Complete Dynamo Guide in Deadlock – Build, Abilities, and Tips
This guide provides an in-depth look at playing Dynamo in Deadlock, covering his hybrid item build, ability upgrades, and strategic tips for each stage of the game. Learn how to leverage Dynamo’s strengths in duels, his supportive abilities, and his powerful ultimate, Singularity, to turn the tide of battle.
Dynamo
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Dynamo is one of the more supportive heroes in Deadlock, but, just like in DOTA, even Supports can carry! With his powerful heals, buffs, and versatile abilities, he can make impactful plays on both offense and defense, making him a valuable asset in any team composition.
Dynamo Weapon Stats
Stat | Value |
---|---|
DPS | 52 |
Bullet Damage | 15 |
Ammo | 18 |
Bullets per Second | 4 |
Light Melee | 63 |
Heavy Melee | 116 |
Dynamo Vitality Stats
Stat | Value |
---|---|
Max Health | 650 |
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 6.5 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
Deadlock Dynamo Strengths and Weaknesses
Strengths
- His ultimate, Singularity, provides one of the easiest ways to engage fights in the game.
- Can heal himself and allies in an AoE while moving.
- Quantum Entanglement adds significant versatility to support his team.
Weaknesses
- Has a weak early game in terms of kill potential, as two of his abilities are non-damaging until he gains his ultimate.
- Singularity can be interrupted by crowd control abilities and items like Curse or Knockdown.
- Lacks burst mobility since Quantum Entanglement is slow and predictable.
Deadlock Dynamo Abilities
Kinetic Pulse (1)
Releases an energy pulse that knocks enemies into the air.
- Charges: 1
- Cooldown Between Charges: 5s
- Cooldown: 26s
- Damage: 100
- Stomp Range: 15m
- Ability Width: 5m
Kinetic Pulse Upgrades
Upgrade Level | Effect |
---|---|
1 AP | Hit enemies are slowed in fire rate and movement by 35% for 4s |
2 AP | Dynamo deals 30% more Weapon Damage to hit enemies for 8s |
5 AP | +125 Damage |
Maxing Kinetic Pulse adds a debuff to enemies’ fire rate and movement speed, while also increasing Dynamo’s damage to hit enemies.
Tips for Kinetic Pulse
- This is your go-to ability, so get comfortable with its mechanics, like the range and the height at which enemies are knocked up.
Quantum Entanglement (2)
Dynamo briefly phases into the void, reappearing a short distance away. Upon reappearing, his weapon is reloaded with a fire rate bonus for the next clip. Use [M3] to also bring nearby allies, giving them half the fire rate bonus.
- Range: 9m
- Ally Distance: 9m
- Cooldown: 15s
- Void Time: 1.4s
- Fire Rate Bonus: 25%
Quantum Entanglement Upgrades
Upgrade Level | Effect |
---|---|
1 AP | +4m Cast Range |
2 AP | +25% Fire Rate Bonus |
5 AP | +120% base ammo on reappearing, -4s Cooldown |
Maxing Quantum Entanglement extends its range and adds stronger buffs when reappearing, making it more effective for both defensive and offensive play.
Tips for Quantum Entanglement
- At the start, identify key allies (like hyper carries or those lacking mobility) and enemies with crucial crowd control abilities.
- Later in the game, use this knowledge with Quantum Entanglement to dodge abilities like Grey Talon's Guided Owl if you can predict or time it well.
Rejuvenating Aurora (3)
While channeling, restores health over time to you and nearby allies.
- Health Restored: 32/s
- Cooldown: 48s
- Channel Duration: 5s
- Friendly Heal Radius: 8m
Rejuvenating Aurora Upgrades
Upgrade Level | Effect |
---|---|
1 AP | +4 m/s movement speed bonus for 8s if fully channeled |
2 AP | -15s Cooldown |
5 AP | Full mobility, ability use, and additional +3.8% Max Health heal per second |
Maxing Rejuvenating Aurora grants increased mobility, allows more frequent healing, and enables full movement, shooting, and ability use while channeling.
Tips for Rejuvenating Aurora
- Positioning is key; find the optimal spot to maximize the number of allies healed, focusing on keeping priority targets healthy in team fights.
- This ability can also heal Troopers, making it effective for maintaining waves and strengthening pushes.
Singularity (4)
Creates a singularity that pulls in nearby enemies and deals damage. Once complete, it knocks enemies into the air.
- Channel Duration: 2.75s
- Cooldown: 191s
- DPS: 60
- Singularity Radius: 7m
Singularity Upgrades
Upgrade Level | Effect |
---|---|
1 AP | +2m Singularity Radius |
2 AP | +0.75s Channel Duration |
5 AP | Singularity drains 3.8% of enemies' max health per second |
Maxing Singularity enhances your ability to make plays with an increased radius, extended duration, and higher damage output.
