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Complete Guide for Viscous in Deadlock – Skills, Builds, and Strategies

Viscous is a versatile character who excels in both tanking and disrupting the enemy team. With his wide array of crowd control abilities and solid sustain, he is a reliable presence on the battlefield. In this guide, we’ll explore a build that balances survivability and utility while maximizing his effectiveness in team fights.

Viscous

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Viscous is a unique hero, known for his ability to control the battlefield with a combination of disruptive crowd control and remarkable mobility. As a gooey, green menace, he excels at engaging from unexpected angles and applying constant pressure. Whether it’s locking down enemies or rolling into the fight with his Goo Ball, Viscous is a force to be reckoned with. If you enjoy being an unpredictable threat on the map, Viscous is the perfect choice for you.

Weapon Stats for Viscous

DPS 70
Bullet Damage 11
Ammo 20
Bullets per Second 5
Light Melee 63
Heavy Melee 116

Vitality Stats for Viscous

Max Health 550
Health Regen 2
Bullet Resist 0%
Spirit Resist 0%
Move Speed 7 m/s
Sprint Speed 0 m/s
Stamina 3

Deadlock Viscous Strengths and Weaknesses

Strengths:

  • Tankiness and Mobility: Viscous is incredibly hard to kill due to his combination of high tankiness and impressive mobility.
  • Team Safety Net: The Cube provides an additional layer of safety for his team, offering healing and protection.
  • High Skill Cap: Viscous has a high skill ceiling that rewards players who invest time in mastering him, offering a great deal of versatility.

Weaknesses:

  • Difficult to Learn: Viscous is one of the more difficult characters to learn, as his abilities require careful timing and positioning.
  • Goo Ball: Effective use of Goo Ball requires good map knowledge and situational awareness, as it can be easy to miss or misplace.
  • Puddle Punch Risk: A poorly timed Puddle Punch can backfire, either putting an ally in danger or saving an enemy from certain death.

Deadlock Viscous Abilities

Splatter (1)

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Stat Value
Radius 5m
Damage 90
Cooldown 21s
Movement Slow 35%
Puddle Duration 10s

Splatter Upgrades

Upgrade Effect
1 AP -6s Cooldown
2 AP +50 Damage, +1m Radius
5 AP Bounces 2 times

Maxing Splatter improves the versatility of your goo, as it lowers the cooldown, increases damage, enlarges the radius, and grants you more bounces to maximize your impact.

Tips for Splatter

This ability is one of Viscous' most versatile tools. Use it for poking, controlling areas to slow enemies, or cutting off their retreat paths during fights. The puddles stay on the ground for a long time, so use them to dictate movement during engagements.


The Cube (2)

Encase the target in a cube of restorative goo that protects from damage and increases health regen. The target is unable to take any new actions while cubed. Can be used on yourself. Press [SPACE] to escape early.

Stat Value
Range 30m
Cooldown 48s
Health Regen +40 Health Regen
Duration 4s

The Cube Upgrades

Upgrade Effect
1 AP Increases Movement Speed and Stamina Recovery
2 AP +35 HP Regen
5 AP Removes all Debuffs and -21s Cooldown

Maxing The Cube improves the movement speed and stamina recovery for yourself or your allies, reduces the cooldown, and enhances the health regen. This makes it a vital tool for saving yourself or teammates in tight situations.

Tips for The Cube

One of the key uses of The Cube is protecting allies who are channeling abilities, like Seven and McGinnis, ensuring they can complete their ultimates without interruption. It’s a crucial tool for keeping your team alive during critical moments.


Puddle Punch (3)

Materialize a fist in the world that punches units in the area and sends them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Stat Value
Range 60m
Radius 4m
Cooldown 30s
Charges 1
Cooldown Between Charges 1.5s
Movement Slow 20%
Slow Duration 4s

Puddle Punch Upgrades

Upgrade Effect
1 AP +1 Charge
2 AP +35 Damage and +20% Movement Slow
5 AP -12s Cooldown

Maxing Puddle Punch unlocks Viscous' ridiculous engage potential as you can punch people from countless angles into your team. The upgrades add another charge, lower cooldown, more damage, and increased movement slow for maximum utility.

Tips for Puddle Punch

Spend time practicing around the map to feel out the different angles that your Puddle Punch can reach. You’ll find that you can knock enemies off high ground, launch your allies into key positions, and more. Get creative with how you use this ability to control the battlefield!


Goo Ball (4)

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls, and can double jump.

Stat Value
Duration 10s
Damage 140
Cooldown 95s
Stun Duration 0.7s
Spirit Resist 60%
Bullet Resist 60%

Goo Ball Upgrades

Upgrade Effect
1 AP +5s Duration
2 AP +120 Damage
5 AP Can cast abilities and use items while rolling

Maxing Goo Ball makes your goo form even more impactful with a longer duration, more damage, and most importantly, the ability to cast abilities and use items while rolling around.

Tips for Goo Ball

Experiment with different item actives in the Sandbox after unlocking the final upgrade for Goo Ball. Some classics to try are items like Phantom Strike and Colossus, but don't hesitate to experiment and discover what works best for you in your playstyle!

