Amazon Bleed Huntress Build in PoE 2: Rake, Blood Hunt, Gear
Who Amazon Bleed Is For and How It Works
Amazon is a Huntress ascendancy that arrived in patch 0.2.0. This build runs on a spear and bleed. Rake dashes you to an enemy and applies Bleeding, Blood Hunt finishes targets off, and Herald of Blood, by player descriptions, makes bleeding enemies explode on death. The guide is written for the current Runes of Aldur league (patch 0.5.0 Return of the Ancients, released May 29, 2026).
It plays fast and mobile: few buttons, a simple order of actions, and solid damage against both packs and bosses. Scaling comes from a physical spear, so the key milestone is mid Act 3, when you have a decent weapon and the right support gems.
Exact skill and node values shift from patch to patch, so there are few numbers below. Check final values against in-game descriptions.
Strengths and Weaknesses
Strength carries the build early, and even a newcomer can learn the rotation. The weak spots show up at act transitions, when your weapon stops keeping up.

Pro: a confident early game thanks to Strength.
Pro: a simple rotation with few buttons.
Pro: good clear speed and boss damage.
Pro: a fast pace that makes it easy to keep your distance.
The downsides are just as clear:
the end of Act 2 is a rough transition;
damage growth depends on spear upgrades;
the midgame leans heavily on gear.
Skill Gems by Stage
In Acts 1-2, take Explosive Spear from your first Uncut Skill Gem. Elemental Armament and Magnified Area pair well with it, and Spear Stab handles single targets.
Around level 14, according to the guide, you swap Explosive Spear for Spearfield. Despite the Melee tag, it has surprisingly wide reach, so it works for both clearing and bosses.
The full bleed setup comes together in mid Act 3. It needs Uncut Support Gems, and the guide's setup looks like this.
Skill | Role in the build | Supports in the setup |
|---|---|---|
Rake | Main boss damage, dash and bleed | Rapid Attacks, Brutality, Momentum |
Blood Hunt | Finisher against bleeding targets | Rapid Attacks, Magnified Area |
Spearfield | Clear, debuffs, Rage generation | Rapid Attacks, Rage, Incision |
Herald of Blood | Explosions on enemies killed after bleed | Poison, Bursting Plague |
Bloodhound's Mark | A mark paired with bleed | Mark for Death, Rupture |
Disengage | Backward leap and positioning | Rapid Attacks, Brutality |
Wind Dancer | Evasion buff | Maim, Blind |
War Banner | Banner for the whole skill group | Prolonged Duration, Magnified Area |
In the endgame the same skills receive higher-tier supports, but check every new link against your Spirit budget and the gem text in game.
Rotation and Spirit Management
Against a single target the order is simple: debuffs and Rage first, then the mark, then melee and the finisher.

Per the guide, Spearfield applies debuffs and builds Rage.
Bloodhound's Mark places the mark, and you refresh it when needed.
In melee, use Rake and alternate it with Disengage.
Refresh Spearfield again.
Close with Blood Hunt.
Against groups, Spearfield is usually enough. If a pack looks dangerous, hop back with Disengage and keep attacking from range. That is the guide's approach rather than a hard rule, so adapt it to your style.
You have to count Spirit from the very start, and it is best to pick up Uncut Spirit Gems for utility skills only once you have room.
Stack Strength first and add Dexterity only as gem requirements demand.
Skip Spirit-hungry supports early on.
Companion or Time of Need make cheap utility picks.
When Spirit gets tight, drop Maim and other secondary supports first.
Passive Tree and Ascendancy
The tree leads from attack and speed nodes into bleed, ailments and critical damage. Along the way, cover defense and charm slots, for example with the Hunter's Talisman node, which adds one more slot.
To unlock the ascendancy you have to clear the Ascension Trials. The usual Amazon node order looks like this.
Critical Strike goes first. It turns excess hit chance into crit chance, and bleed size depends on the hit.
Predatory Instinct reveals weaknesses on rare and unique enemies and works well with Blood Hunt.
Penetrate comes third. It needs Accuracy on your weapon.
In for the Kill or Azmeri Brew is a choice by need. The first gives speed near a weakened enemy, the second swaps life and mana flask recovery.
Accuracy on the spear matters more once you have Critical Strike and Penetrate, so check it every time you change weapons.
Gear and Stat Priority
Pick specific unique items to fit your own setup. A good rare with the right affixes is often the better deal, and a Buckler fits the off-hand slot. Leveling Gear can speed up the search.

Offense. The priority is physical damage and attack speed, crit chance and multiplier, melee skill levels, Bleeding Magnitude and spear damage. Accuracy matters for the crit nodes.
Defense. Cap elemental resistances at 75% and keep chaos resistance at a practical level. After that come Evasion Rating, Deflection Rating, Life Leech and block chance.
To finish items, Chaos Orbs and Divine Orbs come in handy. On jewels, look for stronger damaging ailments, Strength, crit multiplier and bleed duration.
Common Problems: Stuns, Attributes and Relics
If you get stunned too often, take Hunter's Talisman for the extra charm slot. Player reports say a Stone Charm helps against stuns, and a bigger life pool settles the issue over time.
When attributes run short, it usually means your gems lack Dexterity. Strength stays the top priority, but Dexterity is needed for gems and for Evasion armor.
Relic bonuses in Acts 2 and 3 are not critical: if you picked a different one, the build will not fall apart. The ones worth a look add charm slots or charges and raise stun threshold.
Tame Beast makes sense when you have spare Spirit and open item slots. The Spirit cost depends on the mods of the tamed beast.
When to Switch and What to Do Without Good Gear
The best moment for the full bleed setup is mid Act 3, once you own at least one decent physical spear. Switching earlier leaves your damage behind, because it leans heavily on the weapon and passives.
Until the midgame the build lives happily on budget items. After that you need a spear with flat physical damage and solid Accuracy. If you are stuck at the end of Act 2, upgrade the spear and check that your gear gives enough Strength, since even a small bump changes the result noticeably.
Do not lean on Rake against packs. It is a boss tool, and Spearfield is the pick for fast clearing. Level up Herald of Blood: its explosions make for clean AoE.
If You Need Help With the Build
If the build is not coming together, you can order a Custom Build, Improve Build or Build Check. For a fresh league start, League Starter Builds will help.
You can also hand the leveling to a booster, with Power Leveling and Campaign Boost on offer. Tough fights are covered by Campaign Boss and Boss Kill.