Comprehensive Guide to Seven – Strategies, Builds, and Tips
Welcome to the guide for Seven in Deadlock! Seven is an accessible yet deep hero known for his powerful lightning abilities and exceptional area-of-effect damage. This guide will explore strategies, optimal builds, and tips to help you maximize your potential on the battlefield. Whether you're looking to deal massive damage or control the fight with utility, Seven is the hero for you.
Seven
Thank you for your interest in our guide, if you don't want to waste your time on routine, then we recommend you to use our boosting services. For you a bonus of 20% discount by promo code GAID20.
Seven is an easy-to-use hero that still offers a lot of depth, as the timing and positioning of his abilities are crucial for success.
He can deal incredible damage and boasts some of the best area-of-effect capabilities in the game. If you love lightning, thunder, and big numbers, welcome to the Seven show!
Seven Weapon Stats
DPS | 70 |
Bullet Damage | 11.5 |
Ammo | 29 |
Bullets per Second | 6.12 |
Light Melee | 63 |
Heavy Melee | 116 |
Seven Vitality Stats
Max Health | 550 |
Health Regen | 3 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 7.1 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
Deadlock Seven Strengths and Weaknesses
Strengths
- Massive area-of-effect damage scaling.
- Excellent farming and pushing capabilities early on, along with strong neutral clear.
- Possesses a stun for protection or initiating ganks.
Weaknesses
- Lacks innate mobility, making him vulnerable to ganks or poor positioning.
- Can operate at long range, but champions that specialize in ranged combat will be difficult to deal with.
- Vulnerable to crowd control, especially since his ultimate requires channeling.
Deadlock Seven Abilities
Lightning Ball (1)
Shoot a ball of lightning that travels in a straight line. It deals damage to all targets in its radius. The ball slows down when damaging enemies and stops if it hits the world.
- Charges: 1
- Cooldown Between Charges: 8s
- Cooldown: 26s
- DPS: 80
- Radius: 3.5m
- Lifetime: 5s
Lightning Ball Upgrades
AP | Upgrade |
---|---|
1 | +1 Charge |
2 | +35% Movement Slow |
5 | +70 DPS and +1m Radius |
Maxing out the Lightning Ball skill grants you more charges, slows enemies caught in it, and increases the damage. It’s an excellent tool for pushing and wave clearing, as well as creating opportunities to be less reliant on aim.
Tips for Lightning Ball
- Almost every build will take 1 point in this skill as soon as possible to gain 2 charges for easier farming.
- It’s a very powerful early-game skill, and if you invest 2 points into it, you can combine this with your Static Charge stun to lock down enemies and deal significant damage.
Static Charge (2)
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- Range: 16m
- Radius: 6m
- Cooldown: 42s
- Stun Duration: 0.9s
- Delay: 3.5s
- Damage: 40
Static Charge Upgrades
AP | Upgrade |
---|---|
1 | -20s Cooldown |
2 | +8m Radius |
5 | +0.9s Stun Duration |
Maxing out Static Charge increases your chances to stun from farther away and for a whole second longer. Since it’s not reliant on aim as a point-and-click ability, the increased range can make opponents think twice about getting close to you.
Tips for Static Charge
- It’s almost always worth putting 1 point in this ability so you have more opportunities during laning to catch opponents off guard and counter-engage.
- This is your only defensive tool as Seven, so use it wisely. If you use it offensively and fail, play cautiously until it’s available again.
Power Surge (3)
Power up your weapon with a shock effect, causing your bullets to apply shock damage to your target. This shock damage bounces to enemies near your target. This occurs once per burst shot.
- Duration: 10s
- Jump Radius: 10m
- Cooldown: 48s
- Shock Damage: 10
- Max Jumps: 3
Power Surge Upgrades
AP | Upgrade |
---|---|
1 | Shock Damage applies -15% Spirit Resist for 8s |
2 | -16s Cooldown |
5 | +12 Shock Damage, improved Spirit scaling, and +3 Max Jumps |
Maxing out Power Surge unlocks Seven’s monster DPS potential, providing more damage, more AoE, and more frequency. If opponents leave you alone and you unload a full clip with this active, you will likely win the fight.
Tips for Power Surge
- Make sure to reload before using this skill. Items that increase magazine size, like Titanic Magazine, can make using it more forgiving if you're not confident in your aim.
- This ability is excellent for clearing neutral camps when combined with Lightning Ball, so prioritize using it as you travel the map.