Tips for Singularity
- As noted in the Weaknesses section, Singularity can be interrupted by abilities and items. Keep an eye on enemy builds throughout the game and adjust accordingly. You’ll have an advantage before they acquire expensive counter-items like Knockdown and Curse.
Ability Point Order
How to Counter Dynamo
- Kinetic Pulse has a longer range than expected, so test it out in the Sandbox to understand its reach and avoid getting caught off guard.
- Keep in mind that Quantum Entanglement reloads Dynamo’s weapon, allowing him to keep his ammo up and potentially win 1v1 engagements by baiting you into unfavorable exchanges.
- Avoid grouping closely with allies to minimize the risk of a devastating Singularity engage.
Recommended Counter Items for Dynamo
Item | Cost | |
---|---|---|
Reactive Barrier | 1,250 | |
Rescue Beam | 3,500 | |
Knockdown | 3,000 | |
Curse | 6,200 |
Deadlock Dynamo Build
Dynamo can be played flexibly, but this build focuses on hybrid itemization to maintain his strength across all stages of the game. His true power shines in the laning phase, where he can outduel nearly any opponent from early to mid game, making him a formidable presence.
Early Game Build Recommendations
- Start with High-Velocity Mag to help secure and deny souls early on.
- Follow up with Headshot Booster, Close Quarters, Hollow Point Ward, Mystic Burst, Extra Charge, and Extra Health to optimize trading potential against your opponent.
- If you or your laning partner are frequently harassed, consider buying Healing Rite. Paired with Sprint Boots and Rejuvenating Aurora, this should provide sufficient sustain to survive the laning phase.
Recommended Early Game Items for Dynamo
Item | Cost | |
---|---|---|
High-Velocity Mag | 500 | |
Headshot Booster | 500 | |
Close Quarters | 500 | |
Hollow Point Ward | 500 | |
Mystic Burst | 500 | |
Extra Charge | 500 | |
Extra Health | 500 | |
Sprint Boots | 500 | |
Healing Rite | 500 |
Mid Game Build Recommendations
- Health Nova: Enhances your roaming capabilities by keeping your team healed without returning to base.
- Divine Barrier: Excellent for roaming and early-to-mid-game skirmishes.
- Bullet Resist Shredder and Slowing Hex: Essential for becoming an unbeatable duelist, preventing enemies from escaping.
- Headhunter: Should be your first 3000-soul item if you’re ahead. This high-tempo item loses impact later, so the earlier you buy it, the better. Ensure you fill as many item slots as possible before purchasing.
- After Headhunter, continue upgrading your Tier 1 items to Tier 3 and fill out flex slots with green items.
- Warp Stone: A valuable addition for positioning to maximize Singularity potential, providing mobility for both engaging and escaping.
- If you’re behind, focus on improving Singularity with Mystic Reach and Duration Extender. Consider upgrading these items to their Tier 3 versions, and make sure Singularity is imbued.
Recommended Mid Game Items for Dynamo
Item | Cost | |
---|---|---|
Health Nova | 1,250 | |
Divine Barrier | 1,250 | |
Healing Booster | 1,250 | |
Enduring Speed | 1,750 | |
Warp Stone | 3,000 | |
Spirit Armor | 1,250 | |
Bullet Armor | 1,250 | |
Slowing Hex | 1,250 | |
Bullet Resist Shredder | 1,250 | |
Headhunter | 3,500 | |
Pristine Emblem | 3,500 | |
Point Blank | 3,500 | |
Mystic Reach | 500 | |
Duration Extender | 1,250 | |
Improved Reach | 3,500 | |
Superior Duration | 4,250 |
Late Game and Situational Items
- Rapid Recharge: Top priority for late-game, enabling you to outduel opponents in the mid game and contribute in extended fights.
- Improved Burst: Only purchase if no one else on the team has it, as it shares a cooldown with allies.
- Continue upgrading Tier 3 items like Bullet Armor and Spirit Armor for maximum durability.
- If you're falling behind and a comeback seems difficult, consider buying Unstoppable and Refresher. Dynamo’s strength lies in his ability to turn games with one well-placed Singularity, even when the odds are against you.
Late Game and Situational Items
Item | Cost | |
---|---|---|
Rapid Recharge | 3,500 | |
Improved Burst | 3,500 | |
Improved Bullet Armor | 4,250 | |
Improved Spirit Armor | 4,250 | |
Refresher | 6,200 | |
Unstoppable | 6,200 |