Escape from Tarkov quests: progression and historical task reference
Plan Escape from Tarkov quests around the next useful unlock: a loyalty level, recipe, trader offer or story outcome. That makes it easier to choose between a short delivery, item collection and a lengthy hunt. The number of completed tasks alone does not show how efficiently a character is developing.
Update 1.1.0.0 changed the familiar order of many side tasks. Most now depend on trader loyalty, some chains remain sequential, and squad assistance applies only to marked objectives. An old list with a “required for Kappa” column is no longer a ready-made progression route.
This guide explains the system, helps organise trader tasks and prepares you for raids without unnecessary purchases. Start with your own character's active task card: the precise action, restrictions, extraction condition and handover outcome matter more than a familiar name in an old walkthrough.
How side tasks unlock now
Most Side Tasks are tied to a particular Trader Loyalty Level, or LL. Traders offer them in small groups of two to four. To unlock the next group, complete several tasks at the current trader LL or reach the next LL. One inconvenient task therefore does not always stop the entire branch.
A practical sequence is to review the available group, choose compatible tasks and compare the outcome with the next LL's requirements. If one option needs an expensive kit while another advances progression along a familiar route, a beginner can prioritise the sustainable option. Do not buy a rare key simply because an old linear guide placed it first.
Some side-task chains remain sequential regardless of LL. Their rewards include particularly rare offers and crafting recipes. Important final rewards now appear when accepting the first task in a chain: assess their value before a series of investments rather than after several unsuccessful raids.
Trader sales volume is no longer a loyalty-level requirement. That does not make promotion automatic: character-level and reputation requirements were also rebalanced. Purchases made for an old sales counter cannot replace the actual loyalty condition.
The objective determines your preparation
It helps to separate tasks by action even when their names belong to the same story. A mixed task might require locating a place, obtaining an item and handing it over separately. Completing the first step does not replace the others.
Objective type | Check before entering | Reduce unnecessary risk |
|---|---|---|
Visit or reconnaissance | The exact area and subsequent extraction requirement | Plan the approach and return together |
Obtain and hand over | Item name, status, quantity and recipient | Separate task supplies from items to sell |
Install or stash | Required item, interaction point and conditions | Find cover before stopping |
Eliminate | Enemy type, map, weapon, equipment, distance and status | Prepare the complete kit before the raid |
Modify a weapon | Every required parameter, rather than appearance alone | Compare the finished build against all conditions |
Skill, reputation or LL | The specific character statistic | Distinguish combat results from progression thresholds |
Mixed task | Which actions must be combined in one raid | Split the route only where permitted |
For a weapon build, check component compatibility before buying. Matching the model in a picture does not establish the final weight, size or another required parameter. Weapon Build is available from the beginning: update 1.1.0.0 removed the need to build a Workbench first. Access to the builder still does not supply free components or locked offers.
Four classic examples: reading conditions precisely
Classic versions of familiar tasks show why the same word, “find”, does not prescribe one workflow. Separate mandatory entries, optional search hints and preparation. These examples refer to retained historical cards; versions with different objectives and rewards are not combined into one active assignment.
Task | Mandatory component | Optional entries and preparation |
|---|---|---|
Health Care Privacy - Part 2 | Find documents about TerraGroup research, hand them to Therapist, and survive and extract. | The classic route identifies the documents as folder 0060 in the resort’s west 306. Prepare that room’s key for access; a search landmark does not replace handing over the document. |
The Extortionist | Find the valuable cargo and hand it to Skier. | Finding the courier and hideout is marked optional. In the classic route, the Unknown key connects the courier’s body with the locked cabin containing cargo 0048. Do not record optional searches as two additional mandatory items. |
Lend-Lease - Part 1 | Find and hand over 3 controllers and 2 gyroscopes: each of the five components has separate find and handover entries. | Two components belong to Woods and three to Shoreline. Match each item’s number and map rather than checking only a total of “five finds”. The classic resort route uses west 216 and east 306. |
Humanitarian Supplies | The later classic card requires marking two trucks with MS2000, obtaining and handing over 5 MRE packs, surviving and extracting, and killing 10 Scavs on Shoreline while wearing MF-UNTAR body armor and an UNTAR helmet simultaneously. | Discovering each truck appears as a separate optional entry. The two markings need individual confirmation; carrying the uniform in a backpack is not wearing it. An early 2019 card with different rewards lacks this combat objective. |
Before deploying, rewrite the condition as a short check: what counts, where, how many times and with which equipment. After the raid, compare those specific entries. Discovering an object, obtaining an item and handing it to a trader are separate outcomes even within one assignment.
Classic quest registry: objectives and rewards
The following entries examine specific historical in-game quest cards. They show the objectives and rewards in the captured interface; this is not a table of active version 1.1 requirements.
Prapor: Search Mission - two locations on Woods
The completed card shown has two objectives: locate Prapor’s missing convoy on Woods and the temporary USEC camp. They have separate visit checks, so your route needs both locations. The briefing describes a BRDM, a Bukhanka van and a truck in the convoy - useful features for recognising the correct group of vehicles. Visiting the convoy does not replace visiting the camp: each objective has its own check mark.
This card rewards 3,000 EXP, +0.1 Prapor reputation and the displayed 93,799 roubles. The EYE MK2 compass is listed separately under provided equipment, so do not count it again as an item reward.
Therapist: Shortage - find and hand over three Salewas
The completed Shortage card separates finding Salewas in raid from handing the items over to Therapist: both lines show 3/3. Keep three qualifying kits for the handover rather than treating the find alone as completion of the entire quest. This card rewards 3,000 EXP, +0.1 Therapist reputation and 80,000 roubles. These values belong to the historical variant shown, rather than every later wipe.
Therapist: General Wares - fifteen small beef stew cans
The historical General Wares card requires finding 15 small cans of beef stew in raid and handing them over to Therapist. Do not confuse them with other canned food: the required item name matters as much as the 15/15 counter. The separate handover line means you should keep the collected cans for delivery.
The displayed reward is 4,800 EXP, +0.03 Therapist reputation, 30,000 roubles, four cans of Pacific saury, two Iskra ration packs and two cans of Majaica coffee. This delivery works well as a collection goal alongside a main route built around visiting locations or fighting.

Historical General Wares game card. Finding 15 cans in raid and handing them over appear as separate completed objectives.
Therapist: Painkiller - four morphine injectors
The Painkiller card requires finding four morphine injectors in raid and handing all four over to Therapist. It is a delivery of a specific medical item, rather than any painkillers: Analgin in the rewards does not replace Morphine in the objectives. Keep qualifying injectors separate from the supplies you intend to use for healing on your next raid.
The card shown awards 4,500 EXP, +0.03 Therapist reputation, 17,000 roubles, five disposable syringes, one silicone tube, two packs of Analgin and two piles of meds. You do not need to collect the reward items for the morphine handover itself.
Therapist: Pharmacist - the case and two optional clues
The Pharmacist variant shown requires obtaining the medical equipment case on Customs and handing it over to Therapist. Finding the paramedic’s car and entering room 114 in the two-story dormitory are two lines marked Optional. Use them as search clues, while distinguishing them from the mandatory case objectives. Once you have the unique quest item, protect it until handover: the separate quest inventory rules are explained below.
The completed card shows 3,000 EXP, +0.1 Therapist reputation and 94,160 roubles. That is the amount displayed for the particular profile; it has not been converted into a supposed base payment. This card does not list any item rewards.
Prapor: Debut - five Scavs on the listed maps
The completed Debut card shows a 5/5 Scav counter and four eligible maps: Woods, Ground Zero, Interchange and Customs. Choose a familiar map from that list and build the raid around finding the required enemies, rather than visiting a quest stash. This is the particular quest variant shown; its map list cannot be expanded merely because another version is also called Debut.
The displayed reward is 3,000 EXP, +0.1 Prapor reputation and 80,000 roubles. When planning progression, separate this payout from the requirements: the objective line concerns Scav kills.
Therapist: Operation Aquarius - Part 1 - the water stockpile and extraction
This Operation Aquarius - Part 1 card has two mandatory objectives: locate the dorm room containing a water stockpile on Customs, then survive and extract from the location. Do not end your raid plan at inspecting the room: plan a route to extraction beforehand and preserve enough equipment to follow it.
The displayed rewards are 3,300 EXP, +0.03 Therapist reputation, 14,000 roubles, five 0.6 L water bottles and a water filter. A separate line shows a loss of 0.02 Skier reputation. Account for both reputation lines when comparing quests from different traders.

Historical Operation Aquarius - Part 1 game card. Finding the water is followed by a survive-and-extract objective; positive Therapist reputation is accompanied by a loss of 0.02 Skier reputation.
Therapist: Operation Aquarius - Part 2 - fifteen Scavs on Customs
The second part’s displayed card requires killing 15 Scavs on Customs, with a completed counter of 15/15. Plan a combat route specifically on that map. Do not automatically copy the first part’s water-search and extraction requirements into the second part’s objective list.
The card rewards 3,400 EXP, +0.03 Therapist reputation, +0.01 Jaeger reputation, 20,000 roubles, three Esmarch tourniquets and an aluminium splint. Army bandage appears on a separate line with a lock icon: distinguish that unlock from receiving a stack of bandages, and do not assign it a trader level that the frame does not show.
Prapor: Checking / Background Check - the watch and an optional key
The quest Checking is called Background Check in this captured game version. Obtain the bronze pocket watch on Customs and hand it over to Prapor. Obtaining the tanker key is marked Optional: it is a supporting step, while the watch and its handover remain the two mandatory objectives. Plan to return with the quest item rather than ending your raid plan at finding the watch.
This completed card rewards 3,000 EXP, +0.1 Prapor reputation and 80,000 roubles. Finding the key does not replace obtaining the watch: they are different actions with separate completion checks.
Prapor: Shootout Picnic - fifteen targets on four maps
The displayed Shootout Picnic variant requires eliminating 15 targets of any type on Woods, Ground Zero, Customs or Interchange. The completed line shows 15/15. Choose one of the listed maps for a familiar combat route; do not transfer Debut’s Scav restriction to this wording, which specifies any targets.
The displayed reward is 3,000 EXP, +0.1 Prapor reputation and 80,000 roubles. When combining quests, compare the precise target type and eligible maps as well as the number of kills.
Prapor: Delivery from the Past - carrying a case between maps
This card requires obtaining the secure case in the Tarcone director’s office in the red warehouse on Customs, then hiding it in the second-floor break room near Gate 3 on Factory. It is a transfer between two locations: prepare the case-retrieval raid first, followed by a separate route to the placement point. The quest inventory rules below help you avoid carrying the item into an intervening raid where you do not intend to make the delivery.
The rewards shown are 4,000 EXP, +0.03 Prapor reputation, 20,000 roubles, a Saiga-12K ver.10, four SOK-12 Sb.5 five-round magazines and two 25-round packs of 12/70 8.5mm Magnum buckshot. The 5.45x39mm FMJ line has a lock icon indicating an unlock, rather than an issued ammunition pack.
Prapor: BP Depot - four separate MS2000 placements
The BP Depot card lists four fuel tankers on Customs that each require an MS2000 marker. The provided equipment section contains four markers. Before deploying, compare your marker supply with the number of unfinished placements and track each tanker separately: one completed line does not replace the other three.
The displayed reward is 2,800 EXP, +0.03 Prapor reputation, 30,000 roubles and two Expeditionary fuel tanks. At the same time, Jaeger reputation decreases by 0.01. PP-9 Klin appears with a lock icon among the unlocks; the four provided markers are listed separately from the reward.
Prapor: The Bunker - Part 1 - bunker, control room, extraction
The first part of The Bunker on Reserve has three mandatory objectives: find the underground bunker, find the control room inside it, then survive and extract from the location. Merely going underground does not complete the whole task. Plan a route that leaves you a clear path to extraction after reaching the control room.
The card rewards 5,700 EXP, +0.03 Prapor reputation, 20,000 roubles, an SR-2M Veresk, three SR-2M 20-round magazines and three 30-round packs of 9x21mm BT. The 9x21mm PS gzh line is marked with a lock as an unlock. Do not confuse BT in the item reward with the separate PS line.
Prapor: The Bunker - Part 2 - five entrance groups on Reserve
The second part requires finding the bunker entrance leading to the White Bishop hospital; one of two entrances leading to the Black Bishop academy; one of two entrances leading to barracks No. 1, Black Pawn; one of two entrances leading to barracks No. 2, White Pawn; and the entrance leading to the White King air control building. You must then survive and extract. These are five groups of landmarks, rather than a requirement to visit both entrances in each of the three pairs: those objective lines explicitly specify “one of two.”
The displayed reward is 9,200 EXP, +0.03 Prapor reputation, 25,000 roubles, an AKS-74UB, a 120-round pack of 5.45x39mm BS gs, an AK CAA RS47 handguard and an AK-74M CAA AKTS AK74 buffer tube. Keep time and equipment in your plan for the mandatory extraction after the visits.
Prapor: Bad Rep Evidence - case 0031, handover and extraction
The displayed Bad Rep Evidence card requires obtaining secure case 0031 from a portable bunkhouse on Customs, handing it over to Prapor, and surviving and extracting from the location. Checking the locked room in the third-floor corridor on Factory and obtaining the Portable bunkhouse key are marked Optional. Do not turn those two search hints into mandatory additional deliveries.
The Portable bunkhouse key is also listed separately as provided equipment. The reward is 3,000 EXP, +0.1 Prapor reputation and 80,000 roubles. Plan a safe return for the case itself: obtaining it, extracting and handing it over remain separate mandatory objectives.
Prapor: Ice Cream Cones - three 60-round 6L31 magazines
The Ice Cream Cones card requires finding three AK-74 5.45x39 6L31 60-round magazines in raid and handing all three over to Prapor. These are not just any magazines in the same calibre: keep the specified model and capacity. Finding a bunker key in room 220 of the three-story dormitory on Customs and locating the locked bunker on Woods are marked Optional; they are search preparation options, rather than two more mandatory items.
The displayed card rewards 5,200 EXP, +0.02 Prapor reputation, 17,000 roubles, two 120-round packs of 5.45x39mm PP gs and an RPK-16. The 6L31 magazine with a lock icon is an unlock. Do not count that line as returning the three magazines you handed over.
Therapist: Sanitary Standards - Part 1 - a gas analyser
The first part of Sanitary Standards requires obtaining a gas analyser in raid and handing it over to Therapist. These have separate checks: finding the item without delivering it does not finish the whole stage. Keep the required item for the quest before dividing your technical loot between sales and other goals.
The card shows 2,200 EXP, +0.03 Therapist reputation, 14,000 roubles and two Car first aid kits. Another Car line has a lock icon indicating an unlock: it differs from the two ready-to-use kits in the item reward.
Therapist: Sanitary Standards - Part 2 - two gas analysers
The second part separately requires finding two gas analysers in raid and handing two gas analysers over to Therapist; both completed lines show 2/2. Plan a supply for this part separately from the handover already completed in the first: the item name is the same, but the new quest has its own two progress lines.
The variant shown rewards 4,500 EXP, +0.03 Therapist reputation, 30,000 roubles and a Propital injector.
Skier: Supplier - Module-3M and TOZ-106 with the required status
The Supplier card requires handing Skier a Module-3M armour vest and a TOZ-106 shotgun found in raid. Each item has its own handover line. Do not substitute another armour vest for the named one, or any available shotgun for the TOZ-106: follow the full names of the required items.
The displayed reward is 3,000 EXP, +0.1 Skier reputation and 450 euros.
Skier: Stirrup - three PMCs using pistols
The displayed Stirrup requires killing three PMCs using pistols, with a completed counter of 3/3. Both the target type and weapon matter. An ordinary series of Scav kills or a fight using another weapon class does not match that wording, so prepare your loadout specifically for the pistol stage.
The card rewards 5,300 EXP, +0.05 Skier reputation, 70,000 roubles and a Camelbak Tri-Zip backpack in Foliage. At the same time, Prapor reputation decreases by 0.05 and Therapist reputation by 0.02. Chiappa Rhino 50DS .357 Tactical has a lock icon indicating an unlock. Assess the result using all three reputation lines, rather than only Skier’s increase.
Peacekeeper: Fishing Gear - the boat and two items
Find the boat beside the breakwater on Shoreline and stash an SV-98 and a multitool in it. Provided equipment includes an SV-98 and a Leatherman, so check both items before entering. Divide the plan into the approach and two placements; check the matching objective after each so you do not leave with only half of the delivery completed.
Rewards: 4,800 EXP, +0.02 Peacekeeper reputation, 700 dollars and an UNTAR helmet. The SIG Sauer ROMEO4 and Springfield Armory M1A have lock icons indicating unlocks.
Peacekeeper: Tigr Safari - three vehicles on Customs
Place MS2000 markers on three Tigr vehicles on Customs. The first, second and third vehicles each have their own progress objective. Bring markers for all three stops and plan the route around vehicles not yet marked: returning to an already completed stop does not advance the other placements.
Rewards: 5,900 EXP, +0.03 Peacekeeper reputation, 900 dollars, a Direct Action Thunderbolt compact chest rig (Shadow Grey) and two M67 grenades. The 5.56x45mm FMJ and B&T MP9 unlocks are listed separately.
Peacekeeper: Scrap Metal - three T-90s on Shoreline
Mark three T-90 tanks on Shoreline with MS2000 markers. The card tracks each tank separately, so compare your marker supply with unfinished objectives before planning the route. At each stop, check that you are interacting with the required tank and confirm the placement has completed before moving to the next one.
Rewards: 5,900 EXP, +0.03 Peacekeeper reputation, 900 dollars, an HK MP5 with the Navy three-round-burst configuration and three 50-round packs of 9x19mm Pst gzh. That totals 150 rounds. The MP5 SD and 5.7x28mm SS197SR appear as unlocks.
Peacekeeper: Eagle Eye - two UAVs and two SAS disks
For each of the two crashed UAVs on Shoreline, complete three steps: find the crash site, retrieve its SAS disk and hand it over to Peacekeeper. The card has six objectives, three per aircraft. After inspecting the first site, check the disk pickup itself, then its handover after returning; complete the second group in the same way.
Rewards: 6,600 EXP, +0.03 Peacekeeper reputation, 900 dollars, an ELCAN SpecterDR 1x/4x (FDE) and a Leupold Mark 4 HAMR 4x24 DeltaPoint. The SIG MPX Silenced is listed as a separate unlock.
Peacekeeper: The Cult - Part 1 - the informant and extraction
Find the missing informant on Shoreline, then survive and extract from the location. These are two mandatory objectives. Identify a route to extraction before starting the search; after the informant registers, continue with the second objective in mind, preserving enough time and equipment to return.
Rewards: 6,200 EXP, +0.02 Peacekeeper reputation, 700 dollars and three Golden neck chains.
Peacekeeper: The Cult - Part 2 - four ritual sites
Place MS2000 markers at the first ritual site on Woods, the Customs ritual site, the second Woods site and the Shoreline site. Prepare markers for four objectives and divide visits by map: the two Woods sites should remain separate checklist entries even if you visit them during one trip.
Rewards: 7,500 EXP, +0.03 Peacekeeper reputation, 850 dollars and a Knight’s Armament Company SR-25 rifle.
Therapist: Car Repair - four batteries and eight spark plugs
Car Repair requires finding four car batteries and eight spark plugs in raid, then handing Therapist four batteries and eight spark plugs. There are four progress lines: finding and handing over are tracked separately for each of the two component types. When collecting them alongside other goals, keep the required parts until delivery rather than tracking only your total technical loot.
Reward: 6,900 EXP, +0.04 Therapist reputation, 1,500 dollars, a Grizzly medical kit, an eTG-change injector and an Adrenaline injector.
Therapist: Disease History - two medical records from Reserve
Disease History requires obtaining medical records No. 1 and No. 2 on Reserve and handing both over to Therapist. Each record has its own find and handover lines, making four mandatory actions in total. Plan to return with both records and match their numbers so that one document is not mistaken for completion of the whole delivery.
Reward: 7,200 EXP, +0.03 Therapist reputation, 30,000 roubles, a Grizzly medical kit, Ibuprofen and five CALOK-B applicators. Red paint is listed separately as an unlock.
Therapist: Health Care Privacy - Part 1 - four ambulances
This Health Care Privacy - Part 1 variant requires finding and marking four ambulances with MS2000 markers on Shoreline. Each ambulance has a separate objective line. Prepare four markers and divide the route into four placements, checking off each completed target separately.
Reward: 3,000 EXP, the displayed 93,920 roubles and two Car first aid kits. Purchases of Car and OLOLO Multivitamins are unlocked separately.
Therapist: Health Care Privacy - Part 3 - van, sample and extraction
The third part requires finding the resort medical service chief’s van on Woods, obtaining a blood sample, handing it over to Therapist, and surviving and extracting from the location. Visiting the van does not replace picking up the sample. After the pickup, keep a path to extraction in your route, then complete the item handover to the trader.
Reward: 5,900 EXP, +0.04 Therapist reputation, 26,000 roubles, two Morphine injectors and two Adrenaline injectors. Morphine is unlocked separately.
Therapist: Health Care Privacy - Part 4 - Fatigue for eight minutes
The displayed fourth-part variant has a different objective: gain the Fatigue status effect by exhausting leg stamina and maintain it for eight minutes. Plan around the specified character status and the time spent maintaining it. Health skill level is a different measure; its counter cannot replace this wording.
This part rewards 28,000 EXP, the displayed 324,912 roubles and three aluminium splints. The separate splint with a shopping-cart icon indicates a purchase unlock.
Therapist: Athlete - Health skill level ten
Athlete requires reaching level 10 in the Health skill, with a completed card counter of 10/10. Plan this stage as progression in the specified skill; Health level and the Fatigue effect in the previous example are different measures.
Reward: 21,900 EXP, +0.04 Therapist reputation, 110,000 roubles, Dundukk sport sunglasses, three Zagustin injectors and three Adrenaline injectors. Adrenaline with a lock icon is listed separately as an unlock.
Ragman: Big Sale - five shops and extraction
Visit AVOKADO, KOSTIN, tRend, DINO CLOTHES and TOP BRAND on Interchange, then survive and extract. Make a checklist of all five names and check each objective as you visit: the route must finish with extraction rather than simply the last shop.
Rewards: 8,200 EXP, +0.03 Ragman reputation, 30,000 roubles and an Oakley Mechanism heavy duty backpack (Black).
Ragman: A Fuel Matter - two fuel-tank groups
Place an MS2000 marker at the first and second fuel-tank groups on Reserve. Prepare two markers and track the placements through the two separate objectives: marking one tank does not complete both groups.
This in-game card lists rewards of 28,000 EXP, +0.75 Ragman reputation and a displayed payout of 323,262 roubles.
Ragman: Inventory Check - five rooms in two barracks
On Reserve, check the first armory, infirmary and second armory in the eastern Black Pawn barracks, then both armories in the southern White Pawn barracks; a separate objective requires surviving and extracting. Organise the checklist by building and retain the infirmary as its own stop: these are five rooms rather than five armories.
Rewards: 10,000 EXP, +0.03 Ragman reputation, a displayed payout of 35,040 roubles and a ZSh-1-2M helmet (Olive Drab). The Foliage and MultiCam Camelbak Tri-Zip variants have lock icons marking unlocks.
Skier: Golden Swag - the lighter and a Customs stash
Find the Golden Zibbo lighter on Customs and stash it inside the portable cabin at the trailer parking entrance. These are two different objectives: retrieve the lighter and leave it at the required location. Skier’s in-game dialogue points to dorm room 303; the Trailer park portable cabin key is listed separately as provided equipment. Check that key before entering and plan a route from the pickup to the placement.