Storm Cloud (4)
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You gain increased bullet resist during the channel.
- Channeling Time: 7s
- Radius: 30m
- Cooldown: 148s
- DPS: 120
- Initial Radius: 12m
- Bullet Resist: +20%
Storm Cloud Upgrades
AP | Upgrade |
---|---|
1 | +35% Bullet Resist while channeling Storm Cloud |
2 | +7s Channel Time and +10m Radius |
5 | +75 DPS |
Maxing out Storm Cloud increases your resilience while casting and enhances the range, damage, and channel time. This ability gives off real lightning god vibes due to its massive range.
Tips for Storm Cloud
- This ability can easily dominate less experienced players, but as you encounter better opponents, use it cautiously. They can purchase items like Curse, Knockdown, and Silencer to prevent or interrupt your usage.
- Ideally, wait until after they expend the resources that can stop you and cast it from a high elevation to maximize your line of sight.
Ability Point Order
How to Counter Seven
Seven has a wide range of builds, so it's important to track his itemization and adjust your strategy accordingly.
- Maintain Line of Sight: Remember that line of sight blocks his ultimate ability, so stay calm and reposition when he's ulting. If you're having difficulty doing so, consider getting an item like Knockdown to interrupt his channeling.
- Be Cautious with Short-Ranged Heroes: The Echo Shard build for Seven is becoming more popular, so be cautious when engaging if you're a short-ranged hero. Consider using a Debuff Remover to mitigate his impact.
Recommended Items:
Item | Cost | |
---|---|---|
Debuff Remover | 4,250 | |
Knockdown | 3,000 | |
Curse | 6,200 |
Deadlock Seven Build Overview
This build takes a less traditional approach to Seven, focusing on being disruptive in fights and keeping your team alive with supportive items such as Health Nova and Divine Barrier.
Early Game
- Healing Rite: This ability helps keep you and your duo healthy in lane, ensuring a stable laning phase.
- Monster Rounds: Aids in last-hitting and allows for aggressive plays, including tower dives.
- Sprint Boots and Mystic Reach: These items provide the necessary tools to effectively use your Static Charge in lane.
Item | Cost | |
---|---|---|
Healing Rite | 500 | |
Extra Charge | 500 | |
Restorative Shot | 500 | |
Monster Rounds | 500 | |
Sprint Boots | 500 | |
Mystic Reach | 500 |
Mid Game
- Divine Barrier: This is an excellent support item to keep both your allies and yourself alive during intense skirmishes.
- Maximize Power Surge: Get the most value out of Power Surge by applying massive debuffs such as Suppressor, Mystic Vulnerability, and Healbane.
Item | Cost | |
---|---|---|
Divine Barrier | 1,250 | |
Enduring Speed | 1,750 | |
Mystic Vulnerability | 1,250 | |
Duration Extender | 1,250 | |
Alchemical Fire | 3,000 | |
Return Fire | 1,250 |
Late Game
- Echo Shard: Once acquired, you'll be able to stun multiple enemies with massive Static Charge or focus on stunning one target twice for a total of up to 6 seconds!
- Superior Duration: This upgrade will enhance your Static Charge, extending its effect to 3.5 seconds and increasing its radius to 20m.
- Alchemical Fire: A fantastic debuff to apply, it inflicts a 50% weapon damage taken debuff while also dealing significant damage.
- Slowing Bullets: This item rounds out your slots and adds additional slows on top of the slow talent from Lightning Ball.
Item | Cost | |
---|---|---|
Echo Shard | 6,200 | |
Improved Reach | 3,500 | |
Slowing Bullets | 1,250 | |
Superior Duration | 4,250 | |
Spirit Lifesteal | 1,250 | |
Mystic Slow | 4,250 | |
Improved Cooldown | 1,250 |
Luxury + Situational Items
- Return Fire: This item provides good stats and synergizes well against characters like Wraith or Haze.
- Decay: A strong choice against healing tanks like Abrams and Kelvin.
- Warp Stone: A valuable additional movement tool that helps you survive in fights.
- Escalating Exposure: Opt for this item if you need more damage in teamfights.
Item | Cost | |
---|---|---|
Echo Shard | 6,200 | |
Improved Reach | 3,500 | |
Slowing Bullets | 1,250 | |
Superior Duration | 4,250 | |
Spirit Lifesteal | 1,250 | |
Mystic Slow | 4,250 | |
Improved Cooldown | 1,250 |