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Complete Guide to Lash in Deadlock – Strategies, Builds, and Tips

Welcome to the Lash guide, where we'll explore how to master this high-mobility assassin in Deadlock. Lash thrives on roaming and applying map pressure, utilizing his impressive abilities to deal damage and set up kills. In this guide, we will cover optimal builds, ability point allocation, and strategies to maximize your effectiveness on the battlefield.

Lash

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Lash is a high-octane hero who excels at closing the distance quickly and comboing his opponents to death. While he may not be the easiest character to play effectively, mastering his abilities for swinging into foes and executing wrestling slams can be incredibly satisfying.

Weapon Stat

DPS 61
Bullet Damage 9
Ammo 29
Bullets per Second 6.12
Light Melee 63
Heavy Melee 116

Vitality Stats

Max Health 550
Health Regen 2
Bullet Resist 0%
Spirit Resist 15%
Move Speed 7 m/s
Sprint Speed 1 m/s
Stamina 3

Deadlock Lash Strengths and Weaknesses

Strengths

  • Offers some of the best gap-closing and mobility in the game.
  • Provides strong crowd control (CC) in both small and large fights.
  • Delivers great burst damage when executed correctly.

Weaknesses

  • Mechanically demanding and can falter if you miss your combo.
  • Vulnerable to stuns and crowd control effects, with lower tankiness and HP compared to most melee characters.
  • Easily poked by ranged champions with good spacing.

Deadlock Lash Abilities

Ground Strike (1)

Stomp the ground beneath you, dealing damage to enemies in front of you. If you perform Ground Strike while airborne, you quickly dive toward the ground. Damage increases more slowly after 25m.

  • Radius: 11m
  • Cooldown: 19s
  • Stomp Damage: 90
  • Damage Per Meter: 6

Ground Strike Upgrades

AP Upgrade
1 -10s Cooldown
2 Struck enemies are popped into the air and slowed by 50% for 3s
5 Damage Per Meter +110% and improved scaling

Maxing Ground Strike allows for more frequent casting, adds a knock-up and slow effect, making it harder for opponents to escape, and significantly improves damage and scaling.

Tips for Ground Strike
If you need to use this ability while not airborne, remember to double jump to maximize the damage, as it scales with the distance to the ground (for example, when farming creeps).

Master using ziplines to gain vertical advantage over your opponents and hit a powerful Ground Strike, which can often turn the tide of a skirmish in your favor.


Grapple (2)

Pull yourself through the air toward a target. Using Grapple also restores one stamina charge and all air jumps and dashes.

  • Charges: 1
  • Cooldown Between Charges: 2s
  • Cooldown: 42s
  • Range: 30m
  • Jump Velocity: 20m/s

Grapple Upgrades

AP Upgrade
1 -20s Cooldown
2 +20m Cast Range and gain +6 Weapon Damage for 10s
5 +20% Fire Rate to Weapon Bonus Buff

Maxing Grapple, one of the best mobility skills in the game, allows for more frequent casting, increases the range, and grants a damage buff that culminates in a massive boost at max rank.

Tips for Grapple
You can use this on friendly units, champions, and even buildings like towers. It serves as an incredible escape tool and offensive initiation method.

Grapple can help you gain vertical positioning and distance after using a zipline. Combine it with a double jump for a lot of skill expression and options.

Additionally, you can even grapple again after using it for more creative plays, but be cautious as this will leave you without an escape option.


Flog (3)

Strike enemies with your whip, stealing life from them.

  • Range: 25m
  • Heal vs Heroes: 70%
  • Cooldown: 26s
  • Damage: 65
  • Heal vs Non-Heroes: 25%
  • Attack Angle: 30°

Flog Upgrades

AP Upgrade
1 Apply 35% Movement Slow for 3s
2 -15s Cooldown
5 +105 Damage and applies 35% Fire Rate Slow

Ranking up Flog allows you to slow enemies, reduce the cooldown, and ultimately increase damage while hindering enemy offensive capabilities.

Tips for Flog
You can heal from creeps in a pinch, but hitting a hero with this ability will provide significantly more healing. Keep this in mind when using the longer cooldown version early in the game.


Death Slam (4)

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted, stunned, and then slammed into the ground. Your victims, along with any enemies in the landing zone, will be damaged and slowed.