Rewards: 4,500 EXP, +0.04 Skier reputation, 17,000 roubles, a Soyuz-TM STM-9 Gen.2, two Glock Big Stick 33-round magazines and three 50-round packs of 9x19mm Green Tracer, totalling 150 rounds. The VOMZ Pilad P1x42 Weaver has a lock icon indicating an unlock.
Skier: Chemical - Part 1 - information, items and an optional search
In the first part, obtain information about the former deputy security chief’s past on Customs and hand it over to Skier, then find and hand over items that could help the investigation. The card has four mandatory objectives, while locating the deputy’s former sleeping place is marked Optional. Keep information and supporting items separate in your handover plan: completing one pair of objectives does not complete the other.
The displayed rewards are 3,000 EXP, an MSA ACH TC-2002 MICH Series helmet (Olive Drab), 529 euros and two 20-round packs of 7.62x54mm R SP BT. A separate SP BT line with a shopping-cart icon indicates a purchase unlock. The euro amount belongs to the captured character’s card.
Skier: Chemical - Part 2 - two find-and-handover pairs
On Customs, find evidence useful to the investigation and hand it over to Skier; separately find and hand over information. Each find has its own handover objective, making four objectives in total. The Dorm room 220 key is listed as provided equipment. Check it before the raid and check both pairs after returning so you do not stop after delivering only one find.
Rewards: 4,800 EXP, +0.04 Skier reputation, 15,000 roubles, three F-1 grenades and two TP-200 TNT bricks. The SOK-12 12/76 SAI-02 10-round magazine has a lock icon indicating an unlock.
Skier: Chemical - Part 3 - the Factory syringe and a reputation loss
Obtain the chemical-filled syringe on Factory and hand it over to Skier. This is the quest item for two specific objectives, so do not substitute an ordinary medical injector. After picking it up, plan to return with the item and check the handover separately from the retrieval check.
Rewards: 5,400 EXP, +0.04 Skier reputation, 22,000 roubles, a BelOMO PSO-1M2-1 4x24 scope and four Zarya stun grenades. Jaeger reputation simultaneously decreases by 0.01. Account for that loss separately from Skier’s positive change.
Skier: Chemical - Part 4 - find the transport and place a marker
The displayed fourth part requires finding the chemical transport on Customs and placing an MS2000 marker on it. The marker is listed as provided equipment. Plan two separate checks: locating the vehicle and completing the placement; after approaching the transport, confirm that the marking objective itself is completed.
Rewards: 6,500 EXP, +0.04 Skier reputation, 35,000 roubles and a Grenade case. A separate failure-penalty strip lists -0.25 Skier reputation. This is a conditional penalty for failure, rather than a deduction from the successful completion reward.
Skier: Friend from the West - Part 1 - seven USECs and seven dogtags
Kill seven USEC PMCs and hand seven dogtags over to Skier. The displayed card has two objectives with 7/7 counters: kills of the required faction and the dogtag handover. Do not substitute just any PMCs or Scavs for USECs; check the dogtag count separately when preparing delivery, since the kill counter does not replace the handover.
Rewards: 10,000 EXP, +0.06 Skier reputation, 700 dollars, two ADAR 2-15 carbines, one 50-round pack of 5.56x45mm M855A1 and a Roler Submariner gold wrist watch.
Mechanic: Introduction - Jaeger’s message from Woods
For Introduction, find Jaeger’s camp on Woods, obtain his encrypted message and hand the message over to Mechanic. Visiting the camp, picking up the letter and delivering it are three separate objectives. Plan a return with the message, keeping it until the trader handover.
Reward: 4,500 EXP, 30,000 roubles and access to Jaeger.
Mechanic: Gunsmith - Part 1 / MP-133
The Gunsmith - MP-133 card requires modifying an MP-133 with ergonomics of at least 45, a laser aiming device, a magazine holding at least 6 rounds, combined recoil below 850 and a size of no more than 4 inventory cells. After fitting the attachments, check both the stats and the assembled weapon’s size: the required magazine alone does not satisfy the remaining restrictions.
The MP-133 is listed as provided equipment. This card rewards 3,000 EXP, +0.1 Mechanic reputation and 80,000 roubles.
Mechanic: Gunsmith - Part 2 / AKS-74U
For the displayed Gunsmith - AKS-74U, fit an AKS-74U with a Zenit B-11 handguard and a 60-round magazine. The finished weapon needs ergonomics of at least 56, combined recoil below 550, a sighting range of at least 100 m, weight below 3.5 kg and a size of no more than 6 inventory cells. Choose attachments around all five numerical limits, rather than magazine capacity alone.
The AKS-74U is listed separately as provided equipment. Reward: 3,000 EXP, +0.1 Mechanic reputation and 80,000 roubles.
Mechanic: Gunsmith - Part 3 - a suppressed MP5
For the third part, modify an MP5 with a suppressor, a tactical device and a 50-round magazine. It needs ergonomics of at least 45, combined vertical and horizontal recoil of no more than 210, weight of no more than 4 kg and a sighting range of at least 200 m. Check weight and recoil after fitting the magazine and muzzle device before finishing the build.
Reward: 2,800 EXP, +0.01 Mechanic reputation, 250 dollars, two SwampFox Trihawk Prism Scope 3x30 sights and two Magpul RVG FDE foregrips. A Glock 17 unlock is shown separately.
Mechanic: Gunsmith - Part 4 - an OP-SKS with optics
This fourth-part card requires an OP-SKS with an optical sight, a suppressor and a magazine holding at least 20 rounds. Ergonomics must be at least 35 and combined vertical and horizontal recoil no more than 350. Choose a compatible optic mount, muzzle device and magazine first, then check the finished build’s stats.
Reward: 3,600 EXP, +0.01 Mechanic reputation, 25,000 roubles, two containers of Gunpowder “Kite,” a car battery and an electric motor. The Zenit variant of the PP-19-01 Vityaz is unlocked separately.
Mechanic: Gunsmith - Part 5 - Remington Model 870
The fifth part requires modifying a Remington Model 870 with a Magpul MOE forend, a tactical device and a tactical foregrip. Ergonomics must be at least 60 and combined vertical and horizontal recoil no more than 500. Check the assembled shotgun with all required devices fitted, since changing attachments affects the final stats.
Reward: 4,100 EXP, +0.01 Mechanic reputation, 300 dollars and three Weapon parts. An Ammunition case unlock is shown separately.
Ragman: Dressed to Kill - two cowboy hats and two ushankas
Find two Kinda Cowboy hats and two ushankas in raids, then hand over two of each. The card tracks finding and handing over the items separately. Keep the required headwear with Found in Raid status until delivery and check both pairs of counters.
Rewards: 3,000 EXP, +0.1 Ragman reputation and a displayed payout of 93,799 roubles.
Ragman: Gratitude - two items for a Woods stash
On Woods, stash a green Shemagh and RayBench Hipster sunglasses at the objective location. Both items are listed as provided equipment; Ragman’s dialogue specifically asks for the green shemagh and describes a place between barrels by the dock. Prepare both items before entering and complete the two separate placements at the location.
Rewards: 3,000 EXP, +0.1 Ragman reputation, a displayed payout of 93,799 roubles and three ES Lamps.
Ragman: Sew it Good - Part 1 - a found-in-raid mask and Pilgrim
Find a Ski hat with holes for eyes and a Pilgrim tourist backpack in raids, then hand both items over to Ragman. Each item has separate retrieval and handover objectives. Check the mask with eye holes and the required Pilgrim model, preserving their Found in Raid status until delivery.
Rewards: 12,300 EXP, +0.02 Ragman reputation, a displayed payout of 26,362 roubles, an LBT-6094A Slick (Black) and Walker’s XCEL 500BT. The reward strip separately marks 6B23-2 (Mountain Flora) with a tools icon.
Ragman: Sew it Good - Part 2 - two chest-rig models
The displayed second part requires two WARTECH TV-109 + TV-106 chest rigs and two BlackRock chest rigs with Found in Raid status. Each model has two separate objectives showing 2/2 counters. Set aside two suitable examples of each and check that model’s objectives before handing them over.
Rewards: 10,000 EXP, a displayed payout of 193,710 roubles and a 6B5-15 Zh-86 Uley (Flora). The reward strip separately marks 6B23-2 (Mountain Flora) with a tools icon.
Ragman: Sew it Good - Part 3 - Trooper and Gzhel-K
Obtain and hand over two HighCom Trooper TFO armors and two BNTI Gzhel-K armors. Each model has its own retrieval and handover objectives with 2/2 counters. In this card’s dialogue, Ragman explicitly says durability and condition do not matter: select the armor by the required model and quantity, keeping two examples of each for delivery.
Rewards: 10,000 EXP, a displayed payout of 194,452 roubles and an Oakley Mechanism heavy duty backpack (Black). The reward strip separately marks the Ars Arma A18 Skanda (MultiCam) with a tools icon.
Ragman: Sew it Good - Part 4 - a Zabralo and ten armor plates
Hand over a 6B43 Zabralo-Sh (EMR) and ten found-in-raid class 5 or class 6 armor plates. The armor and plates have separate objectives; Found in Raid is explicitly required for the plates. Keep suitable plates when sorting loot and track their shared total through the 10/10 objective.
Rewards: 10,000 EXP and a displayed payout of 194,452 roubles. The reward strip separately marks the 5.11 Tactical TacTec (Ranger Green) with a tools icon.
Ragman: Hot Delivery - six items to place
Stash two Peltor ComTac 2 headsets, two 6B47 helmets and two BNTI Gzhel-K armors on Interchange. The dialogue names different locations: the headsets and helmets inside AVOKADO, and the armor near rubbish beside the stage by the ULTRA entrance. Prepare two of each item and organise the route around the two placement locations, checking the three separate 2/2 counters.
Rewards: 20,300 EXP, +0.04 Ragman reputation, a displayed payout of 64,157 roubles and an IOTV Gen4 (full protection kit, MultiCam). The Mystery Ranch Blackjack 50 (MultiCam) has a lock icon indicating an unlock.
Ragman: Scavenger - five categories of fifteen
This Scavenger card requires handing over fifteen found-in-raid items from each of five categories: masks, armored helmets, headsets, eyewear and body armor. These are five separate counters, totalling 75 items. Sort retained equipment by category and Found in Raid status so you do not sell items still needed for an unfinished objective.
Rewards: 28,000 EXP, +0.75 Ragman reputation and a displayed payout of 323,575 roubles.
Ragman: Sales Night - seven successful Interchange extractions
Survive and extract from Interchange seven times. Check the counter after returning: the objective measures successful extractions, so plan visits around a reachable exit and keep extra looting and shop exploration secondary to that priority.
Rewards: 17,500 EXP, +0.03 Ragman reputation, a displayed payout of 40,932 roubles and two SSO Attack 2 backpacks (Khaki). The HighCom Striker ULACH IIIA (Desert Tan) and Granit Br4 ballistic plate have lock icons indicating unlocks.
Ragman: Database - Part 1 - three cargo manifests
On Interchange, obtain the Goshan, OLI and IDEA cargo manifests and hand each over to Ragman. The card has six separate objectives: retrieval and delivery for each store. Check the stores off your list, then verify all three handovers after returning, even if every document has already been collected.
Rewards: 8,400 EXP, +0.03 Ragman reputation, a displayed payout of 31,635 roubles, an MSA Sordin Supreme PRO-X/L, RayBench Aviator sunglasses and two packs of Malboro cigarettes. The NFM THOR Concealable Reinforced Vest has a lock icon indicating an unlock.
Jaeger: Acquaintance - ten food-category items
The captured Acquaintance variant requires handing over ten items from any food category, with a completed counter of 10/10. Plan the handover around this line in your task log: it tracks the total number of eligible food items. Check the category and count of the items prepared before handing them to Jaeger.
This card rewards 3,000 EXP, +0.1 Jaeger reputation and 80,000 roubles.
Jaeger: The Survivalist Path - Unprotected but Dangerous - five Scavs on Woods without body armour
Kill five Scavs on Woods without wearing any type of body armour. The card’s counter is 5/5. Preserve all three conditions when preparing the loadout: the required map, Scav targets and no body armour; the kill count alone does not replace the equipment restriction.
Rewards: 5,600 EXP, +0.02 Jaeger reputation, 35,000 roubles, an AKMSN and ten 20-round packs of 7.62x39mm FMJ, totalling 200 rounds.
Jaeger: The Survivalist Path - Thrifty - four placements in two bunkers
On Woods, stash one Iskra ration pack and one 0.6-litre water bottle in each of bunkers ZB-016 and ZB-014. The card splits them into four objectives: food and water in the first bunker, then food and water in the second. Prepare two ration packs and two bottles, checking each placement separately so that one supplied location does not hide a missing item at the other.
Rewards: 4,700 EXP, +0.01 Jaeger reputation, 22,000 roubles, two Phase control relays and a Metal fuel tank. The Iskra ration pack has a lock icon indicating an unlock.
Jaeger: The Survivalist Path - Zhivchik - five minutes of dehydration and extraction
Survive while dehydrated for five minutes, excluding Factory, then survive and extract. Time spent in the required state and extraction have separate objectives. Choose an eligible map with the Factory exclusion in mind and leave time to return after meeting the five-minute condition.
Rewards: 5,700 EXP, +0.02 Jaeger reputation, 30,000 roubles, two Aquamari filtered water bottles and two Water filters.
Jaeger: The Survivalist Path - Wounded Beast - three Scavs while suffering pain
Kill three Scavs while suffering the pain effect; the completed counter is 3/3. Track the specified effect during the attempt rather than only whether the character has injuries. Prepare around both conditions: the correct target and the active status.
Rewards: 5,800 EXP, +0.02 Jaeger reputation, 65,000 roubles and one Stress resistance skill level. The Benelli M3 Super 90 and Bear target have lock icons indicating unlocks.
Jaeger: The Survivalist Path - Tough Guy - three Scavs in one raid without medicine
Kill three Scavs on Woods in a single raid without using medicine at all. Keep the medicine restriction throughout the attempt and do not split the three kills between different raids. Plan one visit around this counter and check it before moving to another task.
Rewards: 7,000 EXP, +0.02 Jaeger reputation, 40,000 roubles, a CMS surgical kit, three Piles of meds and one Perception skill level.
Jaeger: Courtesy Visit - three houses and Survived status
On Shoreline, find the chairman’s, fisherman’s and priest’s houses in the abandoned village, then leave the map with Survived status. These are three separate visits and a separate extraction objective. Make a house checklist before entering and retain extraction as the final leg after checking the third house.
Rewards: 11,800 EXP, +0.03 Jaeger reputation, 35,000 roubles, five Emelya rye croutons and five Packs of milk.
Jaeger: Nostalgia - the room with a view and the photo album
Find Jaeger’s room overlooking the shore in the Health Resort, obtain his photo album and hand the album over. These are three separate objectives: locating the room does not replace picking up the item. Jaeger’s in-game dialogue points to the top floor of the resort’s western wing; use that hint for the search, then retain the return with the album and its handover in your plan.
Rewards: 16,800 EXP, +0.02 Jaeger reputation, 30,000 roubles, a Documents case and an HEP station storage room key.
Jaeger: The Survivalist Path - Cold Blooded - two PMC headshots while suffering tremor
The displayed card requires killing two PMCs with headshots while suffering the tremor effect, with a counter of 2/2. Combine the target type, kill method and character status in the same attempt. An ordinary kill without a headshot, or completion without tremor, does not match this wording.
This variant’s rewards include 28,000 EXP, two 25-round packs of 12/70 AP-20 and a Saiga-12K. A separate 12/70 AP-20 Slug line has a tools icon; do not count it as another ammunition pack on top of the two listed.
Jaeger: The Survivalist Path - Junkie - fifteen Scavs under a stimulant effect
Kill fifteen Scavs on Woods while under a stimulant effect, with a completed counter of 15/15. When combining this with other tasks, preserve all three conditions: Woods, Scav targets and an active stimulant effect. Do not rely only on the overall kill total in the task log.
The card rewards 5,900 EXP, +0.02 Jaeger reputation, a displayed payout of 35,085 roubles and two Metabolism skill levels. Ammunition is supplied in packs: six five-round packs of 12/70 RIP, four twenty-round packs of 5.56x45mm Warmageddon and one 120-round pack of 5.45x39mm BT gs.
Mechanic: Gunsmith - Part 6 / AKM
Fit an AKM with a suppressor, a Fortis Shift foregrip and a 30-round Magpul magazine. The finished weapon needs ergonomics of at least 40, combined vertical and horizontal recoil of no more than 400 and a sighting range of at least 800 m.
Reward: 5,800 EXP, +0.01 Mechanic reputation, the displayed 52,750 roubles, two Packs of screws, two Phase control relays and three 20-round packs of 7.62x39 BP gzh. The AK GP-25 accessory kit recoil pad is unlocked separately.
Mechanic: Gunsmith - Part 7 / M4A1
The M4A1 needs a suppressor and a 60-round magazine. Ergonomics must be at least 47, combined vertical and horizontal recoil no more than 300, sighting range at least 800 m and weight no more than 3.8 kg. Weigh the finished build with every required attachment fitted.
Reward: 6,300 EXP, +0.01 Mechanic reputation, the displayed 527 dollars, Pliers Elite and an Electric drill. The Daniel Defense MK12 gas block unlock is shown separately.
Mechanic: Gunsmith - Part 8 / AKS-74N
The AKS-74N needs a Zenit set: B-30 handguard, RK-0 foregrip, B-33 dust cover, RK-3 pistol grip, PT-3 stock, Klesch-2IKS tactical device and DTK-1 muzzle brake, plus an AK-12 magazine. Ergonomics must be at least 60, combined vertical and horizontal recoil no more than 275 and weapon size no more than 10 inventory cells.
Reward: 8,600 EXP, +0.02 Mechanic reputation, the displayed 79,125 roubles, two AKS-74U CAA XRSU47SU handguards, two AK-74 JMac Customs RRD-4C muzzle brakes and two 30-round packs of 5.45x39 BS gs.
Mechanic: Gunsmith - Part 9 / P226R
Modify a P226R with the P226 Stainless Elite wooden pistol grip and slide, an extended magazine and a flashlight. Ergonomics must be at least 80 and combined vertical and horizontal recoil no more than 610.
Reward: 9,800 EXP, +0.02 Mechanic reputation, the displayed 316 euros and two containers of Gunpowder “Hawk.” Colt M4A1 SOPMOD I and 5.7x28 R37.F ammunition unlocks are shown separately.
Mechanic: Gunsmith - Part 10 / AK-105
The AK-105 needs a suppressor and a 60-round magazine. The finished build must have ergonomics of at least 38, combined vertical and horizontal recoil of no more than 500, a sighting range of at least 800 m, weight of no more than 4.8 kg and a size of no more than 8 inventory cells.
Reward: 10,400 EXP, +0.02 Mechanic reputation, five Bundles of wires and two Metal spare parts. An Ammunition case unlock is shown separately.
Mechanic: Gunsmith - Part 11 / KRISS Vector 9x19
The KRISS Vector 9x19 can use iron sights or an optic with a sighting range of at least 300 m. It needs a suppressor, a Mk.5 modular rail, a Tactical Dynamics Skeletonized foregrip and a magazine holding at least 33 rounds. Ergonomics must be at least 50 and combined vertical and horizontal recoil no more than 230.
Reward: 11,600 EXP, +0.02 Mechanic reputation, the displayed 527 dollars and a SureFire SOCOM556-MINI MONSTER 5.56x45 suppressor. The Colt M4A1 SAI is unlocked separately.
Mechanic: Gunsmith - Part 12 / SIG MPX
Fit the SIG MPX with an Annihilator muzzle device, a Steiner LAS/TAC 2 tactical flashlight and an AR-15 Tactical Dynamics Skeletonized pistol grip. Ergonomics must be at least 52, combined vertical and horizontal recoil no more than 225, sighting range at least 300 m and weight no more than 4 kg.
Reward: 12,300 EXP, +0.02 Mechanic reputation, the displayed 527 dollars, an FN P90 Attenuator 5.7x28 suppressor, a 100-round 5.56x45 SureFire MAG5-100 STANAG magazine and two AR-15 Vendetta Precision VP-09 Interceptor 5.56x45 muzzle brakes.
Mechanic: Gunsmith - Part 13 / R11 RSASS
The R11 RSASS requires a suppressor. Final ergonomics must be at least 26, combined vertical and horizontal recoil no more than 300, sighting range at least 1,500 m and weight no more than 6.7 kg. Choose the optic and attachments while keeping the weight limit in view.
Reward: 13,600 EXP, +0.02 Mechanic reputation, the displayed 584 dollars, two Corrugated hoses and two packs of Nails. The KAC PRS/QDC 7.62x51 suppressor is unlocked separately.
Mechanic: Gunsmith - Part 14 / HK 416A5
Prepare an HK 416A5 with durability of at least 80%. It requires a Tan/FDE set: EOTech EXPS3 (Tan), SureFire SOCOM556-RC2 suppressor, LA-5B/PEQ, Magpul RVG foregrip (FDE), AR-15 Magpul MOE pistol grip (FDE) and Magpul UBR GEN2 stock (FDE), plus a magazine holding at least 30 rounds. Ergonomics must be at least 60, combined vertical and horizontal recoil no more than 300 and weight no more than 4 kg.
Reward: 14,900 EXP, +0.02 Mechanic reputation, the displayed 584 dollars, a Torrey Pines Logic T12W thermal reflex sight and three containers of Gunpowder “Eagle.” The AR-15 Magpul PRS GEN3 stock (Black) is unlocked separately.
Mechanic: Gunsmith - Part 15 / AS VAL
Fit the AS VAL with an NSPU-M night sight, an AN/PEQ-15 tactical device, a 30-round magazine and a GL-SHOCK stock. Ergonomics must be at least 33 and combined vertical and horizontal recoil no more than 220.
Reward: 19,400 EXP, +0.02 Mechanic reputation, a KIBA Arms International outlet inner grate door key and a Pressure gauge. The VSS/VAL TOZ 6P29M mount is unlocked separately.
Ragman: Minibus - three vehicles and three markers
Find and mark three minibuses with MS2000 markers on Interchange. Each vehicle has its own objective, so prepare three markers and check the placements against the list. Ragman’s dialogue points to yellow minibuses in the underground parking; use that specific clue to start the search.
Rewards: 13,800 EXP, +0.03 Ragman reputation, a displayed payout of 52,750 roubles and an ANA Tactical Beta 2 (Olive Drab). The FirstSpear Strandhogg (Ranger Green) is separately marked with a tools icon, while the Interceptor OTV (UCP) has a lock icon indicating an unlock.
Ragman: The Blood of War - Part 2 - four found-in-raid Fuel conditioners
Find four Fuel conditioners in raids and hand them over to Ragman. Retrieval and handover have separate counters, both reaching 4/4. Set aside the found items until delivery: ordinary fuel supplies and the required Fuel conditioners are different items, and selling them does not advance the handover objective.
Rewards: 14,600 EXP, +0.03 Ragman reputation, a displayed payout of 21,100 roubles, a HighCom Striker ACHHC IIIA (Black) and an NPP KlASS Korund-VM (Black). The Ars Arma A18 Skanda (MultiCam) is separately marked with a tools icon.
Ragman: The Blood of War - Part 3 - three fuel stashes on Woods
Place an MS2000 marker at the first, second and third fuel-storage sites on Woods. Prepare three markers and count completed locations through the separate objectives. The dialogue mentions fuel cans alongside several green military crates; use that clue when checking a location rather than treating any fuel supply as the required target.
