Humanitarian Supplies: the classic route and UN uniform
Humanitarian Supplies combines several different actions: working with trucks, obtaining rations and handing supplies to Peacekeeper. An older version also required fighting in UN uniform. These parts are easier to plan separately: prepared items do not replace marking vehicles, and finding a truck does not by itself establish that a marker has been installed.
This guide explains the classic Shoreline route using surviving game images. A historical task card displays two MS2000 planting objectives, obtaining and handing over five MRE packs, extracting from the location and killing ten Scavs while wearing MF-UNTAR armour and an UNTAR helmet. That is the list shown in an older interface, not confirmation that the task remained unchanged after the 1.1 overhaul.
Compare that list with your active card before buying equipment. Do not spend money on blue UN gear for an objective you do not have, or leave it out when your interface explicitly requires it. The route and workflow below separate recognising older locations from checking current conditions.
Separate the task's components
The historical card shows marker placement and the optional discovery of each truck as separate entries. If the game marks a discovery objective complete, do not assume the work on that vehicle is finished. After interacting, check the planting entry itself rather than any nearby objective that changed.
The same distinction applies to rations: obtaining the items and handing them over are separate actions. Establish what is already in your stash and whether it satisfies the active assignment. Then list what you actually need to take into a raid and what you can hand over without unnecessary transport risk.
Classic task component | What to check |
|---|---|
First truck | The correct vehicle and separate planting confirmation |
Second truck | The second objective, rather than checking the first again |
MRE packs | The correct item, required quantity and separate handover |
Fighting in UN uniform | Whether your active card requires it, the exact gear and the counter |
Extraction | The wording of your own mandatory condition |
Markers and rations before deploying
For the two marked vehicles in the classic version, prepare an MS2000 for each. Before deploying, check that the items are in the loadout you selected and can be used for the active objective. Do not base purchases on an old price or trader loyalty level: your profile displays the offer available to you.
Distinguish MRE ration pack from other military food. Match the complete item name to the objective rather than relying only on packaging. If the card accepts rations you already own, it is convenient to handle that part separately instead of carrying them to the trucks unnecessarily.
Read any item-origin condition in the card as well. An old recommendation to buy rations on the Flea Market does not establish universal eligibility across every mode and task variant. Check whether a particular item can be handed over before paying for the entire batch.
The truck near the Resort
In the Resort area, look for the wooden-sided truck beside a brick facade with concrete elements, steps and a pedestrian area. Identify the vehicle and its approach first, then find the MS2000 planting interaction. Check confirmation of the first marker separately from the second.
As you approach the building, assess exposed directions and a retreat route first. Do not stop by a vehicle merely because it resembles the illustration. Check whether the available interaction belongs to your active objective. After planting, follow the interface instructions and confirm completion of the corresponding entry.
If no prompt appears, establish that you are carrying the required marker and that the objective is active. Then inspect the accessible sides of that particular vehicle. One unsuccessful position beside a truck bed does not establish a broken task, and random vehicles are not useful substitutes merely because their models look similar.
The truck at the coastal construction site
The second classic reference is the coastal construction site, recognised by its crane and fencing. Treat this as a separate stop. Travelling from the Resort to the shore does not have to follow a straight line: preserving the ability to bypass a visible fight and reaching the objective with time remaining matters more.
At the location, match the interaction to the second task entry again. Success at the first truck does not establish that the second marker is already planted or that both objectives share one counter. Check each stop individually before changing your route.
An exposed area beside a vehicle is a poor place for prolonged inventory work. Prepare the required items before approaching where possible. If circumstances prevent completing the action, withdraw and choose another moment; needing to plant a marker does not make standing beside the truck safe.

Historical build 0.15.0.3.32291 in training mode: the truck, UN crate, fencing and crane are visible. These identify the scene without confirming the current interaction zone.
UN uniform and Scav kills in the older version
The classic combat objective is ten Scav kills on Shoreline while simultaneously wearing MF-UNTAR body armor and an UNTAR helmet. One uniform item does not replace the other. Separate combat from marking: prepare both pieces and a suitable weapon first, then choose an area to search for opponents.
If your active card retains that objective, compare the names of both items and equip them before attempting it. Having the uniform in a backpack is not the same as wearing it. After the first qualifying encounter, check whether the appropriate counter changed rather than completing a long sequence of fights with an unchecked loadout.
The Resort, gas station area, coastal island and cottages appear in older Scav-search routes. Treat them as directions for a separate plan rather than a promise of a particular number of enemies in an individual raid. There is no reason to visit every location after the markers if that objective is already complete or absent from your card.
Separating marker planting from combat can help when an attempt begins to demand too much risk. That is an editorial planning method, not a guarantee that the game preserves every form of partial progress: check each entry's state after the raid.
Extraction and handover to Peacekeeper
After completing the required vehicle actions, inspect the mandatory objectives that remain. If a separate extraction is required, follow its particular wording. Do not add fights merely because an old guide recommends them when your active task already allows you to proceed towards completion.
On returning, open Peacekeeper's assignment and check the MRE handover separately. Having acquired rations does not mean they are handed over merely because they are in your stash. Use the handover control, establish that every mandatory entry is complete, then check the completion confirmation.
If conditions remain unfinished, compare the current state with your pre-raid record. Distinguish an unplanted marker, an insufficient item count, a mismatched combat condition and an unmet extraction requirement. They require different next actions; blindly repeating the whole route is unnecessary.
Rewards and the cost of an attempt
An early completed card in a 2019 post provides a concrete reward example. It includes marking two trucks and handing over five MRE packs; this version does not yet contain the later UN-uniform Scav objective. Its payouts therefore belong to that early assignment rather than every subsequent version.
Early-version reward | Displayed amount |
|---|---|
Experience | 10300 EXP |
Peacekeeper reputation | +0.07 |
Money | 800 dollars in the illustrated card |
Purchase unlock | Hexagon AK-74 5.45x39 sound suppressor |
Separate money and items granted on completion from a trader offer becoming available. The suppressor entry with a lock icon in this panel represents access to a purchase, rather than a free suppressor in the stash. For a modern attempt, compare your own card's reward with the cost of markers, uniform and repeat deployments; do not budget the historical payout as a guaranteed return.

An early version in a 2019 post: 10300 EXP, +0.07 Peacekeeper and 800 dollars. This card does not include the later UN-uniform Scav objective.
Frequently asked questions
How many markers does the classic route use?
The historical card shows a separate MS2000 planting objective for each of two vehicles. Prepare a marker for each if your active task contains those two objectives, and check that you have them before deploying.
Should I carry five MRE packs to the trucks?
The older card includes obtaining and handing over five packs, which does not mean carrying them to the vehicles. Check your own handover condition and do not add cargo transport that the objective does not require.
Is the blue uniform mandatory?
The classic combat objective requires both MF-UNTAR body armor and an UNTAR helmet, worn simultaneously. Compare their full names before deploying: an arbitrary blue item or another helmet does not replace the required equipment.
Does discovering a truck complete marker planting?
The historical interface displays discovery and planting separately. Check the marker entry and its confirmation; a similarly named neighbouring objective does not replace that check.
Does everything have to be done in one raid?
Do not add that restriction if your card does not contain it. Plan the components separately and check retained progress after each extraction before buying replacement supplies.