  • Channeling Time: 2s
  • Radius: 18m
  • Cooldown: 138s
  • Damage: 115
  • Max Throw Distance: 12m
  • Movement Slow: 50%
  • Slow Duration: 4s
  • Charge Time: 0.3s

Death Slam Upgrades

AP Upgrade
1 +8m Max Throw Distance
2 +100 Damage
5 -60s Cooldown

Maxing Death Slam allows you to catch enemies from further away, deal more damage, and ultimately cast it more frequently. It's incredibly powerful when used correctly and can catch entire teams.

Tips for Death Slam
You can throw enemies anywhere you want with this ability, so try to alley-oop your teammates, especially in a stalemate situation when you catch someone off guard.

Remember that this character relies on verticality, so use Grapple to gain a good vantage point on your targets.

Ability Point Order

                       
                       
                       
                       


How to Counter Lash

Lash needs to capitalize on his opportunities due to his long cooldowns. Avoid clustering together to prevent him from executing a devastating engage.

Watch out for rooftops like the Mid Boss building, as it’s a popular tactic for Lash players to drop down from there.

When making a final push to end the game, be cautious not to let Lash Death Slam you into their fountain, which could lead to a potential comeback for the enemy team.

Item Costs

  Item Cost
Slowing Hex 1,250 
Knockdown 3,000 
Silence Glyph 3,000 
Ethereal Shift 3,000 

Deadlock Lash Build

Currently, Lash is best played as an assassin by roaming and applying map pressure. His mobility enables him to be present all over the map while maintaining a rapid neutral clear speed. Lash possesses a significant amount of displacement and knock-ups, making it easy to set up kills.

Early Game

Start by purchasing Headshot Booster as your first item to help you poke down your opponent.

Next, acquire High-Velocity Mag, Hollow Point Ward, Extra Health, Mystic Burst, and Extra Charge to enable efficient trading with your opponent.

If you find yourself being poked down in lane, consider buying Extra Regen.

Your first T2 item should be Quicksilver Reload; this item is incredibly powerful when imbued on Flog. Combined with Mystic Burst, you can heal over 400 health every 12 seconds.

  Item Cost
Headshot Booster 500 
High-Velocity Mag 500 
Hollow Point Ward 500 
Extra Health 500 
Mystic Burst 500 
Extra Charge 500 
Extra Regen 500 
Quicksilver Reload 1,250 

Mid Game

After acquiring your early core items, focus on filling out your slots.

Purchase the remaining items in order from left to right to enhance your mid-game strength and durability.

Your next significant buy should be Improved Burst, which will provide a substantial damage increase and can be activated by any of your abilities at this stage.

Following that, aim for your T3 items: Headhunter, Pristine Emblem, and Warp Stone, which will improve both your damage output and survivability.

  Item Cost
Mystic Shot 1,250 
Bullet Resist Shredder 1,250 
Healing Booster 1,250 
Bullet Armor 1,250 
Spirit Armor 1,250 
Improved Burst 3,500 
Headhunter 3,500 
Pristine Emblem 3,500 
Warp Stone 3,000 

Late Game

Start filling your flex slot with situational Vitality items.

If you lack flex slots, make sure to upgrade both armors.

Consider purchasing Mystic Reach and upgrading it to Improved Reach if you're behind and need a powerful Death Slam to turn the tide of the game.

In general, avoid buying T4 items with this build, as you gain much more value by upgrading your T1/T2 items to T3. If the game extends into the late phase, consider picking up Siphon Bullets, Frenzy, Soul Rebirth, and Rapid Recharge.

  Item Cost
Improved Bullet Armor 4,250 
Improved Spirit Armor 4,250 
Mystic Reach 500 
Improved Reach 3,500 

Situational and Luxury Items

If the enemy team has a lot of healing, consider purchasing Healbane.

Debuff Reducer or Debuff Remover are excellent choices against teams that rely heavily on debuffs and stuns, particularly effective against Knockdown and Slowing Hex.

Slowing Hex is a strong situational pickup if you're ahead and can chase down enemy players.

  Item Cost
Healbane 1,250 
Reactive Barrier 1,250 
Slowing Hex 1,250 
Debuff Reducer 1,250 
Debuff Remover 4,250 
Siphon Bullets 6,200 
Frenzy 6,200 
Soul Rebirth 6,200 
Rapid Recharge 3,500 

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