Rewards: 21,300 EXP, +0.04 Ragman reputation, a displayed payout of 79,125 roubles and a Mystery Ranch Blackjack 50 (MultiCam). The HighCom Trooper TFO (MultiCam) has a lock icon indicating an unlock.
Ragman: The Key to Success - two handbook volumes
On Interchange, find and hand over Clothes design handbook Part 1 and Part 2 to Ragman. Retrieval and handover of each volume have separate objectives, making four in total. The dialogue names the Knigoyed and Museum of History bookshops in ULTRA: check both and verify the volume number you collected before returning.
Rewards: 10,000 EXP, +0.25 Ragman reputation, a displayed payout of 193,957 roubles, two Phase control relays, an MSA Sordin Supreme PRO-X/L and Walker’s XCEL 500BT.
Ragman: Supervisor - three keys for three stashes
On Interchange, stash a Goshan cash register key in BIZARRO, an IDEA cash register key at register 9 and an OLI cash register key at registers 7-8. Finding each key is separately marked optional; the mandatory actions here are the three placements. Prepare the keys by name and match each to its destination so they are not confused at the registers.
Rewards: 10,000 EXP, +0.25 Ragman reputation, a displayed payout of 193,957 roubles, two Phase control relays, an MSA Sordin Supreme PRO-X/L and Walker’s XCEL 500BT.
Ragman: Living High is Not a Crime - six types of found-in-raid valuables
The Living High is Not a Crime card requires handing over two found-in-raid items of each type: Bronze lion figurine, Horse figurine, Golden rooster figurine, Cat figurine, Golden egg and Roler Submariner gold wrist watch. These are six 2/2 counters, totalling twelve items. Sort retained valuables by full name and Found in Raid status to see which pair is still missing.
Rewards: 28,000 EXP, +0.75 Ragman reputation and a displayed payout of 324,087 roubles.
Mechanic: Gunsmith - Part 16 / DVL-10
The DVL-10 needs a sight and a laser aiming device. Ergonomics must be at least 40, combined vertical and horizontal recoil no more than 450, sighting range at least 2,000 m and weight no more than 6.7 kg. Choose the optic and mount together so the finished rifle stays within the weight limit.
Reward: 20,400 EXP, +0.03 Mechanic reputation, the displayed 233,900 roubles, two packs of Screws, an Electric drill and a Metal fuel tank. A Lone Star TX-15 DML 5.56x45 unlock is shown separately.
Mechanic: Gunsmith - Part 17 / AK-102
The AK-102 requires a Zenit Klesch-2U tactical flashlight, an RPK-16 buffer tube, a Ferfrans CRD Concussion Reduction Device, a Magpul AFG OD foregrip (Olive Drab) and a Circle 10 magazine. Final ergonomics must be at least 68, combined vertical and horizontal recoil no more than 300, sighting range at least 800 m and size no more than 8 inventory cells.
Reward: 21,400 EXP, +0.03 Mechanic reputation, the displayed 40,932 roubles, four Spark plugs and two GreenBat batteries. The Magpul AFG (Olive Drab), AR-15 Hera Arms CQR pistol grip/buttstock, AK CNC Warrior 5.56x45 muzzle device adapter and AKM/AK-74 Hera Arms CQR47 pistol grip/buttstock are unlocked separately.
Mechanic: Gunsmith - Part 18 / AKMN
Build the AKMN in black: it needs a Rotor 43 muzzle device, MOE handguard, MOE pistol grip, Magpul M-LOK AFG foregrip, Magpul PMAG 30 GEN M3 magazine and MOE stock, with the listed parts in black. Ergonomics must be at least 45, combined vertical and horizontal recoil no more than 350, sighting range at least 500 m and weight no more than 5 kg.
Reward: 23,100 EXP, +0.03 Mechanic reputation, the displayed 58,475 roubles, an EOTech Vudu 1-6x24 sight, an AK-74 Hexagon Wafflemaker 5.45x39 suppressor and an AK Hexagon Reactor 5.45x39 muzzle brake. The Steiner LAS/TAC 2 and AK Kiba Arms .308 muzzle device adapter are unlocked separately.
Mechanic: Gunsmith - Part 19 / SVDS
The SVDS needs a March Tactical 3-24x42 FFP sight, a suppressor, an SAG MK1 chassis, a Magpul MOE pistol grip (Black) and a Magpul UBR GEN2 stock (Black). Ergonomics must be at least 15 and combined vertical and horizontal recoil no more than 500.
Reward: 25,500 EXP, +0.03 Mechanic reputation, the displayed 87,712 roubles, a Ratchet wrench and a Bulbex cable cutter. An AK Custom Arms AGS-74 PRO + Sniper Kit pistol grip unlock is shown separately.
Mechanic: Gunsmith - Part 20 / M1A
The Gunsmith Master - Part 7 card requires an M1A with an Ultimak M8 Forward Optic mount, a Nightforce ATACR 7-35x56 scope, a Micro T-1 reflex sight, a Holosun LS321 tactical device and a 20-round magazine. Ergonomics must be strictly above 20, combined recoil strictly below 400 and weight no more than 7.3 kg. Values of exactly 20 and 400 do not meet this task’s wording.
Reward: 28,000 EXP, the displayed 324,500 roubles and three Magpul MOE Carbine rubber buttpads. The same buttpad is separately marked with a shop icon.
Mechanic: Gunsmith - Part 21 / M700 and M1911
This Gunsmith Master - Part 8 card requires two weapons. Fit the Remington Model 700 with a full set of AB Arms parts for the M700, a sight and a suppressor; the briefing asks for the lightest possible build with a small-capacity magazine, ergonomics of at least 35 and combined vertical and horizontal recoil of no more than 500. The Colt M1911 separately needs an Anarchy Outdoors muzzle device, a flashlight and a Pachmayr grip: check both handover objectives.
Reward: 28,000 EXP, the displayed 324,500 roubles, a Pistol case and three 20-round packs of 7.62x51 M993.
Mechanic: Gunsmith - Part 22 / M4A1
The Gunsmith Master - Part 9 card requires modifying an M4A1 with a REAP-IR thermal scope, a KAC QDSS NT-4 5.56x45 suppressor (FDE), an AR-15 Alexander Arms MK10 rifle-length handguard and a 60-round magazine. Ergonomics must be at least 40, combined vertical and horizontal recoil no more than 280 and weight no more than 5 kg.
Reward: 28,000 EXP, the displayed 324,500 roubles and a Magazine case.
Mechanic: Signal - Part 1 / two Shoreline sources
Locate the first and second signal sources on Shoreline, then survive and extract. Mechanic’s dialogue describes two large antenna installations roughly 400-450 m apart. Check both separate discovery objectives and plan an extraction after visiting the second source.
Reward: 6,700 EXP, +0.02 Mechanic reputation, 10,000 roubles and three 50-round Glock 9x19 SGM Tactical drum magazines.
Mechanic: Signal - Part 2 / four electronics types
Find in raids and hand over three each of PC CPUs, Rechargeable batteries, Printed circuit boards and Broken GPhones. The card has eight objectives: retrieval and handover for each type. Sort retained electronics by these four item models and Found in Raid status.
Reward: 6,700 EXP, +0.02 Mechanic reputation and 50,000 roubles.
Mechanic: Scout / four Factory exits
Locate the first, second, third and fourth Factory extractions, then survive and extract. These are four separate discovery objectives plus a successful-extraction objective; check the whole list rather than only visiting one familiar exit.
Reward: 10,000 EXP, +0.25 Mechanic reputation and the displayed 193,462 roubles.
Ragman: Textile - Part 1 - three found-in-raid material types
Find in raids and hand over five Aramid fiber fabrics, ten Ripstop fabrics and three Paracords to Ragman. Each type has separate retrieval and handover objectives, making six in total. Sort fabric by name and preserve Found in Raid status: five aramid pieces do not replace ten Ripstop pieces, while Paracord has its own counter.
Rewards: 65,000 EXP, two Mystery Ranch Blackjack 50 backpacks (MultiCam) and a Peltor ComTac IV Hybrid (Coyote Brown). The IOTV Gen4 (full protection kit, MultiCam) is separately marked with a shop icon.
Ragman: Textile - Part 2 - Fleece, Cordura and KEKTAPE
Find in raids and hand over ten Fleece fabrics, ten Cordura polyamide fabrics and five KEKTAPE duct tapes. Each type has two objectives: retrieval and handover. Keep three separate outstanding totals while sorting materials so similar fabric pieces are not confused and required tape is not sold.
Rewards: 65,000 EXP, a 6Sh118 raid backpack (Digital Flora) and a Safariland Liberator HP 2.0 Hearing Protection Headset (FDE). Another 6Sh118 (Digital Flora) line has a shop icon and is separate from the awarded backpack.
Lightkeeper: Missing Informant - the informant’s Streets journal
On Streets of Tarkov, locate the informant’s backup hideout, obtain the journal and bring the information to Lightkeeper. These are three separate completed objectives. The dialogue mentions a meeting near the car dealership and a spare key in the hidden hideout; use them as clues without replacing the journal retrieval and delivery.
The card shows +0.01 Lightkeeper reputation and a Microcontroller board as rewards. An SG-C10 COFDM wireless signal transmitter is separately marked with tools and another Microcontroller board with a lock: do not count those lines as extra items handed out.
Lightkeeper: Snatch - an intelligence swap between Lighthouse and Reserve
Obtain the forged intelligence at the Rogue base on Lighthouse and extract from Lighthouse. On Reserve, retrieve the original at the repair station, stash the forgery under the BMP-2 in its place and bring the original intelligence to Lightkeeper. Check both document versions by name: the Lighthouse pickup is for the swap, while the Reserve original is the item to deliver.
Rewards: +0.01 Lightkeeper reputation and three separate VPX Flash Storage Modules. The UHF RFID Reader has a tools icon, while the Atomic Defense CQCM up armored ballistic mask (Black) has a lock icon.
Lightkeeper: Return the Favor - the mountain and two Woods stashes
Eliminate 15 PMCs around the mountain area on Woods and make two stashes of TerraGroup “Blue Folders” materials in the USEC camp: inside the black SUV and in the crates near the satellite antenna. Eliminations and the two placements have separate objectives. Prepare documents for both stashes and check the combat objective’s area separately from the camp grounds.
Rewards: +0.03 Lightkeeper reputation and a Silicon Optoelectronic Integrated Circuits textbook. A VPX Flash Storage Module is listed separately with a tools icon.
Lightkeeper: Payback - Glukhar, six guards and Cliff Descent
Locate and eliminate Glukhar, eliminate six of his guards, shoot a yellow signal flare at the radar station and survive and extract from Reserve through Cliff Descent. Killing the boss alone is insufficient: check the 6/6 counter, the signal and the specified extraction. Prepare the planned exit’s equipment before the raid according to its active requirements.
The card shows a Microcontroller board, +0.03 Lightkeeper reputation and three separate LEDX Skin Transilluminators. The DevTac Ronin Respirator is marked with a lock as a separate unlock.
Lightkeeper: Provocation - the ASh-12 and three Interchange stashes
Eliminate 20 targets of any type around the Kiba Arms store on Interchange while using an ASh-12. Separately stash a Salty Dog beef sausage inside Kiba Arms, a Bottle of Fierce Hatchling moonshine in the secret container stash and a Toilet paper in that container stash, then survive and extract. Both area and weapon matter for the combat counter; the three items have their own placement objectives.
Rewards: two Virtex programmable processors and +0.03 Lightkeeper reputation. A FLIR RS-32 2.25-9x 35mm 60Hz thermal riflescope is separately marked with tools.
Lightkeeper: Following the Bread Crumbs - Raiders and three Lab areas
Eliminate 20 Raiders, search the weapon testing area and the human experiment room in The Lab, obtain the secured tape in the manager’s office in The Lab and bring it to Lightkeeper. There are five objectives: the combat counter does not replace the two searches, and visiting the office does not replace collecting and handing over the tape.
Rewards: +0.04 Lightkeeper reputation and a Far-forward GPS Signal Amplifier Unit. Another line for that amplifier has a lock icon and is separate from the item handed out.
Lightkeeper: Spotter - two positions and two different items
Locate a sniping position in Concordia overlooking the construction site and hide an AI Tactical Sound Moderator .338 LM near the red table. Then locate a position at Primorsky overlooking the movie theater, hide a Trijicon REAP-IR thermal scope under Makhors’ bed and survive and extract. The card has five objectives: two position searches, two different stashes and a successful extraction.
Rewards: +0.04 Lightkeeper reputation and a Microcontroller board. A second Microcontroller board line has a tools icon; do not count it as another board handed out.
Lightkeeper: Make an Impression - Bolt-action Rifles 10 and a range over 350 m
Reach Bolt-action Rifles skill level 10 and eliminate ten Sniper Scavs from over 350 m away. Both counters are completed at 10/10 on the card. The distance is strictly “over”: a target exactly 350 m away does not meet that wording, and ten eliminations do not replace the separate skill level.
Rewards: +0.04 Lightkeeper reputation and two AESA phased array elements. A Trijicon REAP-IR thermal scope is separately marked with tools.
Lightkeeper: Trouble in the Big City - five Streets objectives
On Streets of Tarkov, locate the transport holding the cargo, secure the area from 50 hostile PMCs, mark the cargo area with an MS2000 Marker, launch a yellow flare near the armored convoy, then survive and extract. Each part has a separate objective. Prepare the marker and flare before deployment: reaching 50/50 does not complete either the placement or the confirmation signal.
Rewards: +0.05 Lightkeeper reputation and an Advanced current converter. Separate locked lines show the SIG MCX-SPEAR 6.8x51, AR-10 7.62x51 Lancer L7AWM 25-round magazine, 6.8x51mm SIG Hybrid and an Advanced current converter.
Lightkeeper: Simple Side Job - the Reserve hospital roof and Woods Scav house
Obtain Lightkeeper’s cargo crate on the roof of the military hospital on Reserve and stash the cargo at the Scav house on Woods. This is a transfer between maps with two separate objectives. Lightkeeper’s dialogue asks you to take care of the cargo and not open it; plan retrieval and placement as two parts of one delivery.
Rewards: 56,700 EXP, the displayed 4,702 dollars, +0.02 Lightkeeper reputation, an SG-C10 COFDM wireless signal transmitter, a UHF RFID Reader and a Virtex programmable processor.
BTR Driver: Shipping Delay - Part 2 - three depot buildings and A Helping Hand
On Woods, scout the depot warehouses, office and garages, and complete A Helping Hand. The completed card has four separate objectives. The dialogue connects Prapor’s missing package with the depot near the sawmill; visiting one building does not finish the inspection or replace the related task.
Rewards: 11,500 EXP, +0.01 BTR Driver reputation, the displayed 84,000 roubles, an RSP-30 reactive signal cartridge (Blue) and a Tetriz portable game console.
BTR Driver: Hot Wheels - spare wheels and an MS2000 Marker
Find the spare BTR wheels and mark them with an MS2000 Marker. The driver asks you to hurry and suggests starting on Customs, but does not promise the wheels will be there. Bring the marker before deploying; a spoken map clue does not replace identifying the required object and finishing the placement.
The active card shows 24,300 EXP, +0.03 BTR Driver reputation, 139,316 roubles and a Military power filter. An optional line below the main objective has unrevealed text; no exact time limit or penalty is assigned to it here.
BTR Driver: Swift Retribution - ten Scavs on Woods
Eliminate ten Scavs on Woods. The illustrated active card has one visible objective with a 0/10 counter. Plan the hunt on that map: other enemy types or eliminations in a neighboring location do not replace the specified target-and-location combination.
The displayed rewards are 16,000 EXP, +0.03 BTR Driver reputation, 89,802 roubles and an Old house room key.
BTR Driver: Building Foundations - fifty items each for three traders
Sell 50 items of any type each to Ragman, Prapor and Peacekeeper. These are three 50/50 counters, totaling 150 items sold to the correct recipients rather than a rouble-turnover requirement. Set aside items for other active tasks first: surplus sales to one trader do not replace a shortfall at another.
Rewards: 14,500 EXP, +0.01 BTR Driver reputation, the displayed 133,182 roubles and a Bottle of Fierce Hatchling moonshine.
BTR Driver: Natural Exchange - two metal fuel tanks on Shoreline
Stash the first and second Metal fuel tanks at the smugglers’ base on Shoreline. Each tank has its own completed objective. The dialogue connects the base with Azure Coast; prepare two metal tanks and confirm both placements rather than merely carrying fuel in the backpack.
Rewards: 26,800 EXP, +0.03 BTR Driver reputation, the displayed 116,160 roubles and a Graphics card.
BTR Driver: Battery Change - handing over a military battery
Hand over a 6-STEN-140-M military battery. The completed card has one handover objective without a separate found-in-raid retrieval requirement. Check the full item name while preparing: an ordinary car battery does not replace the specified military model.
Rewards: 58,700 EXP, +0.03 BTR Driver reputation, the displayed 343,640 roubles and a Body armor repair kit.
BTR Driver: Protect the Sky - a package on Woods
Locate the package at the specified spot on Woods and hand it over. The dialogue describes a small forest cemetery with a stretcher and bodies nearby; the driver asks you to return to your base first rather than go directly from him to the stash. Retrieval and handover remain two separate objectives.
The card shows 25,400 EXP, +0.02 BTR Driver reputation, 116,304 roubles and four 50-round packs of .300 Blackout CBJ. The Aklys Defense Velociraptor .300 Blackout has a separate lock icon: that line is not another rifle handed out.
BTR Driver: Discombobulate - three VOG-25 grenades at three RPG crates
Stash a VOG-25 Khattabka grenade at each of the first, second and third RPG ammunition crates on Woods. Prepare three grenades of the required type and track the placements separately. The driver’s dialogue suggests checking potential ambush spots along his usual route; that is a search clue rather than a replacement for interacting with the required crate.
Rewards: 23,400 EXP, +0.03 BTR Driver reputation, the displayed 212,012 roubles and three separate Military flash drives.
BTR Driver: The Price of Independence - a continuous chain through four maps
Obtain the incriminating letter on Customs, use the Customs → Reserve transit and stash the letter on the third floor of the military headquarters on Reserve. Then transit Reserve → Woods, eliminate any three targets on Woods and transit Woods → Lighthouse. On Lighthouse, launch yellow signal flares at the train station warehouse and at the pier, survive and extract. Separately eliminate ten Scavs while completing the other objectives. The dialogue requires doing everything at once; prepare a connected route with three transits and two signals.
Rewards: 85,400 EXP, +0.5 BTR Driver reputation and the displayed 363,900 roubles. The RSP-30 reactive signal cartridge (Blue) and Graphics card have separate lock icons; do not count them as items in the reward parcel.
BTR Driver: Sensory Analysis - Part 2 - one bottle of moonshine
Hand over a Bottle of Fierce Hatchling moonshine. This is the completed card’s only objective. Check the full bottle name before handing it over: other drinks and supplies already consumed do not advance this entry.
Rewards: 6,800 EXP, +0.01 BTR Driver reputation and the displayed 39,200 roubles.
Fence: Small Business - Part 1 - nine found-in-raid figurines
Find in raids and hand over one figurine each of Ded Moroz, Politician Mutkevich, Killa, Reshala, Ryzhy, Scav, Tagilla, Cultist and Den. Each model has separate retrieval and handover objectives: nine items and eighteen entries. Sort the collection by full name and preserve Found in Raid status until delivery.
Rewards: 22,800 EXP, +0.02 Fence reputation, the displayed 2,140 euros and three Virtex programmable processors.
Fence: Small Business - Part 2 - guards without killing the boss
Eliminate ten guards of any Scav Boss without killing the bosses themselves. The completed card has one 10/10 objective explicitly excluding boss kills. Distinguish the required guards from ordinary Scavs rather than firing indiscriminately into the entire group.
Rewards: 36,800 EXP, +0.04 Fence reputation, the displayed 2,619 euros and two Physical Bitcoins (0.2 BTC).
Fence: Small Business - Part 3 - four knives at four marked circles
Stash a Cultist knife at each of four marked circles: the sunken village on Shoreline, the Health Resort east wing on Shoreline, the river village on Woods and the sawmill on Woods. Bring four knives and track each placement separately: two maps do not mean only two stashes.
Rewards: 30,000 EXP, +0.03 Fence reputation, the displayed 2,381 euros and a Mark of The Unheard.
Fence: Between Two Fires [PVE ZONE] - the champion’s hideout and information on Ref
In the illustrated PvE version, return to the old champion’s hideout on Customs, locate and obtain compromising information on Ref, then hand over the found information. The active card shows three objectives with the first two completed: discovering the information does not replace delivery.
The displayed rewards are 18,500 EXP, +0.2 Fence reputation, 187,605 roubles and a Secure container Theta. These conditions belong to a card explicitly marked [PVE ZONE].
Fence: Is This a Reference? - twenty-seven cameras across eight maps
Install a WI-FI Camera at 27 specified locations. Streets of Tarkov has four clues: the amphibian pizza lovers’ hideout, the burned girl’s sickroom, the barbed-wire body and the scary hole in the wall. Ground Zero has three: the high-rise where one hard guy fought, the computer with a programmers’ joke and the little chair surrounded by big chairs.
Lighthouse has four positions: your friend Wilson, the kindled rest place, the ominous welcome sign and the megagenius scientist’s seat. Reserve has three: the place where conscripts performed an important task, the two-chair riddle and every tank driver’s first videogame. Customs has three more: the bucket-head villain, the Anvil 3-4 crew’s execution site and an indie developer’s worst nightmare.
Factory has seven clues: the room where the firefighter burned the butcher; the place where sleeve technicians left a third project unfinished; the dangerous Russian chocolate beauty; the conspiracy theorist’s room; the site of a tragic attempt to enter magic school; the mother of all strategy games; and the stairway to the skies. Woods needs the bear in a flaming car; Shoreline needs the upside-down chair and the not-so-lonely bathroom. Keep a separate checklist of 27 placements and match each active objective’s literal clue rather than only its map.
Rewards: 30,000 EXP, the displayed 233,900 roubles and a Streamer item case.
Ref: Provide Viewership - four cameras and fifteen targets
Install four WI-FI Cameras inside the industrial plant on Customs and eliminate any 15 targets there. The card supplies four cameras for four separate placements; its 15/15 combat counter is checked separately. Eliminations outside the required industrial area do not replace that objective.
Rewards: 32,000 EXP, +0.02 Ref reputation, the displayed 53 GP coins, a Lone Star TX-15 DML 5.56x45, three 30-round HK 30 STANAG magazines and three 50-round packs of M855A1.
Ref: Balancing - Part 1 [PVE ZONE] - five Scavs with a Steyr AUG
In the illustrated PvE version, eliminate five Scavs using a Steyr AUG on any location. Two Steyr AUG A1 5.56x45 rifles are supplied for the assignment. The 5/5 counter specifically concerns Scavs killed with the required weapon; this card does not establish PvP conditions.
Rewards: 5,100 EXP, +0.03 Ref reputation, the displayed 52 GP coins, a Steyr AUG A1, three 50-round packs of M856, three Steyr AUG 5.56x45 30-round magazines and a Death Shadow lightweight armored mask. An EFT: Arena free-trial icon also appears, without a duration specified here.
Ref: Balancing - Part 2 [PVE ZONE] - two PMCs while wearing a PACA
In the illustrated PvE version, eliminate two PMCs while wearing a PACA Soft Armor on any location. Two PACA body armors are supplied. Check that the required model is worn: carrying it in the backpack does not meet the wording “while wearing.”
Rewards: 7,000 EXP, +0.03 Ref reputation, the displayed 52 GP coins and two Death Shadow lightweight armored masks.
