Complete Guide to Lash in Deadlock – Strategies, Builds, and Tips
Welcome to the Lash guide, where we'll explore how to master this high-mobility assassin in Deadlock. Lash thrives on roaming and applying map pressure, utilizing his impressive abilities to deal damage and set up kills. In this guide, we will cover optimal builds, ability point allocation, and strategies to maximize your effectiveness on the battlefield.
Lash
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Lash is a high-octane hero who excels at closing the distance quickly and comboing his opponents to death. While he may not be the easiest character to play effectively, mastering his abilities for swinging into foes and executing wrestling slams can be incredibly satisfying.
Weapon Stat
DPS | 61 |
Bullet Damage | 9 |
Ammo | 29 |
Bullets per Second | 6.12 |
Light Melee | 63 |
Heavy Melee | 116 |
Vitality Stats
Max Health | 550 |
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 15% |
Move Speed | 7 m/s |
Sprint Speed | 1 m/s |
Stamina | 3 |
Deadlock Lash Strengths and Weaknesses
Strengths
- Offers some of the best gap-closing and mobility in the game.
- Provides strong crowd control (CC) in both small and large fights.
- Delivers great burst damage when executed correctly.
Weaknesses
- Mechanically demanding and can falter if you miss your combo.
- Vulnerable to stuns and crowd control effects, with lower tankiness and HP compared to most melee characters.
- Easily poked by ranged champions with good spacing.
Deadlock Lash Abilities
Ground Strike (1)
Stomp the ground beneath you, dealing damage to enemies in front of you. If you perform Ground Strike while airborne, you quickly dive toward the ground. Damage increases more slowly after 25m.
- Radius: 11m
- Cooldown: 19s
- Stomp Damage: 90
- Damage Per Meter: 6
Ground Strike Upgrades
AP | Upgrade |
---|---|
1 | -10s Cooldown |
2 | Struck enemies are popped into the air and slowed by 50% for 3s |
5 | Damage Per Meter +110% and improved scaling |
Maxing Ground Strike allows for more frequent casting, adds a knock-up and slow effect, making it harder for opponents to escape, and significantly improves damage and scaling.
Tips for Ground Strike
If you need to use this ability while not airborne, remember to double jump to maximize the damage, as it scales with the distance to the ground (for example, when farming creeps).
Master using ziplines to gain vertical advantage over your opponents and hit a powerful Ground Strike, which can often turn the tide of a skirmish in your favor.
Grapple (2)
Pull yourself through the air toward a target. Using Grapple also restores one stamina charge and all air jumps and dashes.
- Charges: 1
- Cooldown Between Charges: 2s
- Cooldown: 42s
- Range: 30m
- Jump Velocity: 20m/s
Grapple Upgrades
AP | Upgrade |
---|---|
1 | -20s Cooldown |
2 | +20m Cast Range and gain +6 Weapon Damage for 10s |
5 | +20% Fire Rate to Weapon Bonus Buff |
Maxing Grapple, one of the best mobility skills in the game, allows for more frequent casting, increases the range, and grants a damage buff that culminates in a massive boost at max rank.
Tips for Grapple
You can use this on friendly units, champions, and even buildings like towers. It serves as an incredible escape tool and offensive initiation method.
Grapple can help you gain vertical positioning and distance after using a zipline. Combine it with a double jump for a lot of skill expression and options.
Additionally, you can even grapple again after using it for more creative plays, but be cautious as this will leave you without an escape option.
Flog (3)
Strike enemies with your whip, stealing life from them.
- Range: 25m
- Heal vs Heroes: 70%
- Cooldown: 26s
- Damage: 65
- Heal vs Non-Heroes: 25%
- Attack Angle: 30°
Flog Upgrades
AP | Upgrade |
---|---|
1 | Apply 35% Movement Slow for 3s |
2 | -15s Cooldown |
5 | +105 Damage and applies 35% Fire Rate Slow |
Ranking up Flog allows you to slow enemies, reduce the cooldown, and ultimately increase damage while hindering enemy offensive capabilities.
Tips for Flog
You can heal from creeps in a pinch, but hitting a hero with this ability will provide significantly more healing. Keep this in mind when using the longer cooldown version early in the game.
Death Slam (4)
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted, stunned, and then slammed into the ground. Your victims, along with any enemies in the landing zone, will be damaged and slowed.
