Mythic Strategy Guide: Cauldron of Carnage Encounter
Raid Composition
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Tanks: 2
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Healers: 4
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DPS: 14
Overview
Welcome to this in-depth guide for the Mythic version of Cauldron of Carnage in the Liberation of Undermine raid. This encounter introduces several Mythic-specific mechanics while maintaining a familiar structure for those experienced with its Heroic counterpart.
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Type: Single-target focused encounter
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Suggested Setup: 2 Tanks / 4 Healers / 14 DPS
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Soft Enrage: Triggered when one boss falls before the other
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Bloodlust/Heroism: Use immediately on pull
Key Mechanics (Mythic Specifics)
Miniature Collision (Tiny Tussle)
Each boss arena features three animated toys. Players can interact with them by walking into them, causing the toys to launch in the direction the player is facing. If two toys from opposite sides come within 15 yards, they will clash — triggering a mini explosion that inflicts a short but stacking damage-over-time effect to the entire raid.
All untriggered toys will automatically explode at the start of the intermission regardless of their position. This can lead to massive raid-wide damage if not managed effectively.
Roarcannon Beams (Blastburn Roarcannon)
The beam mechanic now spawns three lines instead of one. The assigned player rotating the cannon will need to maneuver through the safe gaps or use movement abilities to avoid the blasts. It's critical that the beam is directed away from the opposite group, as the spread is significantly wider on Mythic.
Tempest Pools (Tempest Unleashed)
On the side where Torq is active, puddles now appear randomly on the floor and must be dodged. They behave similarly to Heroic but occur more frequently.
Echo Phantoms (Voltaic Images)
The arcane illusions now drop puddles whether they expire naturally or are killed. That means simply letting them run their course is no longer viable. They must be actively targeted and defeated to control ground clutter.
Strategy Breakdown
After each intermission, both teams should rotate to the opposite boss to reset stacking debuffs. Beyond that, the tactics remain similar to Heroic, with just a few key Mythic adjustments.
Managing Tiny Tussle
This mechanic introduces the largest difference in difficulty between difficulties.
Each side receives three toys. If they touch their counterparts, the raid takes damage. If they aren't cleared before the intermission, they detonate anyway. Here's how to prevent that:
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Torq Side: Assign 1–2 players to immediately knock all toys toward the center as soon as they appear. Due to movement restrictions on this side, early handling is critical.
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Flamendo Side: This team has freedom of movement. They are responsible for deciding when toys crash. The following pattern works well:
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Bait the bomb and soak it.
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While spreading out, knock the nearest toy to center.
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Resume positioning and repeat.
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Because the intermission begins right after the third bomb, the final toy will auto-explode if not already detonated. If raid damage is an issue, only crash two toys during the first cycle and hold healing cooldowns for the third toy detonation.
Beam Management: Roarcannon Frontal
The frontal beam attack now emits three beams instead of one, significantly increasing the area of effect. While the fundamental handling remains the same—rotate the beam away from the raid—there’s a critical new requirement:
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The targeted player must move the beam away from the opposite platform, or else the triple spread will overwhelm the other team’s space. At long range, this pattern can cover nearly half of the other room.
Mobile classes (like Hunters, Rogues, or Mages) are best suited to handle this due to the need to dodge while rotating the beam. Slower classes must pre-position and move early.
Voltaic Images and Puddle Control
On Torq’s side, Voltaic Images summon mirror-like adds that previously could be ignored on Heroic difficulty by letting them expire. On Mythic, they now leave behind puddles regardless of how they disappear.
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Assign players to kill these adds quickly, prioritizing before puddles overwhelm the area.
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Coordinate cooldowns or ranged cleave to handle multiple images if they overlap.
These puddles, combined with the increased frequency of Tempest Unleashed, will lead to dangerous space denial if not managed carefully.
Tempest Unleashed
This is a relatively minor change—puddles now spawn more randomly on Torq’s side, requiring increased attention to movement. They don’t deal more damage, but they can cut off escape routes or block toy-handling paths if not dodged properly.
Treat these similarly to generic environmental hazards in other encounters—move early and decisively.
Intermission Phase and Role Rotation
When the intermission begins, all remaining toys will crash, regardless of where they are located. This makes toy handling a hard requirement during each phase. Before the intermission:
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Ensure that all six toys have been detonated.
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Use healing cooldowns if you must allow one final toy to go off during the intermission, but avoid multiple.
After the intermission, both groups should swap bosses. This allows for debuff resets, giving each tank and group a fresh rotation and rebalancing damage distribution. It also gives DPS a new target, helping to balance boss HP if one side was lagging.
Dealing With Bomb Soaks
If the raid is struggling with the explosive bomb mechanic, consider shifting one or two additional players to the Flamendo side. The bomb’s raid-wide damage scales with the number of players present on that platform, so slightly overloading Flamendo’s side can help mitigate this spike.
Be careful not to overdo this swap, though:
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Too many players on one side will cause boss HP to desync.
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To correct any health imbalance, assign full raid DPS focus on the higher-HP boss during the intermission phase.
Final Notes and Tips
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Timing is everything. Most of the Mythic difficulty comes from coordinating toy explosions and puddle control under tight timings.
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Movement planning is more important than throughput here. Players need to dodge, rotate, and knock toys at precise moments.
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Use raid cooldowns proactively, especially during toy collisions or intermission detonations.
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Voice callouts are incredibly useful for beam handling and toy knock timings.
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Cleave lightly. Since this is a single-target style encounter with two bosses, prioritize your damage rotations and save cooldowns for correcting HP differences.
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