Ref: Create a Distraction - Part 1 [PVE ZONE] - three TP-200 bricks on the cafe’s second floor
In the illustrated PvE version, plant three TP-200 TNT bricks on the cafe’s second floor on Ground Zero. The completed objective shows 3/3. Prepare three bricks and the correct floor: merely carrying explosives on the map is not a completed placement.
Rewards: 5,000 EXP, +0.05 Ref reputation, the displayed 32 GP coins, a Desert Tech MDR 5.56x45, three 20-round Magpul PMAG 20 GEN M3 STANAG magazines and a 100-round pack of M856.
Ref: Create a Distraction - Part 2 [PVE ZONE] - two guards of Kaban or Kollontay
In the illustrated PvE version, eliminate two guards of Kaban or Kollontay on Streets of Tarkov. The dialogue separately asks you to leave Kaban and Kollontay themselves unharmed. Select those bosses’ guards and check the 2/2 counter rather than hunting any two opponents.
Rewards: 10,000 EXP, +0.07 Ref reputation, a Degtyarev RPDN 7.62x39, a 100-round RPD 7.62x39 Buben box, ten 20-round packs of 7.62x39mm FMJ and a Lega Medal.
Fence: Against the Conscience - Part 1 [PVE ZONE] - the old champion’s room
On the illustrated Fence PvE card, locate the old champion’s room on Customs, find out what happened to him, then survive and extract. Locating and obtaining a key at the smugglers’ base on Shoreline is separately marked optional. There are three mandatory actions and one optional search; do not turn the key into a fourth mandatory handover item.
Rewards: 11,700 EXP, the displayed 56,850 roubles, a CQC Osprey MK4A plate carrier (Assault, MTP), an HK 416A5 5.56x45, three 30-round HK Steel Maritime STANAG magazines and three 50-round packs of MK 318 Mod 0 (SOST).
Prapor: No Place for Renegades - five Raiders in the bunker
Eliminate five Raiders in the underground command bunker on Reserve. The completed card shows one 5/5 counter: ordinary Scavs and fights outside that bunker do not replace this objective. Plan the approach and retreat around the required area, then check progress after combat before spending the remaining raid in another part of the base.
The displayed rewards are 15,300 EXP, +0.03 Prapor reputation, 46,780 roubles, a Kalashnikov AK-103 7.62x39, three AK-103 30-round magazines and seven 20-round packs of 7.62x39mm PP gzh. The seven displayed packs contain 140 PP rounds in total.
Prapor: Documents - three document sets on Reserve
Obtain Military documents No. 1, No. 2 and No. 3 on Reserve, then hand over the first, second and third sets. The card has six separate objectives: three retrievals and three handovers. Track the sets individually and submit the correct document after returning; finding one set does not complete the other two.
The preserved completed card shows 28,000 EXP, +0.75 Prapor reputation and 322,850 roubles. These values belong to the captured edition and profile.
Prapor: Postman Pat - Part 1 - the letter and extraction from Factory
Retrieve the letter from the dead messenger on Factory, survive and extract from that map, then hand the letter to Therapist. Prapor gives the assignment, but its handover objective names a different trader. Separate collecting the letter from a successful extraction: obtaining the item does not mean all three objectives are complete.
The completed card shows 5,900 EXP, +0.02 Prapor reputation, 40,000 roubles, an ANA Tactical Beta 2 Battle backpack (Olive Drab) and 6B23-1 body armor (Digital Flora).
Prapor: Shaking up the Teller - room 203 and optional room 214
Obtain the valuable item from room 203 of the three-storey dormitory on Customs and hand it to Prapor. Finding access to room 214 is marked Optional. Distinguish the required room-203 item from the additional room-214 check: visiting the neighbouring room does not replace obtaining and submitting the objective.
The card shows 5,900 EXP, +0.02 Prapor reputation, 75,000 roubles and a GMount Geiger-Muller counter. The AKS-74U PBS-4 5.45x39 sound suppressor and Hexagon 12K 12ga sound suppressor have separate lock-marked entries: they are unlockable offers rather than two suppressors in the reward parcel.
Prapor: The Punisher - Part 1 - captured AKS-74U variant on Customs
The captured card headed The Punisher - Part 1 requires eliminating 25 Scavs with an AKS-74U on Customs. Prepare the required weapon before entering and track this particular 25/25 counter. After changing map or weapon, check the active objective again: this goal is tied to Customs and the AKS-74U.
This card’s visible reward section contains 10,000 EXP, 193,462 roubles and a LOBAEV Arms DVL-10 Saboteur 7.62x51 rifle. A 5.45x39mm PP gs unlock is marked separately: it is not ammunition handed out in the reward bundle.
Prapor: The Punisher - Part 2 - captured AKM variant on Shoreline
The preserved card with Part 2 in its top heading requires eliminating 15 Scavs with AKM-series weapons on Shoreline. It has one 15/15 counter, without a separate half-mask handover objective. Choose the weapon using the AKM series wording and check the map in the active objective before entering.
The received rewards visibly include 10,000 EXP, an RPK-16 5.45x39 and an AK-74 5.45x39 6L31 60-round magazine. The same weapon and magazine appear separately with purchase icons: unlocking an offer and receiving an item are different results.
Prapor: The Punisher - Part 3 - 12 Scavs on Reserve and seven half-masks
Eliminate 12 Scavs with 9x39-calibre weapons on Reserve. Separately find seven Lower half-masks in raid and hand them over: the card has three objectives, 12/12 eliminations, 7/7 retrievals and 7/7 handovers. Check the selected weapon’s calibre before entering; the supplied KBP VSK-94 9x39 appears under initial equipment rather than substituting for later progress.
The received rewards show 28,000 EXP, 322,437 roubles and five 20-round packs of 7.62x39mm PS gzh. A separate purchase icon beside 7.62x39mm PS gzh denotes an offer. The illustrated packs contain 100 rounds; do not add the initial VSK-94 to this reward bundle.
Prapor: The Punisher - Part 4 - two combat objectives and knives on Lighthouse
On Lighthouse, eliminate ten Scavs with an SVDS or TKPD and separately ten Scavs while wearing a Scav vest. The card has two combat counters of 10/10. Also find five Bars A-2607 95Kh18 knives in raid and hand them over. Combine the combat conditions when both are met, but check every objective; knife retrieval and handover are separate too.
The displayed rewards include 28,000 EXP, three 20-round packs of 7.62x54mm R PS gzh and three 20-round packs of 9x39mm SP-6 gs. The 7.62x54mm R PS gzh and 9x39mm SP-6 entries separately carry purchase icons.
Prapor: The Punisher - Part 5 - weapon handovers and machine-gun counters
Find an AK-74, an M4A1 and two PM pistols in raid, then hand over the corresponding items. Each type has separate retrieval and handover objectives. Also eliminate ten PMCs with light machine guns and twenty Scavs with Light machine guns. Prepare the machine-gun setup separately from weapons retained for handover and check active objectives before selling trophies.
The displayed section contains 28,000 EXP, a Kalashnikov AK-308 7.62x51, an AK-308 7.62x51 sound suppressor and a briefcase; both weapon and suppressor also have separate purchase-icon entries. Separate purchasing the weapon and suppressor from the trader from receiving the items for completion.
Prapor: The Punisher - Part 6 - 30 PMCs, dogtags and five Bosses
Eliminate 30 PMCs with the specified weapons on Lighthouse, Shoreline, Reserve, Ground Zero or The Lab. The briefing lists machine guns, 9x39 weapons, SVD, TKPD, AKS-74U-series and AKM-series weapons. Separately hand over ten BEAR or USEC dogtags and complete the five-Boss counter. Do not merge these three objectives into a single kill total: check the weapon, eligible map and outstanding objectives before entering.
The completed card shows 28,000 EXP, five 20-round packs of 9x39mm SP-6 gs, an SR-3M 9x39 and a Secure container Epsilon. A separate purchase icon appears beside the SR-3M: the weapon offer is not a second rifle in the reward bundle. The displayed packs contain 100 rounds.
Therapist: Supply Plans - case 0052 on Woods
On Woods, obtain Secure case 0052 in the sawmill cabins, survive and extract from the map, then hand the case to Therapist. The card marks three separate objectives: retrieval, successful extraction and handover. After finding it, plan the remaining route around leaving with the item.
The displayed rewards are 7,500 EXP, +0.04 Therapist reputation, 75,000 roubles and a CMS surgical kit. These amounts belong to the preserved card; do not substitute them for another task edition’s payout.
Therapist: Health Care Privacy - Part 5 - three gunpowders on nighttime Factory
Locate the placement spot on nighttime Factory and stash any three Gunpowders there. Finding the spot and placing items have separate objectives, with the gunpowder counter shown as 3/3. Prepare a nighttime visit and three items; the card does not restrict the placement to one named gunpowder colour.
The completed card’s payout is 28,000 EXP, a displayed 322,437 roubles and three IFAK personal tactical first aid kits. Another IFAK beside a shopping-cart icon belongs to a trader offer, rather than a fourth received medical kit.
Therapist: Decontamination Service - forty targets in The Lab
In this preserved edition, eliminate 40 targets of any kind in The Lab within 60 metres while wearing a gas mask or respirator. The card shows 40/40. Check the map, distance and equipped respiratory protection together: do not replace this variant with an older Interchange Scav objective.
The displayed rewards are 65,000 EXP, 475,000 roubles, +1.5 Therapist reputation, two Vitality levels and four Immunity levels. A M.U.L.E. stimulant injector is separately marked with tools: do not count that entry as a received injector.
Therapist: Colleagues - Part 1 - three groups on Shoreline
On Shoreline, locate the groups sent to the Health Resort, pier and cottages, then survive and extract. The card has three separate visit objectives and a separate successful-extraction objective. Route through unfinished locations while leaving time for that final required action.
The displayed card rewards are 12,300 EXP, +0.04 Therapist reputation, 45,000 roubles, two SJ1 TGLabs combat stimulant injectors and two SJ6 TGLabs combat stimulant injectors. SJ1 and SJ6 are separate entries, with two of each.
Therapist: Colleagues - Part 2 - Sanitar’s two medical items
Obtain Sanitar’s blue-marked surgical equipment in raid and hand it over, then obtain and hand over his ophthalmoscope. These are four separate objectives: picking up either item does not replace its handover. Preserve the task items until turn-in rather than selling them with ordinary medical supplies.
The displayed rewards are 12,400 EXP, +0.04 Therapist reputation, 60,000 roubles, a Surv12 field surgical kit and a P22 stimulant injector. These payout items are distinct from Sanitar’s equipment required by the objectives.
Therapist: Postman Pat - Part 2 - handing over the letter
Hand Therapist the letter found on the messenger. This card has one handover objective, with no separate new retrieval or extraction counter. Keep the letter until turn-in and check completion specifically with Therapist.
The card shows 3,500 EXP, +0.02 Therapist reputation and 5,000 roubles. The Salewa first aid kit has a lock icon: it is an offer unlock rather than a medical kit received with the cash.
Therapist: Out of Curiosity - the chemical cargo on Customs
Locate the transport carrying chemicals on Customs and mark it with an MS2000 marker. The card separates finding the vehicle from marking it. Prepare the marker before entering and check the task objective after placement before leaving the target.
The rewards are 7,700 EXP, +0.04 Therapist reputation, 170,000 roubles and an Injector case. A failure penalty of -0.25 Therapist reputation appears separately below; it is not a negative component of the successful payout.
Therapist: Crisis - five medical categories
Find three Portable defibrillators, three Ophthalmoscopes, two LEDX Skin Transilluminators, twenty Piles of meds and ten OLOLO Multivitamins in raid, then hand over each set. The card has ten separate objectives: five find counters and five handovers. Check categories and quantities before selling medical loot.
The displayed payout is 65,000 EXP, 469,600 roubles, +1.5 Therapist reputation, four Surgery levels, four Immunity levels and Red paint. This is Therapist’s Crisis; the similarly named Energy Crisis is a different task and does not define these objectives.
Therapist: Seaside Vacation - the informant’s briefcase on Lighthouse
On Lighthouse, obtain the informant’s briefcase and hand the found item to Therapist. The briefing supplies landmarks: a red sports car by the sea, away from the city. Use them for the search, but also check the separate handover after obtaining the briefcase.
The completed card shows 28,000 EXP, +0.75 Therapist reputation and 323,675 roubles. This is the preserved playthrough’s amount rather than a base-cash calculation using unknown character bonuses.
Jaeger: The Survivalist Path - Eagle-Owl - night Scavs without NVG or thermal optics
Eliminate six Scavs between 21:00 and 04:00 without night-vision devices or thermal sights; Factory is excluded. The completed card has one 6/6 objective. Choose an eligible map and check both time and observation equipment: entering a night raid does not itself meet the optics restriction.
Rewards: 5,900 EXP, +0.02 Jaeger reputation, the displayed 40,000 roubles, three Armasight Vulcan MG 3.5x Bravo night vision scopes and +0.5 Perception skill level.
Jaeger: The Survivalist Path - Combat Medic - Vitality level five
Reach Vitality skill level five. The completed card shows 5/5. Check that specific character skill: current raid hit points or the level of another medical skill do not replace the required Vitality level.
Rewards: 5,900 EXP, +0.02 Jaeger reputation, the displayed 58,325 roubles and +2 Surgery skill levels.
Jaeger: Ambulance - a found-in-raid defibrillator and two CMS kits
Find in raids and hand over a Portable defibrillator and two CMS surgical kits. Retrieval and handover of both types have separate entries, totaling four objectives; CMS has two 2/2 counters. Set aside the items with the required status until delivery and avoid using the reserved CMS kits in another raid.
Rewards: 14,800 EXP, +0.02 Jaeger reputation, the displayed 35,000 roubles, three Grizzly medical kits, three Golden Star balms and +1 Vitality level. The Surv12 field surgical kit has a separate lock icon.
Jaeger: The Huntsman Path - Secured Perimeter - six PMCs on Factory
The illustrated completed card requires eliminating six PMCs on Factory. Its 6/6 objective names the whole map without an additional office-area condition. Check your own task version before deploying: an older route based around the offices is not a separate requirement on this card.
Rewards: 28,000 EXP, +0.75 Jaeger reputation and the displayed 322,437 roubles.
Jaeger: Reserve - the food warehouse and extraction
Locate the food warehouse on Reserve, then survive and extract. The completed card separates finding the location and a successful extraction into two objectives. Plan the return route alongside the warehouse search: a visitation mark alone is insufficient.
Rewards: 28,000 EXP, +0.75 Jaeger reputation and the displayed 323,262 roubles.
Jaeger: The Huntsman Path - Forest Cleaning - fifty Scavs
Eliminate 50 Scavs across Tarkov’s locations. Despite the Forest Cleaning name, the illustrated objective is not restricted to Woods: the completed 50/50 counter covers Scavs across all locations. Choose a route compatible with other active tasks while preserving the required enemy type.
Rewards: 28,000 EXP, +0.75 Jaeger reputation, the displayed 323,675 roubles and two Shustrilo sealing foams.
Jaeger: The Huntsman Path - Controller - two blinded PMCs
Eliminate two PMCs blinded by a flashbang grenade. On the illustrated card, the opponent must be blinded rather than your character. Plan the grenade effect and elimination as a connected sequence and check the 2/2 counter.
Rewards: 28,000 EXP, an NcSTAR ADO P4 Sniper 3-9x42 sight and two rounds of 7.62x51mm M80. The Remington Model 700 7.62x51 AICS has a separate shop icon rather than being a rifle handed out.
Jaeger: The Huntsman Path - Evil Watchman - three PMCs in the Customs dorms area
Eliminate three PMCs in the dorms area on Customs. The completed 3/3 objective explicitly links the enemy type to that area. Use a dorms visit for the required combat counter without applying eliminations elsewhere on the map to it.
Rewards: 3,000 EXP, +0.1 Jaeger reputation, the displayed 95,000 roubles and two Corrugated hoses.
Jaeger: Fishing Place - two found-in-raid access keycards
Find in raids and hand over two TerraGroup Labs access keycards. Retrieval and delivery have separate 2/2 counters. Distinguish ordinary The Lab entrance keycards from colored cards for individual rooms and retain the required item status until handover.
Rewards: 18,000 EXP, +0.02 Jaeger reputation, the displayed 40,000 roubles, a Remington Model 700 7.62x51 AAC SD and a FORT Redut-M body armor.
Jaeger: The Huntsman Path - Trophy - Reshala and his golden TT
Eliminate Reshala, find his golden TT in raid and hand over the pistol. The completed card has three separate objectives. Defeating the boss does not replace finding the required trophy and delivering it; check that it is specifically the golden TT variant.
Rewards: 15,300 EXP, +0.02 Jaeger reputation, the displayed 90,000 roubles, an Ammo case, three Golden neck chains, two Gold skull rings and a Roler Submariner gold wrist watch.
Therapist: Lost Contact - searching for the chalet group
Locate the missing group in the chalet area on Lighthouse and survive extraction. The card separates finding the people from successfully leaving: visiting the spot does not complete the second objective.
The card shows 28,000 EXP, +0.75 Therapist reputation and 323,675 roubles. Do not add unlisted item rewards to that bundle.
Therapist: Population Census - the Streets residents’ journal
On Streets of Tarkov, obtain the journal containing residents’ information and hand it to Therapist. The briefing directs you to the Primorsky district housing-service office. The journal is needed for a separate handover rather than sale as ordinary paper loot.
The card rewards are 6,900 EXP, +0.02 Therapist reputation, 35,000 roubles, two Salewa first aid kits and two Medical tools. These are two distinct item entries, with two of each.
Therapist: Dangerous Road - the Primorsky Ave Taxi V-Ex extraction
Extract from Streets of Tarkov through Primorsky Ave Taxi V-Ex. The task names a specific vehicle extraction; leaving through another point does not replace that action. Plan a route to the named exit without assigning the card an unshown fixed fare.
The displayed card lists 7,800 EXP, +0.01 Therapist reputation, 47,452 roubles, two Aluminum splints and two CALOK-B hemostatic applicators.
Therapist: Urban Medicine - the laboratory, container and ten Scavs
In the preserved edition, locate the chemical laboratory on Streets of Tarkov, obtain the drug container and hand it over, and eliminate 10 Scavs on Streets. These are four separate objectives: obtaining the container does not replace its handover or the combat counter.
The card rewards are 10,000 EXP, +0.25 Therapist reputation and 195,195 roubles. Build the route around the container and remaining eliminations while preserving the ability to bring out the task item.
Therapist: Drug Trafficking - a camera in the Lighthouse laboratory
Locate the hidden drug laboratory on Lighthouse and plant a WI-FI Camera inside. One camera appears in the task’s initial equipment. It is supplied for the objective rather than awarded for completion; prepare it before approaching the placement spot.
The displayed payout is 28,000 EXP, +0.75 Therapist reputation, 325,325 roubles and an Ophthalmoscope. Check the location and placement objectives separately.
Prapor: Anesthesia
On Shoreline, mark the first, second and third trading posts with MS2000 markers. The displayed completed card has three separate placements. Bring three markers and check the matching objective after every placement so an already marked post is not mistaken for the next destination.
This card’s rewards are 18,100 EXP, +0.04 Prapor reputation, 50,000 roubles, an AS VAL 9x39, five 20-round packs of 9x39mm SPP gs and five 20-round packs of 9x39mm SP-6 gs. That is 100 rounds of each type.
Prapor: Grenadier
The captured Grenadier variant requires eliminating any five targets with hand grenades or grenade launchers. Do not restrict that counter to PMCs: the in-game objective says any target. Initial equipment lists three VOG-25 Khattabka grenades, three VOG-17 Khattabka grenades and three RGN grenades; separate these supplies for attempts from later rewards.
The received payout shows 10,000 EXP, +0.25 Prapor reputation and 194,452 roubles. Check the actual 5/5 counter after combat before preparing another setup: an older eight-PMC objective does not describe this card.
Peacekeeper: Insomnia
The preserved Insomnia card belongs to Peacekeeper. Eliminate 25 PMCs during 21:00-06:00, excluding Factory and The Lab. Check the time, location and target type together: nighttime combat on an excluded map does not replace this 25/25 counter.
The displayed rewards are 18,200 EXP, +0.01 Peacekeeper reputation, 1,169 dollars, an Ops-Core FAST MT Super High Cut (Black), two Ops-Core FAST multi-hit ballistic face shields and two GPNVG-18 units. The SAPI level III+ ballistic plate has a separate lock icon: it is an unlockable offer rather than another plate in the parcel.
Prapor: Test Drive - Part 1
Eliminate ten PMCs with an SR-25 fitted with a Hybrid 46 suppressor and Schmidt & Bender PM II 1-8x24 scope. This card supplies an SR-25 under initial equipment. Prepare the specified build and track the 10/10 counter; the preserved briefing’s mention of an M1A does not replace the SR-25 named by the active objective.
The received rewards are 9,100 EXP, +0.02 Prapor reputation, a VSS Vintorez 9x39, six 20-round packs of 9x39mm PAB-9 gs and two VSS/VAL 30-round magazines. A separate tool icon beside 9x39mm PAB-9 gs denotes an unlock rather than another ammunition pack. The six packs contain 120 rounds in total.
Prapor: Test Drive - Part 2 / Power of Persuasion
The corresponding preserved card is titled Power of Persuasion and requires five PMC eliminations with an MP5SD on Woods, Ground Zero, Interchange or Customs. Plan the attempt around that name and active condition rather than the older Test Drive - Part 2 entry with an SR-2M. An MP5SD appears under initial equipment, with its purchase offer marked separately.
The card’s received rewards are 3,000 EXP, +0.1 Prapor reputation, 93,920 roubles, an Electric motor and Duck target hideout decoration. The MP5SD supplied before completion does not become another reward item afterward.
Prapor: Regulated Materials
Find a 6-STEN-140-M military battery in raid and hand it over; separately find three OFZ shells and hand over all three. The captured card has four objectives: battery retrieval, battery handover, 3/3 shell retrievals and 3/3 shell handovers. Check found-in-raid status and exact item names before submission so a needed item is not assigned to a different task.
The completed card shows 65,000 EXP, +1.5 Prapor reputation, 470,800 roubles and +2 Charisma levels. The Tank battery 6-STEN-140-M has a tool icon: that unlock entry does not mean another battery is included in the reward parcel.
Prapor: Big Customer
Locate the chemical transport vehicle on Customs and mark it with an MS2000. The displayed completed card has two objectives: finding the vehicle and marking it. Identify the correct transport first, finish the marker interaction and check both objectives before treating the job as complete.
Rewards are 8,100 EXP, +0.03 Prapor reputation, 200,000 roubles, 6B2 body armor (Flora) and two Ammunition cases. The card separately shows a failure penalty of -0.25 Prapor reputation. Consider that risk before choosing completion rather than combining the reward increase with the penalty entry.