- Channeling Time: 2s
- Radius: 18m
- Cooldown: 138s
- Damage: 115
- Max Throw Distance: 12m
- Movement Slow: 50%
- Slow Duration: 4s
- Charge Time: 0.3s
Death Slam Upgrades
AP | Upgrade |
---|---|
1 | +8m Max Throw Distance |
2 | +100 Damage |
5 | -60s Cooldown |
Maxing Death Slam allows you to catch enemies from further away, deal more damage, and ultimately cast it more frequently. It's incredibly powerful when used correctly and can catch entire teams.
Tips for Death Slam
You can throw enemies anywhere you want with this ability, so try to alley-oop your teammates, especially in a stalemate situation when you catch someone off guard.
Remember that this character relies on verticality, so use Grapple to gain a good vantage point on your targets.
Ability Point Order
How to Counter Lash
Lash needs to capitalize on his opportunities due to his long cooldowns. Avoid clustering together to prevent him from executing a devastating engage.
Watch out for rooftops like the Mid Boss building, as it’s a popular tactic for Lash players to drop down from there.
When making a final push to end the game, be cautious not to let Lash Death Slam you into their fountain, which could lead to a potential comeback for the enemy team.
Item Costs
Item | Cost | |
---|---|---|
Slowing Hex | 1,250 | |
Knockdown | 3,000 | |
Silence Glyph | 3,000 | |
Ethereal Shift | 3,000 |
Deadlock Lash Build
Currently, Lash is best played as an assassin by roaming and applying map pressure. His mobility enables him to be present all over the map while maintaining a rapid neutral clear speed. Lash possesses a significant amount of displacement and knock-ups, making it easy to set up kills.
Early Game
Start by purchasing Headshot Booster as your first item to help you poke down your opponent.
Next, acquire High-Velocity Mag, Hollow Point Ward, Extra Health, Mystic Burst, and Extra Charge to enable efficient trading with your opponent.
If you find yourself being poked down in lane, consider buying Extra Regen.
Your first T2 item should be Quicksilver Reload; this item is incredibly powerful when imbued on Flog. Combined with Mystic Burst, you can heal over 400 health every 12 seconds.
Item | Cost | |
---|---|---|
Headshot Booster | 500 | |
High-Velocity Mag | 500 | |
Hollow Point Ward | 500 | |
Extra Health | 500 | |
Mystic Burst | 500 | |
Extra Charge | 500 | |
Extra Regen | 500 | |
Quicksilver Reload | 1,250 |
Mid Game
After acquiring your early core items, focus on filling out your slots.
Purchase the remaining items in order from left to right to enhance your mid-game strength and durability.
Your next significant buy should be Improved Burst, which will provide a substantial damage increase and can be activated by any of your abilities at this stage.
Following that, aim for your T3 items: Headhunter, Pristine Emblem, and Warp Stone, which will improve both your damage output and survivability.
Item | Cost | |
---|---|---|
Mystic Shot | 1,250 | |
Bullet Resist Shredder | 1,250 | |
Healing Booster | 1,250 | |
Bullet Armor | 1,250 | |
Spirit Armor | 1,250 | |
Improved Burst | 3,500 | |
Headhunter | 3,500 | |
Pristine Emblem | 3,500 | |
Warp Stone | 3,000 |
Late Game
Start filling your flex slot with situational Vitality items.
If you lack flex slots, make sure to upgrade both armors.
Consider purchasing Mystic Reach and upgrading it to Improved Reach if you're behind and need a powerful Death Slam to turn the tide of the game.
In general, avoid buying T4 items with this build, as you gain much more value by upgrading your T1/T2 items to T3. If the game extends into the late phase, consider picking up Siphon Bullets, Frenzy, Soul Rebirth, and Rapid Recharge.
Item | Cost | |
---|---|---|
Improved Bullet Armor | 4,250 | |
Improved Spirit Armor | 4,250 | |
Mystic Reach | 500 | |
Improved Reach | 3,500 |
Situational and Luxury Items
If the enemy team has a lot of healing, consider purchasing Healbane.
Debuff Reducer or Debuff Remover are excellent choices against teams that rely heavily on debuffs and stuns, particularly effective against Knockdown and Slowing Hex.
Slowing Hex is a strong situational pickup if you're ahead and can chase down enemy players.
Item | Cost | |
---|---|---|
Healbane | 1,250 | |
Reactive Barrier | 1,250 | |
Slowing Hex | 1,250 | |
Debuff Reducer | 1,250 | |
Debuff Remover | 4,250 | |
Siphon Bullets | 6,200 | |
Frenzy | 6,200 | |
Soul Rebirth | 6,200 | |
Rapid Recharge | 3,500 |