|---|
Fractured Peaks | 28 |
Dry Steppes | 33 |
Hawezar | 34 |
Kehjistan | 31 |
Scosglen | 34 |
These numbers cover the five original regions. The count of 160 covers only these five regions: no altars are marked in newer territories such as Skovos from Lord of Hatred, so the expansion does not change the total.
A little arithmetic helps with planning. The two densest regions, Hawezar and Scosglen, have 34 altars each, 68 together, or 680 Renown. Fractured Peaks with 28 is the quickest to finish, while Kehjistan and Dry Steppes sit in the middle. If you follow the campaign region by region, you do not need to track the full total: one region at a time is enough.
A found altar is marked on your map. For region-by-region hunting, third-party maps with all the points are handy, while in the game itself it is easiest to follow the route you are already taking for quests.
Rewards: XP, Renown and Small Extras
The first time you interact with an altar, your character gets experience and 10 Renown in the region where it stands. Small extras drop as well: gold, Murmuring Obols and gem fragments.

The numbers are modest, but the altar sits in the open world and costs almost nothing to visit in passing. Ten Renown stacks with quest and event rewards in that region. If you track progress through regional Renown, altars add a steady, predictable amount in each of the five: 28 to 34 points per region means 280 to 340 Renown if you clear them all.
How the Old System Worked
Before Season 11 every altar had one permanent reward that never changed, and it applied to all heroes on the account. The possible rewards were:
+2 Strength, Intelligence, Dexterity or Willpower (one type per altar);
+5 Murmuring Obol capacity;
+1 Paragon Point.
According to player reports from that period, the full set of 160 altars gave about +68 to each of the four stats, +100 obol capacity and +4 Paragon Points. Sources gave slightly different totals, so treat them as a rough guide rather than exact figures.
That system is why altars were seen as a must-do part of clearing the map: every hero got the bonus, including future ones. Whole routes and services grew around it. Today that argument is gone, and there is no need to spend time on altars for character power.
Only four altars gave Paragon Points, and all of them stood in the Dry Steppes. Scosglen had stat altars only, with no obol or Paragon ones. This no longer matters in practice.
Collecting Altars Along the Way
With permanent bonuses gone, a dedicated run to collect all 160 is not justified by the reward. It is smarter to pick them up in passing:

visit the ones visible near your quest or event route;
when opening a new region on a fresh character, keep the map open, since early experience counts;
do not cross a whole region for a single point worth ten Renown.
Altars pair well with activities that already take you around the map: Helltide farming, Strongholds and Nightmare Dungeons. When you are crossing a region anyway, two or three extra points are nearly free.
To avoid losing track of points, after each event or dungeon in a region, open the map and check for an unmarked point nearby. That way you collect altars in small batches rather than as a separate chore. By the end of a region you usually have a few distant altars left, and one short trip can close them when you return to the area for another reason.
If you play several heroes, remember that altar locations on the map never change. A route you work out once for a region will serve every new character.
Who Needs Altars Today
A fresh character in the first region. Experience and small resources matter most there, and the map is still unfamiliar, so altars nudge you into corners you might skip. If you want a quick start and would rather not spend evenings on the map, you can use the power leveling service and focus on your build.
A high-level player. For you an altar is mostly a waypoint with gold, obols and gem fragments. For growing power, look toward Paragon leveling, and gold can be covered by farming or by buying gold.
A completionist. If closing the map matters to you, 160 points remain a completeness goal, just without in-game gain beyond the rewards above.
Telling Outdated Guides Apart
Altars of Lilith are one of the most recycled Diablo 4 topics, and most videos and articles were written for the early seasons. An outdated one is easy to spot:
it describes an altar as a way to permanently strengthen every hero on the account;
it advises clearing all 160 points right after creating your first character for stats;
it quotes totals like +68 or +100 as a target to reach.
If you run into this, read it as the history of the system. Altar location maps remain usable: the points are where they were, only the reward has changed.
One more practical habit: when reading any Diablo 4 guide, check the date and the season number. The game reworks systems nearly every season, and the Season 11 altars show how a permanent reward can vanish in a single patch.
What Has Changed and What to Expect
The system changed once in a big way: in Season 11 it lost the permanent bonuses and became a source of experience and resources. Patches 2.5.1 and 3.0.2, as well as the launch of Season 15, did not touch altars.
The best strategy right now is simple: pick altars up along the way, do not plan a separate day around them, and do not count on permanent +2 stat bonuses.