Jaeger: hunts and rifle challenges
Task | Complete objectives and preparation | Displayed rewards |
|---|---|---|
Jaeger: The Huntsman Path - Justice | Eliminate three Scavs in police uniforms, specified as Reshala’s guards. Track the 3/3 counter for those targets. | 12,300 EXP; Jaeger +0.02; displayed 80,000 roubles; 3 Expeditionary fuel tanks, 2 Propane tanks (5L), WD-40 (400ml). |
Jaeger: The Huntsman Path - Sellout | Eliminate Killa, find his helmet in raid and hand it over. Three separate objectives; defeating the boss does not replace delivering the trophy. | 10,000 EXP; Jaeger +0.25; displayed 193,957 roubles. |
Jaeger: The Huntsman Path - Woods Keeper | Eliminate Shturman, find Shturman’s stash key in raid and hand it over. Check all three objectives separately. | 18,000 EXP; Jaeger +0.02; 4 Gunpowder “Hawk”, a VPX Flash Storage Module, 3 TerraGroup Labs access keycards. Separate locks: M700 ARCH, AICS, PRO and MRS variants. |
Jaeger: The Huntsman Path - Factory Chief | Locate and eliminate Tagilla, find his BOSS cap in raid and hand over the cap. Three objectives; the specifically named trophy is required. | 10,000 EXP; Jaeger +0.25; displayed 193,462 roubles. |
Jaeger: The Huntsman Path - Eraser / unnumbered card | Eliminate Glukhar and hand over two found-in-raid helmets from his guards. Searching the guards and collecting two helmets of Class 4 or higher is marked optional. The card itself says Eraser without Part 1. | 28,000 EXP; Jaeger +0.75; displayed 325,325 roubles. |
Jaeger: The Huntsman Path - Eraser - Part 2 | Eliminate six Raiders. The completed objective shows 6/6; ordinary Scavs are not the specified enemy type. | 22,500 EXP; Jaeger +0.02; displayed 93,560 roubles; FLIR RS-32 2.25-9x 35mm 60Hz thermal riflescope. The MP-155 Ultima thermal camera has a separate lock icon. |
Jaeger: The Tarkov Shooter - Part 1 | Eliminate five Scavs with a bolt-action rifle using iron sights only, from at least 40 m. Meet the weapon, sight and distance conditions together. | 12,300 EXP; Jaeger +0.02; displayed 50,000 roubles; 2 PU 3.5x rifle scopes, 2 PU 3.5x ring mounts, 2 Mosin Kochetov mounts. |
Jaeger: The Tarkov Shooter - Part 2 | With a bolt-action rifle, score three leg hits and two head hits from at least 40 m. These are hit counters of 3/3 and 2/2 rather than a requirement for five separate kills. | 12,400 EXP; Jaeger +0.02; displayed 65,000 roubles; Mosin AIM Sports MNG rail mount and 2 Umka M33-SET1 rigs (Olive Drab). Another MNG rail mount line has a lock icon. |
Jaeger: The Tarkov Shooter - Part 3 | Eliminate three PMCs with a bolt-action rifle from no more than 25 m away. The card has one completed 3/3 counter. | 10,500 EXP; Jaeger +0.02; displayed 85,750 roubles; Mosin Tacfire Tanker style 7.62x54R muzzle brake and Mosin AIM Sports recoil pad. Separate locks: that brake, that recoil pad and Colored target; .366 TKM AP-M has a tools icon. |
Peacekeeper: special equipment and Lighthouse assignments
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Peacekeeper: Special Equipment | Find in raid and hand over 5 each of VPX, UHF RFID Reader, Virtex and COFDM, plus 4 Military Flash Drives. Each of the five item types has separate find-in-raid and handover objectives. | 65,000 XP; Peacekeeper +1.5; $3253; 4 levels each in Pistols and Revolvers. THICC Items Case has a shopping-cart offer icon; M855A1 has a crafting icon rather than an ammunition payout. |
Peacekeeper: Cargo X - Part 4 | Locate the TerraGroup cargo on Lighthouse and mark it with an MS2000. The displayed card contains this single objective and no separate extraction condition. | 8600 XP; Peacekeeper +0.02; $844; unlocks purchase of the Ops-Core FAST MT Super High Cut helmet, Urban Tan. |
Peacekeeper: Counteraction | Eliminate 20 BEAR PMCs on Lighthouse, Ground Zero, Reserve, Shoreline or Streets of Tarkov; hand over 20 found-in-raid BEAR PMC dogtags. | 65,000 XP; Peacekeeper +1.5; $3236; 4 AFAKs; a CENS ProFlex DX5 Tactical Earplug; 2 Aim Drills levels and 4 Submachine Guns levels. Separate shopping-cart icons unlock AFAK, SAPI level III+ and CENS ProFlex DX5 offers; these are not extra issued items. |
Peacekeeper: Overpopulation | Eliminate any 10 targets around the chalets on Lighthouse. Hand over 5 found-in-raid items from the listed group: Topographic Survey Maps, Intelligence Folders or TerraGroup Blue Folders; the card shows one shared counter of 5, not 5 of each type. | 28,000 XP; Peacekeeper +0.75; $2239. |
Peacekeeper: Revision - Lighthouse | On Lighthouse, mark any BRDM and any Stryker with MS2000 markers. These are two separate objectives: one vehicle of each listed type. | 28,000 XP; Peacekeeper +0.75; $2256. |
Peacekeeper: Spa Tour assignments
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Peacekeeper: Spa Tour - Part 1 | Eliminate seven Scavs with 12-gauge shotgun headshots on Shoreline. All three conditions apply to the same 7/7 counter. | 7,400 EXP; Peacekeeper +0.03; 950 dollars; SIG MPX Silenced; three 30-round MPX magazines; five 20-round packs of 9x19mm RIP; Health Resort west wing room 306 key. |
Peacekeeper: Spa Tour - Part 2 | On Shoreline, mark the helicopter and a safe approach to it with MS2000 markers. These are two separate placements. | 6,300 EXP; Peacekeeper +0.02; 900 dollars; Physical Bitcoin. The M67 hand grenade has a separate lock icon. |
Peacekeeper: Spa Tour - Part 3 | Hand over found-in-raid WD-40, two Clin window cleaners, two Corrugated hoses and two Ox bleaches. Found in Raid is specified for each category; the WD-40 container size is not specified in this objective. | 7,600 EXP; Peacekeeper +0.03; 800 dollars; TDI KRISS Vector Gen.2 9x19; four 33-round Glock Big Stick magazines; five M67 grenades; two Toolsets. |
Peacekeeper: Spa Tour - Part 4 | Locate the generators in the Health Resort east and west wings and survive extraction. The card has two location objectives and a separate extraction objective. | 7,700 EXP; Peacekeeper +0.03; displayed 1,159 dollars; Car battery. |
Peacekeeper: Spa Tour - Part 6 | Hand over 8,000 dollars. This card records the payment as its own objective, without an in-raid item-retrieval objective. | 9,500 EXP; Peacekeeper +0.04. |
Contacts: the laboratory, vehicles and peacekeeping
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Peacekeeper: TerraGroup Employee | Locate Sanitar’s workplace in The Lab, obtain information about his work and hand over the Flash drive marked with blue tape. These are three separate objectives. | 65,000 EXP; Peacekeeper +1.5; displayed 3,232 dollars; Mesa Tactical Crosshair hydraulic buffer tube; AR-15 Magpul ACS stocks in Black and FDE; +4 Submachine Guns levels; +2 Stress Resistance levels. Separate cart-marked entries for those parts are offers rather than repeated payouts. |
Peacekeeper: Peacekeeping Mission | Eliminate 12 Scavs in each map pair: Woods/Reserve, Customs/Lighthouse, Shoreline/Streets of Tarkov, and Ground Zero/Factory. Wear an UNTAR helmet and UNTAR body armor and use the specified 5.56x45 UN weapon. Initial equipment shows the helmet, MF-UNTAR armor, M4A1 and three PMAG30 GEN M3 magazines. | 65,000 EXP; Peacekeeper +1.5; displayed 3,265 dollars; Desert Tech MDR 7.62x51; +2 Aim Drills levels; UNTAR armband. Separate MDR and Cult Locust ballistic plate entries with carts belong to offers. |
Skier: Classified Technologies | On Reserve, obtain the T-90M commander’s control panel and hand it over. The displayed card’s trader is Skier: do not carry an older Peacekeeper listing’s recipient over to this card. | 28,000 EXP; Skier +0.75; 1,937 euros. |
Peacekeeper: Revision - Reserve | Locate four BMP-2s and mark each with MS2000; locate two LAV IIIs and mark the first; locate the T-90. The second LAV III and T-90 show location objectives only, without separate marker placements. | 7,300 EXP; Peacekeeper +0.03; 800 dollars; fifteen 20-round packs of 5.56x45mm Warmageddon. |
Peacekeeper: The Cleaner | Eliminate 10 Black Division operatives or Raiders on Reserve or in The Lab. The card has one shared 10/10 counter; ordinary Scavs are not a listed enemy category. | 28,000 EXP; Peacekeeper +0.75; 2,255 euros; four Power supply units. The 7.62x51mm M80 entry has a separate cart icon. |
Peacekeeper: trophies, Streets and later assignments
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Peacekeeper: Trophies | Hand over found-in-raid PMC dogtags from Prestige 1 or higher: 10 BEAR and 10 USEC. This card specifies a Prestige threshold, not the character’s ordinary level. | 65,000 XP; Peacekeeper +1.5; $3228; a Crye Precision AirFrame, Tan; 4 levels each in Pistols and Revolvers. The separate AirFrame shopping-cart icon unlocks an offer rather than issuing a second helmet. |
Peacekeeper: Revision - Streets of Tarkov | Locate and mark the first LAV III, the Stryker and the second LAV III on Streets of Tarkov with MS2000 markers. Each of the three vehicles is a separate objective. | 8600 XP; Peacekeeper +0.02; $474; unlocks the FN SCAR-L FDE CQC and the Galvion Caiman Hybrid helmet, Grey. |
Peacekeeper: Road Closed | On Streets of Tarkov, locate the cargo convoy and the ambush spot; survive and extract. | 10,000 XP; Peacekeeper +0.25; $1302. |
Peacekeeper: Worst Job in the World | Eliminate any 30 enemies with an AR-15-family rifle from at least 100 m away. | 15,400 XP; Peacekeeper +0.03; unlocks the M203 underbarrel grenade launcher and the 40×46 M386 HE grenade. |
Peacekeeper: Your Car Needs a Service | Obtain the digital storage device from the car dealership manager’s office on Streets of Tarkov and hand it over. Initial equipment: Car Dealership Director’s Office Room Key; the briefing states that the section’s entrance is separately locked. | 10,000 XP; Peacekeeper +0.25; $1306; 2 Military Flash Drives; the M67 offer has a separate shopping-cart icon. |
Peacekeeper: One Less Loose End | Locate and obtain the lab journal on Factory, then stash it at the old sawmill on Woods. The briefing identifies the drop-off as the house with transformers. | 3000 XP; Peacekeeper +0.1; $644; 3 CPU Fans; the MPX Silenced offer has a shopping-cart icon. |
Peacekeeper: Seizing the Initiative | Use the transit from Customs to Shoreline, then survive and extract from Shoreline. Loading into a separate ordinary Shoreline raid does not fulfill the transit objective. | 3000 XP; Peacekeeper +0.1; $653. |
Peacekeeper: Confidential Info | Obtain the special storage device in The Labyrinth; plant a grenade inside The Labyrinth’s assembly area; hand over the recovered device. The card lists three separate objectives. | 28,000 XP; $2233; a Final Moment poster; 2 Magpul PMAG D-60 60-round AR-15 5.56×45 magazines. The separate PMAG D-60 shopping-cart icon unlocks a magazine offer; this card shows no numerical reputation increase. |
Peacekeeper: supplies, cargo and Wet Job
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Peacekeeper: Spa Tour - Part 7 | Find in raid and hand over four Morphine injectors, two Heat-exchange alkali surface washers, two Corrugated hoses and two 5L propane tanks. Each category has separate retrieval and handover objectives. | 9,700 EXP; Peacekeeper +0.04; Jaeger -0.01; RB-ST key. The Crye Precision AirFrame helmet(Tan) has a separate lock icon. |
Peacekeeper: Cargo X - Part 3 | Locate TerraGroup’s hidden cargo on Shoreline, then survive and extract. The briefing points to the Health Resort west-wing basement behind a locked door; the two objectives do not list a separate item pickup. | 8,400 EXP; Peacekeeper +0.03; displayed 949 dollars; HK MP7A1. |
Peacekeeper: Wet Job - Part 1 | Eliminate 10 Scavs on Shoreline using an M4A1, M16, ADAR or TX-15. The weapon list and map appear in one 10/10 objective; the briefing’s request for peacekeeping equipment does not replace that list. | 10,000 EXP; displayed 1,306 dollars; FN Five-seveN MK2(FDE); a 50-round pack of 5.7x28mm L191. Another Five-seveN with a shopping cart denotes an offer rather than an extra issued pistol. |
Peacekeeper: Wet Job - Part 2 | Locate the fishermen’s dwelling on Shoreline, plant an MS2000 on the fishing table and survive extraction. Visiting, marking and extracting are three separate objectives. | 9,700 EXP; Peacekeeper +0.03; displayed 1,582 dollars; Eberlestock F5 Switchblade backpack(Dry Earth). The Magpul PMAG D-60 and MSA ACH TC-2001 MICH helmet(Olive Drab) have lock icons. |
Peacekeeper: Wet Job - Part 3 | Locate Artyom’s car on Shoreline and survive extraction. The briefing points to a car on the coastal road; the objective does not require destroying it. | 8,200 EXP; Peacekeeper +0.03; displayed 1,826 dollars; NcSTAR ADO P4 Sniper 3-9x42 riflescope. The HK416A5 has a lock icon. |
Peacekeeper: documents, skills and The Guide route
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Peacekeeper: Wet Job - Part 4 | Obtain the Health Resort tenant list on Shoreline and hand over the documents. The briefing points to the resort manager’s office; check handover separately after retrieving the list. | 8,300 EXP; Peacekeeper +0.03; displayed 2,069 dollars; Shoreline Health Resort map. The Desert Tech MDR 7.62x51 has a lock icon. |
Peacekeeper: Wet Job - Part 5 | Obtain information about Artyom’s work on Shoreline and hand it over. The briefing specifies his room 328; obtaining the information does not replace handover. | 8,400 EXP; Peacekeeper +0.03; displayed 2,069 dollars; HighCom Trooper TFO armor(MultiCam). The Remington R11 RSASS and AFAK have lock icons. |
Peacekeeper: Wet Job - Part 6 | Raise the specified bolt-action rifle skill to level 7. The card shows 7/7 rather than an older edition’s level requirement. | 8,500 EXP; Peacekeeper +0.03; displayed 4,261 dollars; DVL-10 Saboteur; three 20-round packs of 7.62x51mm M61. The FN40GL Mk 2 has a lock icon; a separate M61 entry has a tools icon. |
Peacekeeper: The Guide | Extract with Survived status from one map in each pair: Woods/Interchange, Shoreline/Reserve, Factory/Customs, The Lab/Lighthouse, and Ground Zero/Streets of Tarkov. Also eliminate 15 targets of any kind. These are five extraction objectives and a separate combat counter, not a requirement to visit both maps in every pair. | 65,000 EXP; Peacekeeper +1.5; displayed 3,232 dollars; Ops-Core SLAAP armor helmet plate(Tan); +2 Stress Resistance levels; +4 marksman rifle skill levels. A separate SLAAP with a cart is an offer; 4.6x30mm AP SX with tools is a separate unlock. |
Peacekeeper: Samples | Find in raid and hand over one each of M.U.L.E., Obdolbos, Meldonin, AHF1-M, P22, L1 and 3-(b-TG). Each of the seven injectors has separate retrieval and handover objectives. | 15,300 EXP; Peacekeeper +0.04; 4,000 dollars; Ammunition case and DS Arms SA-58. The Ops-Core FAST multi-hit face shield and Team Wendy EXFIL helmet(Black) have lock icons. |
Skier: items, skills and the missing group
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Skier: Vitamins - Part 2 | Find in raid and hand over four 2M respirators and three Medical bloodsets. Retrieval and handover are separate objectives for each category. | 15,800 EXP; Skier +0.05; displayed 46,660 roubles; four Morphine injectors; Golden Star balm. The TDI KRISS Vector Gen.2 9x19 has a lock icon rather than being issued. |
Skier: Friend from the West - Part 2 | Hand over 5,000 dollars. This card has no separate combat objective. | 10,000 EXP; Skier +0.05. The TDI KRISS Vector Gen.2 .45 ACP has a lock icon: it is not an issued weapon. |
Skier: Flint | Raise Stress Resistance to level 5. The completed card shows 5/5; do not substitute a level from another edition. | 25,100 EXP; Skier +0.05; displayed 175,425 roubles; three Vodka Tarkovskaya bottles and five Pevko Light beers. The Miller Bros. Blades M-2 tactical sword has a separate lock icon. |
Skier: Kind of Sabotage | Hand Secure case 0052 to Skier. The preserved active card has one handover objective; retrieval alone does not complete it. | 4,500 EXP; Skier +0.04; 180,000 roubles. |
Skier: House Arrest - Part 1 | Locate where the missing group was held captive on Streets of Tarkov, then survive and extract from the location. The briefing points to the old apartment buildings. | 28,800 EXP; Skier +0.03; displayed 131,824 roubles; Kel-Tec RFB 7.62x51 rifle. |
Skier: containers, surveillance and combat conditions
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Skier: Vitamins - Part 1 | Obtain the first chemical container on Shoreline and hand it over; obtain the second and third on Interchange and hand each over. There are six separate retrieval and handover objectives. | 13,000 EXP; Skier +0.05; Jaeger -0.01; displayed 46,660 roubles; three Holosun HS401G5 reflex sights and two Trijicon SRS-02 reflex sights. |
Skier: Informed Means Armed | Plant a WI-FI Camera overlooking the sawmill dock on Woods, the Road to the port on Customs and the Kiba Arms entrance on Interchange. Prepare a camera for each of the three placements. | 14,000 EXP; Skier +0.05; displayed 47,475 roubles; two AKM/AK-74 FAB Defense UAS stocks, four AK CNC Warrior 5.56x45 muzzle device adapters and an EOTech Vudu 1-6x24 riflescope. |
Skier: Chumming | Stash three gold chains at each location: under the mattress in Generic near the BTR-82A on Interchange, inside the third-floor dormitory microwave on Customs, and in the middle of the three sawmill cabins on Woods. Eliminate five PMCs on Interchange between 22:00 and 10:00. Initial equipment shows four chains, not all nine required for the placements. | 19,100 EXP; Skier +0.05; displayed 76,017 roubles; Roler submariner gold wrist watch and two GP coins. |
Skier: Silent Caliber | Eliminate 20 Scavs and 10 PMCs using a suppressed 12-gauge shotgun. The weapon restriction applies to both separate counters. | 18,000 EXP; Skier +0.05; 118,000 roubles; MP-155 Ultima. The 12/70 flechette entry has a separate tools icon rather than being issued ammunition. |
Skier: Bullshit | In this preserved edition, stash an AXMC, a Roler submariner gold wrist watch and a Military flash drive in the garbage pile by the tennis court on Lighthouse. These are three specific placements; do not substitute a different Customs edition of the task. | 65,000 EXP; Skier +1.5; 2,824 euros; Saiga-12K; two 25-round packs of 12/70 Flechette; +4 Stress Resistance levels; +3 Search levels. A separate Saiga-12K with a shopping cart belongs to a trader offer rather than a second issued weapon. |
Skier: markers, the coast and the prison story
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Skier: Rigged Game | Mark the Shoreline medical containers with MS2000 markers: at the Health Resort, cottages and pier. There are three separate placements; initial equipment contains three markers. | 12,900 EXP; Skier +0.05; 150,000 roubles; HK MP5SD; three 30-round MP5 magazines; three 50-round packs of 9x19mm Luger CCI. |
Skier: Safe Corridor | Eliminate 10 Scavs in the underground storage facilities on Reserve. Hunting outside the specified area does not replace this objective. | 9,000 EXP; Skier +0.04; 35,000 roubles; two 120-round packs of 5.45x39mm BP gs and two Expeditionary fuel tanks. |
Skier: Long Road | Eliminate eight Scavs around the coast and main road on Lighthouse. The completed card has one 8/8 counter tied to that area. | 15,300 EXP; Skier +0.02; displayed 47,475 roubles. The DVL-10 Saboteur Urbana has a lock icon rather than being an issued rifle. |
Skier: Missing Cargo | Locate the crashed helicopter on Lighthouse, obtain the informant’s documents and hand them to Skier. The card has three separate location, retrieval and handover objectives. | 28,000 EXP; Skier +0.75; 1,942 euros. |
Skier: Top Secret | Locate the commander’s office at the Lighthouse radar station, obtain the Military hard drive containing flight-route records and hand it over. | 11,700 EXP; Skier +0.03; displayed 99,300 roubles; Rifle Dynamics RD-704; two AK7.62x39 FAB Defense Ultimag 30R 30-round magazines; three 20-round packs of 7.62x39mm MAI AP. |
Skier: House Arrest - Part 2 | Locate the improvised jail warden’s apartment on Streets of Tarkov, find out what happened to him, then survive and extract. Complete all three objectives. | 29,200 EXP; Skier +0.03; displayed 135,033 roubles; TDI KRISS Vector Gen.2 9x19. |
Jaeger and Ref: hunting, scouting and transit
Task | Objectives and conditions | Displayed rewards |
|---|---|---|
Jaeger: Stray Dogs | Locate and eliminate Knight, Big Pipe and Birdeye: three separate objectives. | 35,000 EXP; Jaeger +0.02; displayed 268,985 roubles; Mk-18 .338 LM, 2 Mk-18 10-round magazines, a 20-round pack of .338 Lapua Magnum FMJ, SICC organizational pouch. |
Jaeger: The Delicious Sausage | Scout four stores on Streets of Tarkov: Shestyorochka at Nikitskaya street, Sparja at Primorsky avenue, Sparja in Pinewood hotel and Goshan in Concordia; hand over a found-in-raid Salty Dog beef sausage. | 2,600 EXP; Jaeger +0.01; 10,000 roubles; 2 Screw nuts, 2 Bolts, Corrugated hose. |
Jaeger: Cease Fire! | Survive and extract from Streets of Tarkov through Klimov Street. The dialogue points to a signal flare for passage under the snipers’ watch. Initial equipment: 2 green RSP-30 flares. | 5,600 EXP; Jaeger +0.02; displayed 28,485 roubles; ZiD SP-81 26x75 signal pistol, 3 green 26x75mm flare cartridges. |
Jaeger: Broadcast - Part 3 | Locate the place of the bloody broadcast inside the old house on Streets of Tarkov; survive and extract. | 10,800 EXP; Jaeger +0.02; displayed 80,138 roubles. The Surv12 field surgical kit has a lock icon. |
Jaeger: Broadcast - Part 4 | Locate the cultist meeting spot on Streets of Tarkov; survive and extract. | 22,600 EXP; Jaeger +0.03; displayed 110,779 roubles; 2 Expeditionary fuel tanks. The .45 ACP RIP round has a lock icon. |
Jaeger: The Huntsman Path - Administrator | Eliminate 6 targets of any type on the Lighthouse train station territory and launch a yellow signal flare there. The dialogue asks for the signal before beginning the work. | 28,000 EXP; Jaeger +0.75; displayed 323,675 roubles. |
Jaeger: The Huntsman Path - Big Game | Locate and neutralize Kaban on Streets of Tarkov. | 10,000 EXP; Jaeger +0.25; displayed 195,195 roubles. |
Jaeger: Broadcast - Part 5 | Locate and neutralize Priest, locate the ritual spot on Chekannaya street on Streets of Tarkov and stash a Cultist knife there. The dialogue directs the Priest search outside the city; the ritual spot remains on Streets. | 24,000 EXP; Jaeger +0.03; displayed 88,950 roubles; 2 VPO-101 Vepr-Hunter 7.62x51 rifles, 2 packs of 7.62x51mm M61 with 20 rounds each. The Armasight Zeus-Pro 640 2-8x50 has a lock icon. |
