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Mastering The One-Armed Bandit on Mythic Difficulty

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Raid Composition:

  • Tanks: 2

  • Healers: 4

  • DPS: 14

Fight Overview:

  • Type: Predominantly multi-target

  • Enrage Mechanics: Triggered by late/missed coin insertions or repeated combinations, and during the final "Explosive Jackpot" cast.

  • Heroism/Bloodlust Timing: Recommended for Phase 2


Phase 1 Strategy Summary:

  • Place blue puddles (from tank mechanics) along the room's edge.

  • Withering Flames: Dispel quickly and avoid the flame path.

  • Reel Assistants gain immunity below 25% HP unless hit by a Coin.

  • Assign a mobile ranged DPS to handle Coins.

  • Kill priority: Reel Assistants > Boss.

  • Avoid flame lines and Overload casts.

  • Kill/kite all bomb adds.

Phase 2 Strategy Summary:

  • Bait Magnetic Coils into corners.

  • Manage knockbacks.

  • Bomb adds must be slowed and cleaved down.

  • Spread from fire beam.

  • Beat boss before Enrage.


Mechanics Breakdown:

Dark Lined Cuirass:

  • Prevents Reel Assistants from being damaged below 25% HP unless hit by a Coin.

  • Assign a hunter or mobile ranged to shoot required Coin targets in order.

The Big Hit:

  • Affects one tank and one random player.

  • Drop blue circles at the edge. These become permanent damage zones unless removed by Magnetic Coil.

  • Poor placement restricts Coin shooter movement.

Coin Combo Order (Mandatory on Mythic):

  1. Coin & Shock

  2. Coin & Bomb

  3. Flame & Bomb

  4. Flame & Coin

  5. Shock & Bomb

  6. Flame & Shock

General Strategy Notes:

  • Prioritize Reel Assistants. Damage on the boss should be minimal in P1.

  • Withering Flames: High priority to dispel and dodge.

  • Coin circles must be baited properly to make Coin shooting efficient. Always bait lines toward the center.

Coin Shooter Guidelines:

  • Hit first the Reel Assistant targeted by tanks/melee.

  • Next, hit the one targeted by ranged.

  • Then, the third.

  • Use spare coins to buff ranged before bomb waves.

  • Just before P2 (around 5:30), clear all unused Coins.


Phase 1 Detailed Sets:

Set 1: Coin & Shock

  • Place Magnetic Coil early.

  • Tanks interact with coil during "Spin To Win" to clean puddles.

  • No need to resist coil pull unless dodging mechanics.

  • Drag boss slightly to delay Reel Assistants and give more prep time.

Set 2: Coin & Bomb

  • Bombs cannot be slowed/stunned.

  • Kite towards the middle, then sidestep to left when path is blocked.

  • Mirror this strategy if adds spawn opposite.

Set 3: Flame & Bomb

  • Bombs can be CC'd.

  • Prioritize slows/knockbacks.

  • Adds drop fire zones that return to their origin.

  • Kill quickly to avoid overlap with next Assistants.

Set 4: Flame & Coin

  • Stack up for raid-wide healing.

  • Treat this like Heroic; it’s a pure healing check.

Set 5: Shock & Bomb

  • Three-healer groups: Push boss before sixth Spin To Win.

  • After reward triggers, place Coil in a marked corner.

  • Kill slowed Bombs.

Set 6: Flame & Shock

  • Four-healer groups: Expect to play this set.

  • Final wave of Reel Assistants and Bombs.

  • Use Monk Rings or Druid Vortex to control adds.

  • Stop DPS on boss here – boss should hit 30% at 100 energy.


Phase 2 Strategy:

  • Fight mirrors Heroic with tighter timing.

  • Stack near boss to bait Coils, but avoid getting knocked into them.

  • Move away if targeted by flame fixate.

  • Blue circle players: Run out and avoid the raid path.

  • Bomb adds must be controlled with slows/cleaves.

  • Kill boss before Enrage to avoid wipe.

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