Ability Point Order

                       
                       
                       
                       


How to Counter Viscous

  • Laning Phase: Avoid standing near walls where you can be knocked toward the enemy by Puddle Punch. Try to position yourself so that you’re knocked sideways at worst.
  • Goo Ball: Don’t fall for Viscous' Goo Ball form. Their goal is to distract and create chaos, so focus on priority targets instead of getting fixated on the ball.
  • The Cube: When The Cube is used during a team fight, look for an opportunity to engage while the enemy is "cubed," as they will be healing. Just be mindful that once the cube ends, the enemy will re-enter the fight fully healed.
  Предмет Стоимость 
Superior Stamina 3,500
Unstoppable 6,200
Silence Glyph 3,000

Deadlock Viscous Build 

Viscous is a nuisance to the enemy team, and with this build, we get just enough damage to not be ignored, but more than enough survivability to make enemies think twice about focusing you. This build focuses on Viscous’ disruptive potential while ensuring he remains a tough target to bring down. By combining damage, crowd control, and tankiness, Viscous can both engage in the thick of battle and provide a safe haven for allies.

Early Game

Melee items work exceptionally well with Viscous' Puddle Punch (3), making these items incredibly valuable early on. Prioritize picking them up as soon as possible, starting with Extra Charge, Melee Lifesteal, and Spirit Strike, in no particular order.

A key tip many players overlook is that last hitting minions with Puddle Punch will instantly secure souls from a range on kill. If you’re having trouble last hitting, High-Velocity Mag is a great early purchase, or you can use Puddle Punch charges to help secure those souls.

Spirit Strike reduces the target's spirit resistance, which can set up your Puddle Punch (3) followed by Splatter (1) with Mystic Burst for an insane early-game burst combo.

Finally, finish off your early build with Extra Health and Mystic Reach to maximize both survivability and damage output.

  Item Cost
Extra Charge 500
Spirit Strike 500
Melee Lifesteal 500
Mystic Reach 500
Mystic Burst 500
High Velocity Mag 500
Extra Health 500

Mid Game

Start by picking up Kinetic Dash and Divine Barrier to gain an advantage in early fights, along with a massive boost to your fire rate. These items are incredibly useful for roaming and securing easy kills with your ultimate in nearby lanes. Divine Barrier has recently received a buff, granting you temporary shields, ability range, and a movement speed boost. It’s a perfect fit for Viscous’ kit.

Next, focus on farming neutrals and catching waves to save up for your first 3000-soul item, Lifestrike. This item will become your main source of DPS and significantly boost your clear speed. While working towards Rapid Recharge and Hunter's Aura, Lifestrike will give you the damage needed to clear waves quickly.

While Viscous is strong in the early game, he often requires some farming in the mid-game to get both 3000-soul melee items. If you have extra souls or need to spike before an important mid-game fight, Berserker and Healing Booster are excellent choices.

  Item Cost
Divine Barrier 1250
Kinetic Dash 1250
Healing Booster 1250
Berserker 1250
Lifestrike 3000
Rapid Recharge 3000
Bullet Resist Shredder 1250
Hunter's Aura 3000
Warp Stone 3000
Torment Pulse 3000

Late Game

The mid-game foundation and Viscous’ ultimate provide us with enough armor to survive, but as the game progresses, that won’t be enough. At this point, I focus heavily on survivability.

Viscous excels at grabbing attention and kiting enemies, but to do so effectively, we need to survive for as long as possible.

In the late game, our focus shifts toward increasing our tankiness by purchasing Spirit Armor and Bullet Armor. Upgrade these to the improved versions as necessary.

If the game is going well and we have the souls, I recommend choosing between Colossus and Phantom Strike. Both are extremely valuable, but the choice depends on the enemy team composition. Phantom Strike is ideal for countering flyers, while Colossus seems to work better against a team of bruisers.

  Item Cost
Colossus 6300
Phantom Strike 6300
Headhunter 3500
Improved Burst 3000
Superior Duration 3000
Improved Spirit Armor 3000
Improved Bullet Armor 3000

Situational (Standard)

Reactive Barrier is extremely valuable against heroes like Bebop, Abrams, and Dynamo. If you’re laning against these heroes, I highly recommend purchasing this item as soon as possible to improve your survivability and resist their damage.

  Item Cost
Reactive Barrier 1250
Healbane 1250
Debuff Reducer 1250
Duration Extender 1250
Bullet Armor 1250
Spirit Armor 1250

Situational (Movement)

If you're feeling sluggish and need more mobility, feel free to purchase Extra Stamina or Superior Stamina to enhance your movement and give you the edge in positioning during fights.

  Item Cost
Extra Stamina 500
Superior Stamina 3500

Situational (Support)

If you find yourself leaning more into a Support role, Viscous can excel with these items, providing utility and sustainability for your team while still being a presence in fights.

  Item Cost
Divine Barrier 1250
Health Nova 1250
Restorative Locket 1250
Rescue Beam 3000

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