Jaeger: Every Hunter Knows This | Locate suitable tripwire installation spots in the breach room on Factory and at the three-story dorms stairs on Customs. The card requires finding spots rather than planting traps. | 10,000 EXP; Jaeger +0.25; displayed 195,442 roubles. |
Jaeger: Rough Tarkov | Locate the heavily mined area at the USEC camp on Woods and the Claymore mine on Ground Zero. | 3,000 EXP; Jaeger +0.1; displayed 93,799 roubles. |
Jaeger: Dragnet | Locate and obtain the chemical container at the TerraGroup warehouse on Factory; hand it over. | 10,000 EXP; Jaeger +0.25; displayed 193,710 roubles. |
Jaeger: Claustrophobia | Eliminate 5 targets of any type in the basement tunnel network on Factory. | 10,000 EXP; Jaeger +0.25; displayed 193,462 roubles; 3 KEKTAPE duct tapes. |
Jaeger: Thirsty - Hounds | Eliminate 12 Scavs on Shoreline between 22:00 and 07:00. | 10,000 EXP; 6 packs of 12/70 RIP with 5 rounds each, 2 SOK-12 12/76 SAI-02 10-round magazines, Saiga-12K. The displayed panel has no separate reputation or cash line. |
Jaeger: Forester’s Duty | Within one raid, eliminate 5 Scavs at the Lighthouse village, use the Lighthouse → Shoreline transit and eliminate 5 Scavs at the Shoreline village. All three objectives specify one raid. | 25,600 EXP; Jaeger +0.03; 105,000 roubles; Desert Eagle L6 .50 AE, 3 Desert Eagle 7-round magazines, 30 rounds of .50 AE Hawk JSP. |
Jaeger: Work Smarter | Locate the secret exfil on Customs. Optional objective: obtain the special item for extracting through it; that line is explicitly optional. | 6,600 EXP; Jaeger +0.01; 32,000 roubles; 2 CMS surgical kits. |
Jaeger: Rite of Passage | Eliminate 10 Scavs at each of the old and new gas stations on Customs; hand over 2 found-in-raid Metal fuel tanks. | 43,000 EXP; Jaeger +0.03; 202,000 roubles; Remington Model 700 MRS 7.62x51, 3 M700 Wyatt’s Outdoor 10-round magazines, 2 packs of 7.62x51mm M80 with 20 rounds each. |
Prapor and Jaeger: reconnaissance and hunting
Task | Objectives and conditions | Displayed rewards |
|---|---|---|
Prapor: Green Corridor | Locate the cargo convoy and the ambush site on Streets of Tarkov; survive and extract. | 10,400 EXP; Prapor +0.02; displayed 65,409 roubles; SR-2M Veresk 9x21, 3 SR-2M 20-round magazines, 3 packs of 9x21mm P gzh with 30 rounds each. |
Prapor: Possessor | Find the helicopter logbook on Factory and hand over the intelligence. | 10,000 EXP; Prapor +0.25; displayed 193,462 roubles. |
Prapor: Forge a Friendship | Retrieve Prapor’s cargo on Shoreline and hand it over. | 18,800 EXP; Prapor +0.02; displayed 114,950 roubles; AK-12, 3 AK-74 6L26 45-round magazines, 2 packs of 5.45x39mm BP gs with 120 rounds each. |
Prapor: A Stick in the Wheel | Eliminate 30 targets of any type on any map. | 21,500 EXP; Prapor +0.03; displayed 135,520 roubles; AS VAL, 3 VSS/VAL 6L25 Plum 20-round magazines, 4 packs of 9x39mm PAB-9 gs with 20 rounds each. |
Jaeger: The Tarkov Shooter - Part 8 | Eliminate 3 PMCs with headshots using a bolt-action rifle without dying. | 30,000 EXP; Jaeger +0.01; displayed 400,000 roubles; Military power filter and Mosin Sniper. Locks: Mosin ProMag Archangel OPFOR PRS stock, Mosin ProMag Archangel OPFOR 10-round magazine, Vortex Razor HD Gen.2 1-6x24 scope. Bolt-action Rifles +3 levels. |
Jaeger: Shady Business | Find 3 Secure Flash drives in raid and hand them over. | 11,400 EXP; Jaeger +0.02; displayed 50,000 roubles; SSD drive. |
Jaeger: The Huntsman Path - Sadist | Eliminate Sanitar on Shoreline. | 16,300 EXP; Jaeger +0.02; displayed 121,267 roubles; 4 packs of 12/70 AP-20 with 25 rounds each, 2 Surv12 field surgical kits. The Trijicon REAP-IR is issued as an item. Failure penalty: Jaeger −0.1. |
Jaeger: Pest Control | Eliminate 10 Scavs around the main barracks on Reserve. | 28,000 EXP; Jaeger +0.75; displayed 323,675 roubles. |
Jaeger: The Hermit | Locate Jaeger’s friend’s hideout on Lighthouse, find the letter for Jaeger and hand it over. | 28,000 EXP; Jaeger +0.75; displayed 323,675 roubles. |
Jaeger: The Huntsman Path - Outcasts | Eliminate 10 Rogues on Lighthouse. | 28,000 EXP; Jaeger +0.75; displayed 323,675 roubles; 2 Shustrilo sealing foam. |
Prapor: combat and reconnaissance
Task | Objectives and preparation | Displayed rewards |
|---|---|---|
Prapor: Capturing Outposts | Eliminate 8 PMCs at each of three bases: the Scav base on Customs, the Scav base on Woods and the Health Resort on Shoreline. These are three 8/8 counters; this card’s resort objective is not replaced by an older pier route. | 69,999 EXP; RFARMY armband, USEC armband, Rys-T helmet (Black), 2 Rys-T face shields, 6B43 Zabralo-Sh (Digital Flora). Separate lock: 9x39mm SP-6. |
Prapor: Intimidator | Eliminate 40 Scavs with headshots. The 40/40 counter applies to that enemy type and method of elimination. | 65,000 EXP; Prapor +1.5; displayed 468,999 roubles; 5 packs of 7.62x39mm BP gzh with 20 rounds each; Recoil Control +2 levels, Submachine Guns +4 levels. The 7.62x39mm BP gzh round itself has a separate tools icon. |
Prapor: Escort | Eliminate 2 PMCs each on daytime Factory, Customs, Shoreline, Reserve, Woods, Interchange, The Lab and Ground Zero: eight separate 2/2 counters. The dialogue asks for at most a couple of runs; exact unseen reset rules are not assigned from this card. | 65,000 EXP; Prapor +1.5; displayed 470,800 roubles; SR-2M Veresk 9x21 FSB, Rys-T face shield and Rys-T helmet (Black). Separately: SR-2M FSB with a shop icon, Rys-T helmet (Black) with tools. Rocket Launchers, Underbarrel Launchers and Mag Drills: +4 levels each. |
Prapor: Easy Job - Part 2 | Eliminate 20 targets of any type around the helicopter at Lighthouse’s water treatment plant. Check the helicopter area and 20/20 counter rather than merely being on the map. | 18,000 EXP; Prapor +0.02; displayed 181,040 roubles. Separate locks: AK 7.62x39 Molot Arms 75-round drum magazine and Dirty ceiling. |
Prapor: Our Own Land | Eliminate 20 USEC PMCs across Lighthouse and hand over 20 found-in-raid USEC dogtags. The combat counter and dogtag handover are separate 20/20 objectives; another faction’s tags do not replace them. | 22,000 EXP; Prapor +0.02; displayed 354,450 roubles; 3 TOZ KS-23M 23x75mm shotguns. The 23x75mm Zvezda flashbang round has a separate lock icon. |
Prapor: Reconnaissance | Investigate the roof of any water treatment plant facility on Lighthouse, then survive and extract. This version has two objectives without requiring three separate rooftops. | 28,000 EXP; Prapor +0.75; displayed 323,675 roubles; Military power filter. The Tokarev AVT-40 7.62x54R has a separate shop icon. |
Prapor: You've Got Mail | Find the sealed letter on Streets of Tarkov and hand it over. These are two separate objectives: retrieval does not replace delivery. | 10,000 EXP; Prapor +0.25; displayed 193,957 roubles. |
Prapor: Glory to CPSU | On Streets of Tarkov, locate Prapor’s friend’s workplace, find information on his whereabouts and hand it over. Finding the friend’s apartment is separately optional: three mandatory objectives and one optional search. | 10,000 EXP; Prapor +0.25; displayed 195,442 roubles. |
Prapor: Best Job in the World | Eliminate 30 targets of any type using AK-74-series weapons on Reserve or Lighthouse. Meet the weapon-family requirement and one of the two map conditions together. | 65,000 EXP; Prapor +1.5; displayed 472,600 roubles; BEAR armband, ASh-12 12.7x55, 10 packs of PS12B with 10 rounds each; Mag Drills +4 levels. Another ASh-12 line has a shop icon. |
Prapor: Kings of the Rooftops | Eliminate 8 Sniper Scavs on rooftops on Streets of Tarkov. Do not substitute ordinary Scavs or enemies at street level. | 10,000 EXP; Prapor +0.25; displayed 194,700 roubles; Toolset and SV-98 7.62x54R. Another SV-98 line has a shop icon and is separate from the rifle handed out. |
Therapist, Fence and Lightkeeper: historical tasks
Task | Objectives and conditions | Displayed rewards |
|---|---|---|
Therapist: The Tarkov Butcher | On Ground Zero, locate and obtain the chemical container, then stash it by the police station on Streets of Tarkov. Retrieval and stashing are separate objectives on different maps. | 10,000 EXP; Therapist +0.25; displayed 194,947 roubles; 2 Surv12 field surgical kits. |
Therapist: This Tape Sucks | In The Labyrinth, locate the room where torture took place, obtain the evidence of torture and hand over the collected evidence. The card separates locating the room, retrieving the evidence and handing it over. | 28,000 EXP; displayed 323,262 roubles; 2 each of SJ12 TGLabs, Meldonin and 3-(b-TG); a Taurus poster. |
Fence: Establish Contact | Reach 5.0 standing with Fence. The card has one objective for this trader’s standing; do not replace it with another NPC’s loyalty level. | 8,800 EXP; Fence +0.02; displayed 712 euros. |
Fence: Friend Among Strangers | Eliminate 7 PMC operatives without killing Scavs. The card shows one 7/7 counter with the explicit no-Scav-kill condition; it does not state a single-raid requirement. | 25,600 EXP; Fence +0.04; displayed 1,426 euros; 2 Military flash drives. |
Fence: Immunity | Extract from the location with the “Unknown toxin” status effect. The card has one objective, so retain the required effect until extraction; it does not prescribe a particular way to become poisoned. | 28,000 EXP; Fence +0.02; displayed 1,408 euros; 5 xTG-12 antidote injectors. |
Lightkeeper: Keeper’s Word | Stash a Cultist knife in the first, second and third special places inside The Labyrinth. All three placements are separate objectives; one location does not replace the others. | 56,800 EXP; Lightkeeper +0.03; displayed 5,145 dollars; a Virtex programmable processor; a S I C C pouch; a Sacred Amulet. |
Therapist: Private Clinic | Find an Ophthalmoscope and an LEDX Skin Transilluminator in raids and hand over both items. The card separates each device’s retrieval and handover: four objectives. | 30,600 EXP; Therapist +0.05; displayed 130,000 roubles; a Health Resort east wing room 306 key; a T H I C C item case. |
Therapist: Pets Won’t Need It - Part 1 | On Streets of Tarkov, locate and scout the vet clinic and the x-ray technician’s room, then survive and extract from the location. These are three separate objectives. | 8,100 EXP; Therapist +0.01; displayed 45,365 roubles; 4 Adrenaline injectors; 2 Bloodsets; 2 bottles of NaCl. |
Therapist: Pets Won’t Need It - Part 2 | On Streets of Tarkov, locate the first and second pharmacies on Primorsky Ave and the third pharmacy at Cardinal apartment complex, then survive and extract. Each pharmacy has its own objective. | 9,000 EXP; Therapist +0.02; displayed 64,817 roubles; 4 Disposable syringes; 4 Piles of meds; 2 Morphine injectors; 2 L1 injectors. |
Therapist: Ambulances Again / captured Paramedic | In the captured Paramedic card, locate and obtain the ambulance paramedic’s smartphone on Streets of Tarkov, extract through Primorsky Ave Taxi V-Ex and hand over the smartphone. The three objectives retain the named-exit requirement. | 10,000 EXP; Therapist +0.25; displayed 195,690 roubles. |
Therapist: Shipment Tracking | On Customs, locate and obtain the TerraGroup shipment lists and hand over the found information. The two separate objectives require both retrieving and delivering the documents. | 3,000 EXP; Therapist +0.1; displayed 93,799 roubles; 2 Piles of meds. |
Therapist: Closer to the People | On Customs, locate and obtain the delivery crew’s shipment notes and hand over the found information. After retrieval, check the separate handover objective. | 10,300 EXP; Therapist +0.02; displayed 12,014 roubles; 2 Portable defibrillators. |
Therapist: Abandoned Cargo | On Customs, mark any of the special TerraGroup cargo boxes with an MS2000 Marker. Seven separate optional objectives locate the first through seventh boxes; they do not turn the main objective into a requirement to mark all seven. An MS2000 is shown as initial equipment. | 3,000 EXP; Therapist +0.1; displayed 93,799 roubles. |
Therapist: All Is Revealed | On Factory, take a chemical sample from the damaged tank container and hand over the collected sample. Collection and delivery are two separate objectives. | 17,200 EXP; Therapist +0.02; displayed 73,489 roubles; a briefcase. |
Therapist: Thirsty - Echo | On Shoreline, locate any information about Thirsty, obtain the information in his hideout and hand over the found information. The card has three separate objectives, so scouting the location alone does not complete the handover. | 11,200 EXP; Therapist +0.03; displayed 195,175 roubles; 4 Aquamari; 2 M.U.L.E. injectors. |
Therapist: Beneath The Streets | In one raid, use the transit from Streets of Tarkov to The Lab, scout the server room, hazard dome and control room in The Lab, and locate the passage back to Streets of Tarkov. Locating the passage to The Lab on Streets is a separate optional objective in that same raid. A Labs access keycard is shown as initial equipment. | 46,700 EXP; Therapist +0.03; displayed 188,925 roubles; a Medicine case. |
Mechanic and Ragman: additional tasks
Task | Objectives and preparation | Displayed rewards |
|---|---|---|
Mechanic: Farming - Part 2 | Find in raids and hand over 2 Power cords, 4 T-Shaped plugs and 2 Printed circuit boards. Six entries separate retrieval and handover for each group; preserve Found in Raid status until delivery. | 5,500 EXP; Mechanic +0.02; 15,000 roubles; an ASh-12 12.7x55 and a NIXXOR lens. |
Ragman: Antique Enthusiast | In the captured Antique Enthusiast card, hand over found-in-raid items: 3 Antique teapots, 3 Antique vases, 2 Axel parrot figurines, 2 Raven figurines and 5 Gold skull rings. Five separate counters require 3/3, 3/3, 2/2, 2/2 and 5/5. | 65,000 EXP; Ragman +1.5; 472,000 roubles; Bricks and White ceiling hideout decorations; +4 Charisma levels. The Granit Br4 ballistic plate has a shopping-cart icon rather than being an issued plate. |
Mechanic: supplies, signals and modifications
Task | Objectives and preparation | Displayed rewards |
|---|---|---|
Mechanic: Surplus Goods | On Reserve, obtain the MBT Integrated Navigation System and hand it over: two separate objectives. Look for the named system and then check the found item’s handover. | 7,500 EXP; Mechanic +0.02; displayed 46,660 roubles; 2 UV Lamps and 2 ES Lamps. |
Mechanic: Signal - Part 3 | On Shoreline, plant the first, second and third Signal Jammers at the specified locations: three separate placements. Initial equipment shows 3 jammers; the separate locked entry is not a fourth supplied item. | 8,500 EXP; Mechanic +0.02; 30,000 roubles; a Benelli M3 Super 90 12ga and 2 packs of 12/70 8.5mm Magnum containing 25 rounds each. |
Mechanic: Signal - Part 4 | Reach Attention skill level 8. The completed card shows 8/8; another skill’s level does not replace this attribute. | 8,600 EXP; Mechanic +0.01; 150,000 roubles; a Vortex Razor HD Gen.2 1-6x24. |
Mechanic: Farming - Part 1 | On Factory, repair the first and second control boards using Toolsets. These are two separate repair objectives; prepare the tools and check each objective after interacting. | 6,600 EXP; Mechanic +0.02; 25,000 roubles; 2 Light bulbs and 2 Radiator helixes. |
Mechanic: Bad Habit | Find in raids and hand over 5 Marlboro, 5 Strike and 5 Wilston cigarettes. Each type has separate retrieval and handover objectives: 15 packs across 6 entries. Preserve the required status until delivery. | 6,700 EXP; Mechanic +0.02; 300 euros; a Glock 18C 9x19 and 6 packs of 9x19mm Green Tracer containing 50 rounds each. OLOLO Multivitamins have a lock icon rather than being handed out. |
Mechanic: Farming - Part 4 | Find in raids and hand over 3 Graphics cards and 15 CPU fans. Each type has its own retrieval and handover counter: four objectives. Retain suitable finds until their handover is complete. | 8,000 EXP; Mechanic +0.02; a Glock 17 9x19 Viper; a Pistol case; +3 Attention levels; 2 Physical Bitcoins (0.2 BTC) and 4 Tetriz portable game consoles. |
Mechanic: Psycho Sniper | Reach Bolt-action Rifles skill level 10 and eliminate 5 PMCs with a bolt-action rifle without dying. These are separate 10/10 and 5/5 counters; do not replace the no-death condition with an unsupported single-raid requirement. | 26,700 EXP; Mechanic +0.03; 174,975 roubles; +3 Bolt-action Rifles levels, +2 Intellect, +1 Stress Resistance and +2 Perception. The AK-104 T-SAW has a lock icon. |
Mechanic: A Shooter Born in Heaven | In the captured edition, score 5 PMC bolt-action rifle headshot kills in each map pair: Customs or Lighthouse; Streets or Shoreline; Interchange or Ground Zero; Woods or Reserve. Four 5/5 counters mean 20 eliminations, rather than 5 on each of eight maps. | 65,000 EXP; Mechanic +1.5; +4 Intellect levels; +4 Bolt-action Rifles; a Weapon case; 470,200 roubles. The T H I C C Weapon case has a shopping-cart icon for an offer, rather than being a second issued case. |
Mechanic: Fertilizers | Find 5 Wires and 5 Capacitors in raids, then hand over both sets of 5. Four separate objectives distinguish retrieval from delivery; similar electronics do not replace the named items. | 17,200 EXP; Mechanic +0.01; 40,000 roubles; 2 Physical Bitcoins (0.2 BTC). The HK USP .45 Match has a lock icon. |
Mechanic: Import | Find a UHF RFID Reader and a VPX Flash Storage Module in raids, then hand over each. Four objectives separate two retrievals from two handovers; preserve both found devices for their corresponding objectives. | 29,000 EXP; Mechanic +0.03; Jaeger -0.01; 85,000 roubles; a Trijicon REAP-IR, an Iridium military thermal vision module and 2 Physical Bitcoins (0.2 BTC). The 4.6x30mm FMJ SX entry has a lock icon. |
Mechanic: reconnaissance, items and communications
Task | Objectives and preparation | Displayed rewards |
|---|---|---|
Mechanic: The Chemistry Closet | Locate Sanitar’s office in the Health Resort and survive extraction. These are two Shoreline objectives: visiting the office does not replace leaving successfully. | 13,400 EXP; Mechanic +0.05; 1,000 euros; 2 Hybrid 46 suppressors and a Graphics card. The T H I C C Weapon case has a lock icon rather than being handed out. |
Mechanic: Calibration | Eliminate 20 PMCs from at least 100 m away. The completed card shows 20/20; meet the distance and enemy-type conditions together. | 65,000 EXP; Mechanic +1.5; 474,400 roubles; one 120-round pack of 5.45x39mm 7N40; a Kiba Arms armband; +4 Weapon Maintenance levels and +2 Intellect. The separate 7N40 entry has a shopping-cart icon, not extra issued ammunition. |
Mechanic: The Courier | In the captured edition, stash the supplied Trijicon REAP-IR behind the dumpsters at the new gas station on Customs. Initial equipment contains one scope; there is one objective rather than four deliveries from a different task variant. | 3,000 EXP; Mechanic +0.1; 93,799 roubles; 2 Wires. The Ammunition case has a shopping-cart icon for an offer, rather than being an issued case. |
Mechanic: Corporate Secrets | On Lighthouse, obtain the data at the water treatment plant and hand it over, then obtain the data at the pumping station and hand it over. There are four separate objectives: retain both sets of data for their corresponding deliveries. | 28,000 EXP; Mechanic +0.75; displayed 325,325 roubles. |
Mechanic: Energy Crisis | On Lighthouse, locate and mark four specified fuel vehicles with MS2000 markers. The card has four separate completed entries: an initial target plus the first, second and third vehicles. Prepare markers for all four placements. | 28,000 EXP; Mechanic +0.75; displayed 326,150 roubles. |
Mechanic: Broadcast - Part 1 | Locate the hidden studio on Lighthouse and plant a Signal Jammer inside. There are separate objectives for finding the room and installing the jammer; check both after interacting. | 10,000 EXP and an Ammunition case. The illustrated card has no separate cash or reputation entry; neither has been added to its payout. |
Mechanic: Broadcast - Part 2 | Locate the bloody broadcast site inside the grocery store on Streets of Tarkov, then survive extraction. Two entries separate finding the site from leaving successfully. | 10,000 EXP; 195,937 roubles; a Steyr AUG A1 5.56x45; 2 Steyr AUG 30-round magazines; one 100-round pack of 5.56x45mm M855A1. |
Mechanic: Surveillance | Obtain vehicle-movement data at the Concordia residential complex parking lot on Streets of Tarkov and hand over the information. These are two objectives; the retrieved data is needed for the separate handover. | 10,000 EXP; Mechanic +0.25; displayed 194,700 roubles. |
Mechanic: Watching You | On Streets of Tarkov, locate the surveillance spot, obtain the observation results and hand over the data. The card has three objectives; visiting the spot alone is insufficient. The briefing suggests looking for cameras and bugs around the hotel. | 10,000 EXP; Mechanic +0.25; displayed 194,700 roubles. |
Mechanic: Network Provider - Part 1 | Hand over 4 found-in-raid Electronic components, 4 COFDM military wireless signal transmitters, 4 Gas analyzers and 4 Broken GPhone smartphones. Four counters each show 4/4; preserve the exact item types and Found in Raid status until delivery. | 18,600 EXP. The displayed reward strip has no other entries. |
Mechanic: equipment and later assignments
Task | Objectives and preparation | Displayed rewards |
|---|---|---|
Mechanic: Back Door | On Reserve, locate the secret underground bunker exit and extract through it. Locating the switch that activates the exit is a separate optional objective; merely visiting the bunker does not replace the two main entries. | 28,000 EXP; Mechanic +0.75; 322,850 roubles. |
Mechanic: Farming | In the captured Farming card on Customs, locate the customs warehouse, retrieve the box of graphics cards and hand it over: three separate objectives. This is a quest box rather than a delivery of individual Graphics cards. | 3,000 EXP; Mechanic +0.1; 80,000 roubles; 2 Wires. The two PP-19-01 Vityaz 9x19 Zenit entries have shopping-cart icons rather than awarding two weapons. |
Mechanic: Network Provider - Part 2 | On Lighthouse, plant four Radio repeaters: inside the Mi-8 fuselage at the water treatment plant; inside the abandoned USEC chalet; on high ground overlooking the peninsula; and on the roof of the sunken building by the shore. All four placements are separate. Four repeaters are supplied; the adjacent tools-marked entry does not mean a fifth item. | 19,100 EXP. |
Mechanic: Assessment - Part 1 | In the captured edition, eliminate 15 PMCs near the Lighthouse peninsula. The 15/15 counter is tied to that area; do not assume kills elsewhere on the map qualify. | 23,500 EXP; Mechanic +0.01. |
Mechanic: Assessment - Part 2 | On Woods, locate and mark the first, second, third and fourth bunkers with MS2000 markers. Four entries require four separate placements rather than repeatedly marking one site. | 24,200 EXP; Mechanic +0.01. |
Mechanic: Assessment - Part 3 | Eliminate 7 Raiders in The Lab and hand over found-in-raid combat stimulant injectors: 15 SJ1 TGLabs, 5 SJ6 TGLabs and 1 SJ9 TGLabs. There are four separate objectives; the enemies and all three injector types must match their entries. | 24,800 EXP; Mechanic +0.01. |
Mechanic: Key to the Tower | Hand over found-in-raid materials: 2 Pieces of plexiglass, 1 Insulating tape, 2 Military circuit boards, 1 Military COFDM wireless signal transmitter and 1 Working LCD. Obtain the Radio transmitter body on Lighthouse and hand it over. Seven entries separate the five material groups, retrieving the body and delivering it. | 30,500 EXP; Mechanic +0.01. |
Mechanic: Knock-Knock | Check that the radio transmitter works near the Lighthouse peninsula, then survive and extract. A Digital secure DSP radio transmitter is supplied; testing it and leaving successfully are two separate objectives. | 31,300 EXP; Mechanic +0.01; Lightkeeper +0.01. |
Mechanic: Getting Acquainted | In the illustrated Getting Acquainted edition, obtain the V3 Flash drive on Lighthouse, reflash the Radio transmitter, hand over the drive and visit the lighthouse building. There are four objectives. The briefing says to carry the transmitter on approach and wait for its audible confirmation before entering. This is the specific captured edition, rather than a mixture with the separate To the Light - Getting Acquainted card. | 32,000 EXP; Mechanic +0.01. A separate failure penalty is shown: Mechanic -0.1. The DSP radio transmitter entry under initial equipment has a tools icon. |
Ragman: tasks, items and skills
Task | Objectives and preparation | Displayed rewards |
|---|---|---|
Ragman: Fuel Crisis | In the captured Fuel Crisis edition on Interchange, mark any fuel tank near the power station and any fuel tank in the northern part of the map with MS2000 markers. These are two separate placements; initial equipment supplies 2 markers. | 3,000 EXP; Ragman +0.1; 94,040 roubles. |
Ragman: A Big Loss | In the captured A Big Loss card on Interchange, obtain the OLI cargo shipment documents and hand over the documents: two separate objectives. Retain the retrieved quest papers for delivery. | 3,000 EXP; Ragman +0.1; 94,040 roubles. |
Ragman: Charisma Brings Success | Reach Charisma skill level 10. The 10/10 counter applies specifically to that skill. | 15,600 EXP; Ragman +0.03; 63,299 roubles; an Ars Arma A18 Skanda (MultiCam). The FORT Redut-M entry has a lock icon. |
Ragman: Audit | On Streets of Tarkov, obtain the financial records and hand over the journal. Two objectives separate retrieval and delivery. | 8,700 EXP; Ragman +0.02; 200,000 roubles. The 6B13 (Flora) has a lock icon rather than being issued armor. |
Ragman: Ballet Lover | Locate the balletmeister’s apartment on Streets of Tarkov, then survive and extract. Visiting the apartment and leaving successfully are separate objectives. | 10,700 EXP; Ragman +0.02; 66,000 roubles; an Eagle Industries MMAC (Ranger Green). The 6B5-15 Zh-86 Uley (Flora) has a lock icon. |
Ragman: Audiophile | On Streets of Tarkov, locate the musicians’ gathering spot, locate and obtain the engraved guitar pick, then hand over the pick. There are three objectives; discovering the spot does not replace retrieving the item. | 28,000 EXP; Ragman +0.75; 323,262 roubles. |
Ragman: Dandies | On Streets of Tarkov, eliminate 30 targets of any type while wearing both a Bomber beanie and RayBench Hipster Reserve sunglasses. Then stash the beanie and the sunglasses inside the barber shop: two separate placements and one combat objective. | 33,000 EXP; Ragman +0.03; 413,525 roubles; a FORT Redut-M. The Bricks entry has a lock icon. |
Ragman: The Invisible Hand | Eliminate 15 targets of any type using a backpack with a container size of at least 20 slots. The condition applies to the target’s backpack; the card has no map restriction. | 12,800 EXP; Ragman +0.02; 86,000 roubles; a Gold skull ring. |
Ragman: Circulate | Sell Ragman a total of 250 backpacks or tactical rigs of any type. The card has one shared 250/250 counter; a different quest handover does not replace selling the items. | 32,000 EXP; Ragman +0.01; 309,936 roubles; 2 Bottles of Fierce Hatchling moonshine. |
Ragman: Special Offer | Find in raids and hand over one of each: Sanitar’s bag; Crye Precision AVS plate carrier (Tagilla Edition); LBT-1961A Load Bearing Chest Rig (Goons Edition); Mystery Ranch NICE COMM 3 BVS frame system (Coyote); and Crye Precision CPC plate carrier (Goons Edition). Five retrieval-and-delivery pairs form ten separate entries. | 85,500 EXP; Ragman +0.03; 384,579 roubles; 2 Walker’s XCEL 500BT digital headsets and 2 Diamond Age Bastion helmets (Black). |
Ragman: Combat Proven | Eliminate 5 bosses of any type except The Goons and Partisan while using any Goons Edition tactical rig. Initial equipment includes an LBT-1961A Load Bearing Chest Rig (Goons Edition); satisfy both exclusions and the equipment condition. | 92,000 EXP; Ragman +0.03; 399,160 roubles; 3 NPP KIASS Bagariy plate carriers (EMR). The Laminate entry has a lock icon. |
Ragman: Old Patterns | Hand over 15 Physical Bitcoins. The sole objective has no Found in Raid condition; do not add one by analogy with other tasks. | Ragman +0.01 and +2 pocket slots. The displayed reward strip has no EXP or cash entry. |
Ragman: Know Your Place! | Within one raid, eliminate 5 targets of any type on Streets of Tarkov, use the transit from there to Interchange and eliminate 5 targets of any type on Interchange. Three entries separately require both 5/5 combat counters and the transit; do not split the chain into independent raids. | 28,000 EXP; Ragman +0.75; 323,262 roubles. |
Ragman: Sensory Analysis - Part 1 | Obtain a Bottle of Fierce Hatchling moonshine, go to Woods or Streets of Tarkov and hand the bottle over to the BTR driver. There are three separate objectives; the bottle is shown as initial equipment. | 20,300 EXP; Ragman +0.02; 137,200 roubles; 2 Safariland Liberator HP 2.0 Hearing Protection Headsets (FDE) and 2 ECLIPSE RBAV-AF plate carriers (Ranger Green). |
Ragman: Hot Zone | Stash 12 Zulu Nylon Gear M4 RSCR chest rigs at the new gas station on Customs and 12 class 4 ballistic plates on the roof of the specified repair workshop on Reserve. Two counters each require 12/12. Initial equipment supplies only 6 rigs and 6 Monoclete level III PE ballistic plates; the supplied quantity does not replace the 12+12 objectives, and plate eligibility must meet the class 4 requirement. | 29,400 EXP; Ragman +0.03; 207,025 roubles; 3 Labrys access keycards; 2 Vulkan-5 LShZ-5 helmets (Black) and 2 Vulkan-5 helmet face shields. The separate Labrys access keycard entry has a lock icon. |
Ragman: Vacate the Premises | Eliminate 36 targets of any type inside The Labyrinth. The sole 36/36 counter is tied to that location. | 20,400 EXP; Ragman +0.03; 254,800 roubles; 3 Atomic Defense CQCM ballistic masks (Black) and a Last Breath poster. |
Historical Skier and Peacekeeper tasks
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Skier: What’s on the Flash Drive? | Find 2 Secure Flash Drives in raid and hand both over to Skier. | 3000 XP; Skier +0.1; €450; 2 packs of Screws. |
Skier: Night Sweep | Find 12 Cultist Knives in raid and hand over all 12. | 107,000 XP; $6816; 2 Shotguns levels; xTG-12 has a crafting icon rather than being an issued injector. No reputation increase is shown on the card. |
Skier: Debtor | Locate the debtor on Streets of Tarkov, then survive and extract. The dialogue places him in a rented room on the hotel’s second floor. | 26,600 XP; Skier +0.03; 294250 roubles. |
Peacekeeper: Master Key | Obtain the key to a closed-off Health Resort area and hand it over. The dialogue points to the checkpoint with a concrete bunker northwest of the Resort. | 3000 XP; Peacekeeper +0.1; $646; 3 CPU Fans; MP5 SD has a separate shopping-cart icon. |
Peacekeeper: Cargo X | Obtain information from the computer room in the Health Resort’s east wing on Shoreline and hand it over. The briefing specifies the east wing’s third floor. | 28,000 XP; Peacekeeper +0.75; $2244. |
Peacekeeper: Tracker | Complete four objectives: locate the Health Resort room holding many barrels; obtain information on the second part of the cargo; hand over the information; locate the hidden TerraGroup cargo in the Health Resort on Shoreline. The dialogue distinguishes the east wing’s first floor from the west wing’s basement. | 28,000 XP; Peacekeeper +0.75; $2233. |
Peacekeeper: Lend-Lease - Part 2 | Find 2 Virtex processors and 1 COFDM transmitter in raid and hand them over: each type has separate acquisition and handover objectives. | 21,000 XP; Peacekeeper +0.04; $2109; 2 HK 416A5 rifles; 3 100-round M995 packs; 2 60-round PMAG D-60 magazines; 2 60-round SureFire MAG5-60 magazines. |
Peacekeeper: New Paths | In one raid, scout the intersection of Mira Ave and the overpass on Ground Zero; locate the passage to Streets of Tarkov on Ground Zero; use the Ground Zero → Streets of Tarkov transit. Then survive and extract from Streets or transit to another location. Optional objective in the same raid: scout the area around the Rodina cinema on Streets. | 3000 XP; Peacekeeper +0.1; $550. |
Prapor, Jaeger and Ref: additional tasks
Task | Objectives and conditions | Displayed rewards |
|---|---|---|
Prapor: Easy Job | Locate the helicopter at the Lighthouse water treatment plant, mark it with an MS2000 and eliminate 10 targets of any type near the helicopter. The card has three objectives. | 28,000 EXP; Prapor +0.75; displayed 325,325 roubles. |
Prapor: Shipping Delay - Part 1 | Hand over the package from the depot on Woods. The briefing asks for the BTR driver’s missing cargo, but the card does not show a separate retrieval counter. | 11,000 EXP; Prapor +0.02; displayed 68,371 roubles; 3 packs of 7.62x54mm R PS gzh with 20 rounds each, 3 packs of 5.45x39mm 7N40 with 30 rounds each. |
Prapor: Half-Empty | Hand over found-in-raid items: 5 from the military electronics category and 10 from the PC components category. These are two shared category counters; the visible objectives do not list particular item models. Initial equipment: RSP-30 Special Yellow. | 14,900 EXP; Prapor +0.02; displayed 148,830 roubles; 2 Altyn helmets (Olive Drab) and 2 Altyn face shields. |
Jaeger: Hunting Trip | Eliminate Shturman on Woods from strictly more than 40 m away using an M700 with the specified scope. The card’s note names the FullField TAC30 1-4x24; an arbitrary scope does not replace it. | 15,000 EXP; Jaeger +0.02; displayed 117,400 roubles; VPX Flash Storage Module, Iridium military thermal vision module, Phased array element. The Accuracy International AXMC .338 LM has a lock icon. |
Ref: Easy Money - Part 2 [PVE ZONE] | PVE ZONE card: hand over 5 found-in-raid items from the Drinks category and 5 found-in-raid Bottles of Pevko Light beer. These are two separate 5/5 counters. | 4,200 EXP; Ref +0.03; 60 GP coins. |
Skier: Setup and the displayed card’s conditions
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Skier: Setup | Eliminate 8 PMCs on Customs using Scav weapons while wearing the gear required by the card. The visible briefing names an ushanka, a Scav Vest and a JayPC; the objective itself uses the categories specified gear and Scav weapons. This capture does not show the full expanded list of eligible models: do not assume that any similar hat, rig or rifle qualifies, and check your card’s eligible options before assembling a kit. | 10,000 XP; Skier +0.25; €1181; 3 Xenomorph Sealing Foams. |
Skier: the historical Loyalty Buyout card
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Skier: Loyalty Buyout | Hand over 1,000,000 roubles to Skier through Turn in: the displayed historical card has one payment objective with a shared 0/1000000 counter. This is handing over the specified amount, not spending it on purchases. | Skier +0.25. The results area shows reputation only; this capture does not list XP, a cash refund or items. |
Therapist: additional historical tasks
Task | Objectives and conditions | Displayed rewards |
|---|---|---|
Therapist: A Healthy Alternative | Hand over the lab journal to Therapist. The captured card has one handover objective; merely finding the journal does not complete it. | 3,000 EXP and a Lucky Scav Junk box. |
Therapist: Thirsty - Secrets | Hand over found-in-raid items: 2 Adrenaline injectors, 4 Bottles of OLOLO Multivitamins and 3 Bottles of saline solution. The card has three separate counters, 2/2, 4/4 and 3/3; retain the required status until delivery. | 13,100 EXP; Therapist +0.02; the 2A2-(b-TG) stimulant injector has a tools icon for an unlocked craft rather than an issued injector. |
Peacekeeper: the historical Mentor variant
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Peacekeeper: Mentor | Hand over 50,000 euros to Peacekeeper. The card shows one shared payment counter: this is a currency handover rather than purchases from the trader. | Sniper +300 points. This historical card expresses the reward in skill points; it must not be rewritten as three guaranteed levels. |
Jaeger and Ragman: additional historical tasks
These variants come from historical cards in a player’s 2022 post.
Task | Complete objectives and conditions | Displayed rewards |
|---|---|---|
Jaeger: Swift One | Eliminate 20 PMCs on Woods without using any armor or helmets. | 107,000 EXP; +1 Stress Resistance level and +1 Endurance level; a “Train Hard” armband; 20 rounds of .338 Lapua Magnum AP and 60 rounds of 7.62x39mm MAI AP. |
Ragman: Long Line | Eliminate 30 PMCs inside the ULTRA shopping mall on Interchange. Eliminations outside the mall do not meet the displayed location requirement. | 84,000 EXP; a 6Sh118 raid backpack; a Rys-T helmet. The Ars Arma CPC MOD.2 plate carrier has a lock icon indicating an unlock rather than an issued rig; the entry does not display a loyalty level. |
Ragman: Booze | The historical card has six objectives: find in raids 10 Bottles of Tarkovskaya vodka, 10 Bottles of Dan Jackiel whiskey and 3 Purified water canisters, then hand over each of these three sets in the same quantities. Retrieval and delivery count separately. This edition shows only these three item types; a beer objective from another edition is not added to this profile. | 107,000 EXP; +1 Attention level; +0.5 Crafting level; 3 Paracords; 10 Plexiglass. |
Additional tasks in the historical reference
This section presents historical task editions from the community Wiki, supplementing the game cards shown above. Objectives, rewards and conditions belong to the stated edition: removed tasks should not be treated as currently available.
Prapor: Perfect Mediator
Objectives: Reach LL4 with Ragman, Skier, Mechanic, Peacekeeper, Prapor, Therapist and Jaeger.
Conditions and edition: Start: level 35; after Shaking Up the Teller.
Rewards: 20,900 EXP; Prapor +0.02; 55,000 RUB (IC1: 57,750; IC2: 63,250); T H I C C Weapon case ×1; SR-3M 9x39 purchase at Prapor LL4.
Prapor: Polikhim Hobo
Objectives: Eliminate 25 Scavs on Customs.
Conditions and edition: After accepting Chemical 1. The 2-hour limit in Trivia is historical, not a current timer.
Rewards: 5900 EXP; Prapor +0.02; Jaeger +0.01; 50,000 RUB (IC1: 52,500; IC2: 57,500); F-1 ×3, RGD-5 ×3, Zarya ×1.
Prapor: No Offence
Objectives: Obtain 10 M67 grenades and hand over 10 to Prapor.
Conditions and edition: Branch following Chemical 4 or Out of Curiosity; wiki item table does not require FIR.
Rewards: Prapor +0.25.
Prapor: Gendarmerie - Mall Cop
Objectives: Eliminate 15 targets of any type with pistols at the Stylobate building on Streets.
Conditions and edition: After Punisher 6.
Rewards: 7100 EXP; Prapor +0.02; 120,000 RUB (IC1: 126,000; IC2: 138,000); SR-2M ×1; SR-2M 30-round magazines ×4; 9x21 PS gzh: 5 packs ×30; SR-1MP Tactical 2 barter at Prapor LL4.
Prapor: Gendarmerie - Tickets, Please
Objectives: Eliminate 25 targets of any type with SMGs at Rodina cinema on Streets.
Conditions and edition: After Mall Cop.
Rewards: 7500 EXP; Prapor +0.03; 150,000 RUB (IC1: 157,500; IC2: 172,500); AK-103 ×2; AK-103 30-round magazines ×4; 7.62x39 PP gzh: 9 packs ×20; SR-2M FSB barter at Prapor LL4.
Prapor: Gendarmerie - District Patrol
Objectives: Eliminate 30 targets of any type at Cardinal on Streets with Assault Rifles or Assault Carbines.
Conditions and edition: After Tickets, Please.
Rewards: 8300 EXP; Prapor +0.04; 185,000 RUB (IC1: 194,250; IC2: 212,750); Tarkovskaya vodka ×16; BNTI Zhuk EMR ×1; AK-12 barter at Prapor LL4; 5.45 BP gs craft at Workbench 3.
Prapor: The Good Times - Part 1
Objectives: Eliminate 10 PMCs on Factory using M4A1 or M16A1/M16A2, wearing 6B43 Zabralo-Sh EMR armor and Kiver-M helmet.
Conditions and edition: EOD; level 27; after Shooting Cans. Starting equipment: M4A1 ×1, Kiver-M ×1, 6B43 ×1; wiki permits weapon modifications and additional gear.
Rewards: 76,000 EXP; Prapor +0.03; 256,000 RUB (IC1: 268,800; IC2: 294,400); M1A 2k18 NY ×1; M1A 20-round magazines ×2; M62 Tracer: 3 packs ×20.
Prapor: The Good Times - Part 2
Objectives: Eliminate 10 targets of any type with the golden TT-33.
Conditions and edition: EOD; after Airmail. Starting item: golden TT-33 ×1.
Rewards: 62,400 EXP; Prapor +0.03; 226,000 RUB (IC1: 237,300; IC2: 259,900); Ammunition case ×2.
Prapor: Viewer
Objectives: Install one WI-FI Camera each on the Woods mountain ledge, at the Shoreline pier tower and in the Factory office corridor.
Conditions and edition: EOD; 3 cameras needed. Factory: top of the office stairs on the Gate 3 side, wall by a broken chair; wiki reports this objective cannot be completed at night.
Rewards: 74,000 EXP; Prapor +0.02; 172,000 RUB (IC1: 180,600; IC2: 197,800); Pevko Light ×5; Tarkovskaya vodka ×5.
Prapor: Hell on Earth - Part 1
Objectives: Hand Prapor an MP-43-1C fitted with the short 510 mm barrel.
Conditions and edition: EOD; after accepting Good Times 1. Wiki lists both base shotgun and barrel at Jaeger LL1. No additional durability threshold is specified in the description.
Rewards: 2300 EXP; Prapor +0.01; 35,700 RUB (IC1: 37,485; IC2: 41,055); Kora-Kulon EMR ×2.
Prapor: Hell on Earth - Part 2
Objectives: Eliminate 3 Cultists with an MP-43-1C double-barrel shotgun or MP-43 sawed-off, in any configuration.
Conditions and edition: EOD; after Hell on Earth 1. Starting MP-43-1C ×1.
Rewards: 16,000 EXP; Prapor +0.03; 324,000 RUB (IC1: 340,200; IC2: 372,600); VOG-25 Khattabka ×3; RGN ×3; RGO ×3.
Therapist: An Apple a Day Keeps the Doctor Away
Objectives: Hand over 400,000 roubles to Therapist. This is a quest payment; spending the same amount on purchases does not replace it.
Conditions and edition: The prerequisite link specifies accepting Health Care Privacy - Part 4. This edition provides +2 Health; rewards from other editions are not added to it.
Rewards: Two Health levels. The selected wiki edition lists no separate XP, cash or item payout.
Therapist: Colleagues - Part 3
Objectives: Do not kill Sanitar. Find in raids and hand over 10 TerraGroup Labs access keycards, one AHF1-M and one 3-(b-TG). Seven entries cover the kill prohibition and separate retrieval and delivery of all three item types.
Conditions and edition: Listed prerequisites are Colleagues - Part 2, Rigged Game and Chemistry Closet; accepting The Huntsman Path - Sadist is separately required. Completing Sadist closes this option.
Rewards: 27,500 EXP; Therapist +0.04; Fence +0.25; 150,000 roubles. The page also lists 157,500 with Intelligence Center 1 and 172,500 with level 2. Items: a Black keycard, a Medicine case, three each of L1 and Meldonin, five Obdolbos 2 and four Grizzly kits.
Therapist: Trust Regain
Objectives: Obtain and hand over one each of the Dorm room 303, ZB-014, Military checkpoint and Gas station storage room keys. Each key has separate acquisition and delivery entries: eight objectives altogether.
Conditions and edition: The prerequisite links name Chemical - Part 4 or Big Customer. The item table does not require Found in Raid status for these keys. Do not confuse the gas station’s storage-room key with its office key.
Rewards: Therapist +0.25. The selected reward section lists nothing else.
Therapist: Quality Standard
Objectives: On The Lab, obtain the special LEDX Skin Transilluminator (US Version), then deliver it to Therapist. A regular LEDX does not replace this unique quest item.
Conditions and edition: The page specifies Edge of Darkness and The Good Times - Part 1 as the preceding task. Initial equipment is one Labs access keycard. Its guide places the LEDX on a blue barrel in the orange dome, O11, on level one; the active-quest item enters quest inventory and is lost if extraction fails.
Rewards: 42,000 EXP; Therapist +0.02; 164,000 roubles; five each of Propital and eTG-change. The wiki separately gives 172,000 with Intelligence Center 1 and 188,600 with level 2; the level-1 value follows the Wiki page and needs checking against the active card before handover.
Mechanic: Insider
Objectives: Reach Prapor loyalty 3. The retrieved wiki edition lists player level 12 and Gunsmith 3 as a predecessor.
Rewards: 6,700 EXP; Mechanic +0.02; €800 (€840/920 with Intelligence Center 1/2); 2 SilencerCo Osprey 9 9x19 suppressors.
Mechanic: Make Amends - Buyout
Objectives: After the first DSPT decoding, give Mechanic 1,000,000 roubles. The wiki does not require Found in Raid currency.
Rewards: Lightkeeper +0.01.
Mechanic: Make Amends - Equipment
Objectives: After Buyout, deliver 4 functional found-in-raid SVDS 7.62x54R rifles. This is a rifle handover, not a kill objective.
Rewards: Lightkeeper +0.01.
Mechanic: Make Amends
Objectives: On Lighthouse, retrieve Secure Flash drive V3, reflash the radio transmitter, give the drive to Mechanic and visit the lighthouse building. The drive spawns while the task is active and is lost on a failed extraction. Killing Zryachiy fails the task. Some spawn locations need no key.
Rewards: Mechanic +0.01; failure costs Mechanic 0.02. An additional Lightkeeper +0.01 reward is not listed in this edition.
Ragman: Only Business
Objectives: Reach Ragman loyalty 2. The wiki lists level 15 to start. Consult the trader screen for loyalty requirements; no unverified turnover threshold is added here.
Rewards: 6,700 EXP; Ragman +0.02; 10,000 roubles (10,500/11,500 with Intelligence Center 1/2); a BlackHawk! Commando chest harness (Desert Tan).
Ragman: Make ULTRA Great Again
Objectives: Eliminate 25 Scavs on Interchange. The wiki adds no single-raid requirement, so the counter can be completed progressively. Predecessor: Only Business.
Rewards: 9,800 EXP; Ragman +0.02; Jaeger +0.01; 25,000 roubles (26,250/28,750 with Intelligence Center 1/2); 3 WARTECH TV-109 + TV-106 (A-TACS FG) rigs.
Ragman: No Fuss Needed
Objectives: Reach Therapist loyalty 3. Predecessor: The Key to Success. This checks another trader’s loyalty rather than Ragman’s.
Rewards: 15,800 EXP; Ragman +0.03; 32,000 roubles (33,600/36,800 with Intelligence Center 1/2); an Altyn (Olive Drab). The black ULACH unlock is not listed in this edition.
Ragman: The Stylish One
Objectives: Historical page marked removed/replaced: eliminate Killa 50 times. This is a historical condition rather than an active objective.
Rewards: +1 Charisma level. The wiki places the Adik tracksuit unlock before the achievement system; it is not a reward of this edition.
Ragman: Harley Forever
Objectives: Historical removed/replaced page, starting level 27: mark two Lighthouse motorcycles and one Streets motorcycle with MS2000 markers, and survive/extract from each map. Bring 3 markers. Lighthouse bikes are at the southern and northern chalets; the Streets bike is in the container compound beside LexOs.
Rewards: 22,900 EXP; Ragman +0.03; 96,000 roubles (100,800/110,400 with Intelligence Center 1/2); 2 Metal spare parts; 4 Screw nuts; 4 Bolts.
Ragman: Key to the City
Objectives: The retrieved wiki edition requires Edge of Darkness and follows Proper Comeback. Find the Tarkov City souvenir key in the Streets museum and hand it to Ragman. It appears during the active task, enters quest inventory and is lost on failed extraction. The museum has several possible spawns.
Rewards: 55,000 EXP; Ragman +0.02; 145,000 roubles (152,250/166,750 with Intelligence Center 1/2); 3 Bottles of Fierce Hatchling moonshine.
Ragman: Drip-Out - Part 1
Objectives: After accepting Minibus, eliminate 100 Raiders and hand over 50 WARTECH equipment pieces with Found in Raid status. A separate native capture confirms these two objectives but is cropped before the rewards.
Rewards: Unlocks faction-specific clothing purchases at Ragman LL2: BEAR Classic and Reitar, or USEC AC Ranger Green upper and lower clothing. These are purchase unlocks, not free clothing.
Ragman: Drip-Out - Part 2
Objectives: After accepting Dandies, eliminate 100 Rogues and hand over 50 LBT equipment pieces with Found in Raid status. Do not substitute the first part’s Raiders for Rogues.
Rewards: Unlocks clothing purchases at Ragman LL3: BEAR OPS MGS Black and URON Coyote, or USEC BOSS Delta MC and Defender WG. Offers depend on faction; clothing is not issued free.
Ragman: Another Shipping Delay
Objectives: After failing Hot Wheels and completing Natural Exchange, locate the missing courier on Woods, then survive and extract. The wiki places him beside a burnt-out car at the gate between the large junction and sawmill; walk through the gate to trigger the objective.
Rewards: 12,800 EXP; Ragman +0.02; 67,000 roubles (70,350/77,050 with Intelligence Center 1/2); 2 Peltor ComTac V (OD Green) headsets.
Ragman: Stabilize Business
Objectives: After Ask for Directions, eliminate 7 Scavs on Ground Zero in a single raid and survive/extract. The 7 eliminations cannot be split across raids.
Rewards: 24,100 EXP; Ragman +0.03; 124,000 roubles (130,200/142,600 with Intelligence Center 1/2); an IOTV Gen4 body armor (Assault Kit, MultiCam).
Ragman: New Beginning (Prestige 1)
Objectives: Wiki edition: level 25 and no Prestige yet. Eliminate 50 Scavs; survive/extract from The Lab; deliver one figurine each from the PMC, Scav, boss and trader categories. The wiki does not require Found in Raid for these four figurines. Do not mix this with the older montage’s specific figurine list.
Rewards: 10,000 EXP; Ragman +0.01; 100,000 roubles (105,000/115,000 with Intelligence Center 1/2). These are task rewards, not the complete Prestige-reset rewards.
Ragman: New Beginning (Prestige 2)
Objectives: Wiki edition: level 30 and Prestige 1. Eliminate 10 PMCs; survive/extract from The Lab; deliver 2 found-in-raid figurines from each category: PMC, Scav, boss and trader. This totals 8 Found in Raid figurines.
Rewards: 11,000 EXP; Ragman +0.01; 200,000 roubles (210,000/230,000 with Intelligence Center 1/2). Task rewards are distinct from overall Prestige rewards.
Jaeger: Hunter
Objectives: Eliminate Shturman 20 times on Woods.
Conditions and edition: Jaeger LL4 to obtain; after accepting Woods Keeper.
Rewards: 100,000 RUB (IC1: 105,000; IC2: 115,000); Weapon case ×1; Prokill medallion chain ×1; Mk-18 .338 LM purchase at Jaeger LL4.
Jaeger: The Huntsman Path - Relentless
Objectives: Eliminate Tagilla, Killa, Reshala, Shturman, Glukhar and Sanitar in one life and extract successfully.
Conditions and edition: Level 55. “One life” is not rewritten as requiring one raid.
Rewards: 280,000 EXP; Crafting +2 levels; Immunity +1 level; FLIR RS-32 2.25-9x 35mm 60Hz ×1; Expeditionary fuel tank ×5; GP ×20.
Jaeger: Slaughterhouse
Objectives: Use melee weapons to eliminate 10 Scavs on each: daytime Factory, Streets, Lighthouse, Woods, Shoreline, Interchange, Customs, Reserve and Ground Zero.
Conditions and edition: Level 40. Wiki reports M-2 Tactical Sword Brown and NKVD Finka do not work; this is an untested edition-specific bug report.
Rewards: 34,700 EXP; Jaeger +0.03; 100,000 RUB (IC1: 105,000; IC2: 115,000); SOG Voodoo Hawk barter at Jaeger LL4.
Fence: The Choice
Objectives: Hand over one Secure container Epsilon to Fence. A second delivery is not required here.
Conditions and edition: This edition requires character level 50 after The Punisher - Part 6. The page does not establish requirements for a later season.
Rewards: 433,333 EXP; Fence +1.1; two Hideout Management levels; 1,000,000 roubles. The wiki also lists 1,050,000 with Intelligence Center 1 and 1,150,000 with level 2.
Fence: Collector
Objectives: Hand over one found-in-raid item of every type listed below. The described Wiki edition lists 41 entries in its Related Quest Items table.
Conditions and edition: This edition’s Related Quest Items table assigns quantity one and Found in Raid to each of its 41 entries. The page links unlocking to completion of most, but not all, tasks and mentions level-45 Intimidator. This historical list does not establish current LL4, Fence reputation or character-level requirements.
Rewards: A Secure container Kappa, an Armband (DEADSKUL) and The Kappa Path achievement are listed in this historical wiki edition. This is not a claim about the active season’s reward.
Fence: Compensation for Damage - Wager
Objectives: Eliminate seven PMCs using an AK-family assault rifle. The weapon category applies to all seven kills; do not expand it into an unverified list of similar models.
Conditions and edition: The page states Scav karma -1 as a requirement. The exact comparison operator and repeatability are not specified in the description.
Rewards: Fence +1. The reward section lists no other payout.
Fence: Compensation for Damage - Trust
Objectives: Hand over five found-in-raid BEAR PMC dogtags and five found-in-raid USEC PMC dogtags. These are separate counters; ten tags from one faction do not replace the required split.
Conditions and edition: The page states Scav karma -1 as a requirement. The exact comparison operator and repeatability are not specified in the description.
Rewards: Fence +1. The reward section lists no other payout.
Fence: Compensation for Damage - Wergild
Objectives: Hand over 1,000,000 roubles to Fence. The objective counts the quest payment rather than trading turnover.
Conditions and edition: The page states Scav karma -3 as a requirement. The exact comparison operator and repeatability are not specified in the description.
Rewards: Fence +1. The reward section lists no other payout.
Fence: Compensation for Damage - Barkeep
Objectives: Hand over one found-in-raid Bottle of Dan Jackiel whiskey and three found-in-raid Cans of TarCola soda. Both types require Found in Raid; the dialogue’s cocktail or rum references do not add another objective.
Conditions and edition: The page states Scav karma -1 as a requirement. The exact comparison operator and repeatability are not specified in the description.
Rewards: Fence +1. The reward section lists no other payout.
Fence: Compensation for Damage - Collection
Objectives: Hand over two found-in-raid Colt M4A1 assault rifles. The guide requires usable weapons: a red icon caused by missing essential parts means that rifle cannot be delivered.
Conditions and edition: The page states Scav karma -1 as a requirement. The exact comparison operator and repeatability are not specified in the description.
Rewards: Fence +1. The reward section lists no other payout.
Lightkeeper: Information Source
Objectives: Extract with Survived status using five vehicle exits: Bridge V-Ex on Woods, Dorms V-Ex on Customs, Power Station V-Ex on Interchange, Primorsky Ave Taxi V-Ex on Streets and Police Cordon V-Ex on Ground Zero. Afterwards, locate and mark the first and second Patrol-A vehicles on Streets with MS2000 markers.
Conditions and edition: The preceding task is Getting Acquainted. Seven objectives form two stages: the two vehicle-marking entries appear after the five extractions. Prepare two MS2000 markers. Do not replace these five exits with another edition’s Lighthouse or Shoreline list.
Rewards: Lightkeeper +0.01 and one Advanced Electronic Materials textbook. The Virtex recipe is not listed among this edition’s rewards.
Lightkeeper: Order From Outside
Objectives: On Reserve, obtain the KOSA UAV electronic jamming device from the electromechanical warehouse at the airspace control center, then stash it at the specified location on Woods. The guide identifies the first-floor White King storeroom and graves south of the northern dilapidated village.
Conditions and edition: The preceding condition is accepting Inevitable Response. Completing the BTR Driver’s Battery Change automatically fails this option. The active-quest device is held in quest inventory and is lost if extraction from Reserve fails.
Rewards: 46,700 EXP; Lightkeeper +0.02; 4,000 dollars; one each of the Military COFDM Wireless Signal Transmitter, UHF RFID Reader and Virtex programmable processor.
Lightkeeper: Surprise Gift
Objectives: Return to the former champion’s hideout on Customs, collect the compromising information on Ref and deliver it to Lightkeeper. These are three objectives: visiting the room, obtaining the intel and choosing its recipient.
Conditions and edition: The page specifies character level 35 and accepting Fence’s Between Two Fires. A Dorm overseer key opens the room between 209 and 211 on the second floor of the three-story dorms. The intel lies by the wardrobe in a pool of blood and is lost if extraction fails. Completing Between Two Fires or Decisions, Decisions closes Surprise Gift.
Rewards: 25,500 EXP; Lightkeeper +0.01; 1,187 dollars. This page’s amount is retained rather than replaced with another site’s base value.
Ref: Surprise
Objectives: Hand over 3 FIR ballistic plates of class 4 or higher.
Conditions and edition: After Balancing 2. Wiki reports 6B13 custom back plate does not work; this is not a verified current bug.
Rewards: 3600 EXP; Ref +0.04; 55 GP (IC1: 58; IC2: 63); Maska-1SCh Killa Edition ×1, wiki caption specifies a face shield.
Ref: To Great Heights! - Part 1
Objectives: Win an Arena match in CheckPoint or LastHero.
Rewards: 2800 EXP; Ref +0.02; 55 GP (IC1: 58; IC2: 63).
Ref: To Great Heights! - Part 2
Objectives: Win an Arena match in TeamFight, BlastGang or CheckPoint.
Conditions and edition: After Part 1. An official change removed the 1700 ARP requirement.
Rewards: 3500 EXP; Ref +0.02; 32 GP (IC1: 34; IC2: 37); Weapon crate Rare ×1.
Ref: To Great Heights! - Part 3
Objectives: Win 2 Arena matches in TeamFight, BlastGang or CheckPoint, placing at least 3rd in each.
Conditions and edition: After Part 2.
Rewards: 4500 EXP; Ref +0.03; 28 GP (IC1: 29; IC2: 32); Valuables crate Rare ×1; unlocks Ref Arena item-transfer service.
Ref: To Great Heights! - Part 4
Objectives: Hand over 1,000,000 RUB; win 3 of 6 Arena matches in TeamFight, BlastGang or CheckPoint.
Conditions and edition: After Part 3. 4 losses fail the attempt; another attempt requires paying again. Payment is possible from EFT or Arena.
Rewards: 5600 EXP; Ref +0.05; 35 GP (IC1: 37; IC2: 40); 2,500,000 RUB (IC1: 2,625,000; IC2: 2,875,000); Supply crate Rare ×1.
Ref: To Great Heights! - Part 5
Objectives: Win an Arena match in TeamFight, BlastGang or CheckPoint, placing at least 2nd in the team.
Conditions and edition: After Part 4.
Rewards: 6900 EXP; Ref +0.04; 40 GP (IC1: 42; IC2: 46).
Ref: Against the Conscience - Part 2
Objectives: Eliminate 100 enemies in any Arena mode.
Conditions and edition: After Against the Conscience 1. An official change removed the 2200 ARP requirement.
Rewards: 23,000 EXP; Ref +0.04; 100 GP (IC1: 105; IC2: 115).
Ref: Decisions, Decisions
Objectives: Return to the old champion hideout on Customs; find and obtain compromising information on Ref; hand over the information.
Conditions and edition: Accept Between Two Fires first. Dorm overseer key opens the room between 209 and 211 on the second floor of three-storey dorms. Information is lost on failed extraction. Completing Fence/LK alternatives fails this branch.
Rewards: 18,500 EXP; Ref +0.15; Fence −0.15; 72 GP (IC1: 76; IC2: 83); Secure container Theta ×1.
Ref: Postponed Reward
Objectives: Hand Ref one Lega Medal.
Conditions and edition: After Surprise Gift; wiki item table does not require FIR for the medal.
Rewards: Ref +0.01; Secure container Theta ×1.
BTR Driver: Hot Wheels - Let's Try Again
Objectives: Locate and mark the spare BTR wheels with one MS2000 on Reserve.
Conditions and edition: Wiki lists 24 hours after failing Hot Wheels. Wheels are in the larger of the two White Knight repair-centre garages; the marker is consumed.
Rewards: 13,500 EXP; BTR Driver +0.02; 84,000 RUB; NIXXOR lens ×3.
BTR Driver: Inevitable Response
Objectives: Eliminate 5 Scavs on Woods; transit Woods→Reserve; eliminate 5 Scavs on Reserve.
Conditions and edition: After Hot Wheels - Let’s Try Again. Wiki: transit opens 1 minute after raid start. Do not add an unstated one-raid condition or automatic reset on death.
Rewards: 15,500 EXP; BTR Driver +0.02; 82,000 RUB.
BTR Driver: Ask for Directions
Objectives: Locate and mark the first, second, third and fourth sections of the cliff path on Lighthouse: one MS2000 each.
Conditions and edition: Four consumed markers in total; path above the northern blue chalet. The objective list contains no additional extraction condition.
Rewards: 13,200 EXP; BTR Driver +0.02; 85,000 RUB; GreenBat lithium battery ×2.
Traders: where to direct your attention
You do not need to progress every trader equally at the same time. Build a plan around the next unlock and currently available tasks. The following table is an organisational aid for reading objectives; take specific models, items and quantities from the active task card.
Trader or contact | Organise their tasks this way |
|---|---|
Prapor | Plan combat objectives separately from retrieval and delivery; check equipment restrictions |
Therapist | Check medical and other handover items before selling; separate retrieval from submission |
Skier | Account for decisions and the cargo recipient; do not spend the item before choosing the outcome |
Peacekeeper | Read reconnaissance, installation and combat conditions; budget for required equipment |
Mechanic | Separate weapon building from raid retrieval; maintain a component and parameter list |
Ragman | Check the exact equipment variant and its condition; a similar item is not automatically a substitute |
Jaeger | Read weapon and character-status restrictions especially carefully; individual tests cannot be replaced by assistance |
Fence | Separate Scav reputation, your character's tasks and the eventual Collector objective |
Lightkeeper | Plan access to the contact and in-raid actions together with the return |
Ref | Check whether the action belongs to EFT or Arena and which profile performs it |
BTR Driver | Compare the travel sequence, transitions and interactions with the current task |
This is not a list of guaranteed unlocks from each contact. The rework affected task distribution, rewards, locations, completion zones, offers and recipes. If a desired item previously unlocked through a familiar task, find its current requirement first.
Many offers now become available directly at the required LL. Others moved to new task rewards: previously unlocked access may require completing a new task. Some recipes changed in the same way. Planning a purchase from an old reward screenshot is therefore risky even on a long-developed character.
Which enemies count as Scavs
For side tasks requiring Scav eliminations, regular Scavs, Sniper Scavs and Player Scavs now count. Bosses, Raiders and Rogues no longer advance that counter. This rule concerns Side Tasks with the corresponding objective; it does not turn every combat task into the same hunt.
Before entering, decide which enemy type your route targets. Clearing a dangerous group can produce loot without providing the required progress. If the counter remains unchanged after a fight, check the target type before assuming a server problem.
Check the other restrictions at the same time: an eligible enemy does not compensate for the wrong map, distance or kit. With several active tasks, identify conditions that genuinely overlap. The broad category “kills” does not make two objectives compatible.

Squad assistance applies to marked objectives when all conditions are met. An editorial diagram based on official 1.1.0.0 rules, not an in-game interface.
What your squad can do
A supported shared objective has a special icon in the task interface. These objectives can appear in Story, Side and Operational Tasks. An assisting player may contribute regardless of level or faction, even without having the task active, provided they are in your group.
The player performing the action must still satisfy its conditions: distance, required equipment, status effects and other restrictions. Role allocation helps only after checking that. Removing the necessary gear from the acting player and putting it on a teammate cannot be assumed to fix the result.
Some tasks remain strictly individual. The developers identify The Tarkov Shooter and The Punisher as examples of such chains. Do not extend shared progression to an entire branch by analogy with a neighbouring task.
Before entering, agree on three things: who performs the action, who provides cover and where the group regathers after contact. Check the counter after the first eligible event. This lets you correct a mistaken condition before spending an entire raid on actions that do not count.
Items, Scavs and handovers
Distinguish ordinary loot intended for submission from special task items. Check the item and character requirements for each objective. A useful object found while playing as a Scav does not by itself establish completion of a PMC task; the task determines whether a particular character must perform an action.
Handle unique quest items separately: they go into the special inventory in your character’s Tasks tab. If you die with one in a raid, you must find it again. Between raids, move it to the quest stash if you will not use it on the next attempt: this protects it from loss on a subsequent death. This rule concerns special quest items, rather than every ordinary item a trader needs.
If an objective requires Found in Raid, check the specific item's required status before submission. A separate relaxation for some Hideout construction materials in PvP Zone and PvE Zone does not remove every quest's conditions. Selling the necessary example to free space can force another search cycle.
For an expensive delivery, decide in advance when to stop optional detours. Once you have the required result, an extra safe or fight needs to justify the risk. Prepare medical resources and a route to an available extraction before entering the objective area rather than after collecting the item.
Handing over an item and completing a task are separate actions. Open the relevant trader’s Tasks tab, select the task and press Turn in beside the matching objective; once all conditions are fulfilled, press Complete. Collect item rewards through Messages, the trader’s dialogue and Receive, then move them into your inventory and confirm with Accept. Watch the reward collection timer: completing the task does not preserve unclaimed items indefinitely.
Collector, Kappa and rewards
Before 1.1.0.0, the developers announced plans to require LL4 with all traders and a separate Fence reputation threshold for Collector, removing many former side-task prerequisites. This was a pre-release announcement; an old Required for Collector column does not establish the current set of conditions.
The prerelease Collector screen shows LL4 with seven traders: Therapist, Prapor, Peacekeeper, Mechanic, Jaeger, Skier and Ragman. Fence reputation 3 and character level 40 are listed separately.
The same preview lists Chemical - Part 4, A Shooter Born in Heaven, The Tarkov Shooter - Part 4 and Sew it Good - Part 4. These are the demonstration edition’s requirements, rather than confirmation of an identical list in the released version: use them to compare the changes, and plan the active route from your own character’s card.

The official prerelease Collector preview from July 2026. It records the displayed unlock requirements rather than the active item handover list.
Do not build the entire route around the desire for Kappa alone. First check your profile's current Collector conditions and the remaining mandatory tasks, then distribute reputation work, character development and item collection. The handover item list also needs checking separately from the task's unlock requirements.
Completing Collector now awards Dawn of a New Era. The Kappa Path became unobtainable with the first season; previously earned copies remain on the in-game profile but were removed from Steam. That distinction matters when comparing new progression with an old account or somebody else's achievement history.
Seasonal rewards are also different from a seasonal stash's contents. Unlocked Seasonal Rewards are permanent offers across all three modes; the Seasonal Character is nevertheless independent from permanent PvP Zone and PvE Zone characters. Before preparing, verify that the necessary task and resources belong to the selected character.
A working plan for one session
Choose one main objective and one compatible backup. Prepare mandatory equipment, interaction items and access first, then retain money for another kit. That order is more useful than buying expensive attachments and discovering that nothing remains to fund the actual raid.
Before entering, write down the action and your stopping condition. For example: obtain the required result and head towards extraction; if the conditions are unsuitable, do not force the raid into a task attempt. This is an editorial risk-management method rather than a guaranteed completion promise.
After the raid, identify the reason for the outcome: an incorrect condition, a difficult route, combat, insufficient time or partial completion. Change that specific cause. Repeating the same kit without examining the requirements rarely fixes a problem located in the task card.
Frequently asked questions
Must everything follow the old sequential chain?
No. Most Side Tasks now arrive in small LL-based groups; some chains remain exceptions. Check available tasks and the displayed final reward.
Can a teammate without my task help the counter?
Yes, for an objective bearing the shared-progression icon, provided they are in your group and satisfy every condition. This permission does not apply to a strictly individual task.
Why did a Rogue not add a Scav kill?
For side tasks requiring Scavs, Rogues, Raiders and bosses no longer count. Eligible targets are regular Scavs, Sniper Scavs and Player Scavs, subject to the remaining restrictions.
Must I sell items to a trader for LL?
Update 1.1.0.0 removed the sales-volume requirement. Check character level and reputation separately: those requirements changed.
Are all the old tasks necessary for Kappa?
Use the current Collector task card. The pre-release 1.1.0.0 announcement described reducing side-task prerequisites; the former complete list does not establish which tasks are mandatory now.
Is there one hardest questing map?
There is no universal answer: deliveries, combat and equipment restrictions create different difficulties. Your route, available extraction and required action are more useful planning criteria than an overall map danger ranking.