How to Create and Use Loot Filters in Last Epoch
Loot Filters in Last Epoch
Saying that there's a lot of loot in Last Epoch would be an understatement. In the early game, dealing with drops is manageable, but as you progress, there will be an overwhelming amount of items on the ground. Players can quickly become bogged down by the sheer volume of loot. Thankfully, Loot Filters are here to help!
In this guide, we’ll teach you everything you need to know to use Loot Filters effectively, including how to import filters from other players and even how to create your own.
What is a Loot Filter?
A Loot Filter is a tool that allows you to remove unwanted items from your display, making your loot drops more manageable. While filtered items will still drop, their nameplates will no longer appear, which helps you focus on the items you actually want to see. This significantly reduces the clutter of irrelevant gear, so you don’t have to waste time sorting through items that don’t fit your build or aren’t valuable enough to pick up.
Loot filters can also change the way items appear by recoloring them or highlighting important ones, making it easier to spot valuable items at a glance.
A well-crafted filter can save you hours of time, allowing you to focus on the fun parts of the game instead of wasting time comparing items and deciding whether or not to keep them. Whether you choose to import a pre-made filter (like the ones provided in our build guides) or create one from scratch, a good filter is a huge boost to both efficiency and overall quality of life for any player.
Navigating The Interface
Before we start creating our own filter, let's familiarize ourselves with the filter interface.
Opening The Interface
There are two ways to open the filter interface. The quickest method is to use the command 'Shift + F'. Alternatively, you can press 'Escape', go to Settings, scroll down to the 'Interface' section, and then click on 'Shift + F | Manage Loot Filters' to access it.
'Shift+F' is the easiest way to open the filter interface. However, you can also access it by using the button under settings.
Selecting a Filter
Once the filter interface is open, the most basic task is selecting a filter. To do this, simply click on the drop-down box at the top of the interface, which will display a list of all your available filters. From there, you can choose the filter you want to use.
The Plus Sign (+)
To the right of the filter selection is a button with a '+'. Clicking on it opens a window with three options. You can:
- Create a new filter from scratch.
- Import an existing filter by dropping a file into the folder.
- Import a filter by pasting it from your clipboard.
We’ll go into more detail about the two importing options in the next section.
Edit/Duplicate
Just below and to the right of the filter selection are the Edit and Duplicate buttons.
- Edit allows you to modify the title, description, filter icon, and filter icon color of the selected filter.
- Duplicate creates an exact copy of the filter. This is useful when you want to make a filter for a similar build or use a template filter to generate a new one.
Add Rule and the Rule Window
Directly below the Loot Filter selection is the 'Add Rule' button. Clicking on this opens a window that lets you create a new rule for the selected filter.
Below the 'Add Rule' button is the Rule Window, which displays all existing rules for the selected filter. This window allows you to manage and modify the rules. We’ll go into more detail about both of these areas in the section 'Creating a Filter'.
This part of the filter interface allows us to create and modify rules for the selected filter.
Delete/Export Filter
At the bottom of the interface, you’ll find two buttons:
- Delete Filter: This removes the filter file completely. Note: This action is permanent and cannot be undone, so only use it if you're certain the filter will never be needed again.
- Export Filter: This allows you to export the filter to an external location for sharing. We will cover exporting in more detail in the next section.
Importing/Exporting a Filter
For players who prefer using a premade filter, the process of importing one is quite simple. First, download the filter, which will be in XML format, or copy it to your clipboard.
Now that we have the filter, it's time to add it to the Loot Filter folder.
- In your game, open the Loot Filter interface (use Shift + F to open it).
- Click the '+' sign at the top of the interface.
- Select 'Paste Clipboard Contents'.
- This should automatically load the filter. Rename it to something memorable.
- You're done! The filter should now be fully accessible.
After clicking the '+' sign, you'll be presented with a window. Selecting 'Open Filter Folder' will open the folder where your filter should be placed.
Exporting a filter follows a similar process. First, select 'Export Filter' from the bottom of the Loot Filter interface. Then, choose 'Open Custom Filter Location', which will take you to the filter folder. Find the file with the same name as your filter and either copy it or upload it to your chosen platform.
Creating a Filter
Creating a filter is simple. First, click on the '+' in the upper right corner. A new window will appear with three options. Choose 'Create new filter'.
A third window will now open, allowing you to name your filter, add a description, select an icon, and choose the color for the icon. Once you're satisfied with everything, click 'Confirm', and your new filter will be created, ready for you to start adding rules!
After selecting 'Create new filter', you can customize the appearance and description of your filter.
Adding Rules
Rules are the core of a filter, as they dictate what the game should display and what it should hide. To add a rule, click the large green button labeled 'Add Rule' in the main Loot Filter interface. There are many ways to customize rules, and this can be overwhelming, but understanding how each option works can make the difference between a basic filter that generally works but requires constant adjustment, and a filter that displays exactly what you want to see, even updating rules automatically for you. With that in mind, let’s go through each rule option.
After selecting 'Add Rule', we are presented with a window that provides several options for customizing our rule.
Visibility
The Visibility option determines whether a rule will show or hide an item.
- Show: If the conditions we set are met, the item will be visible on the ground.
- Hide: If the conditions are met, the item will not be visible.
For example, if we want to create a rule that shows all Exalted items, we select the condition for Exalted rarity (we'll discuss conditions later) and set Show as the visibility. If we want to hide all Normal items, we choose the Normal rarity as the condition and set Hide as the visibility.
There is also another option under Visibility called Recolor. This option works like Show, but also changes the color of the loot nameplate on the ground to a color of your choice. After selecting Recolor, you can pick the color. If you decide to change the color later, there's a button just below Visibility that allows you to adjust the color when Recolor is selected.
Emphasize
Emphasize increases the size of the nameplate, making it easier to spot important items.
Character Level Dependency
By selecting Character Level Dependency, you can specify a level range for your character where this rule will apply. For example, if you set the first box to 15 and the second box to 30, the rule will only apply between levels 15-30. The rule will be inactive for levels below 15 and above 30.
Add Condition(s)
Conditions are the core of the rule. This is where we specify exactly what we want to either show or hide. You can have multiple conditions for a single rule, but keep in mind that all conditions must be met for the rule to apply. So, be careful not to overcomplicate a rule by adding too many conditions. In the next section, we’ll cover the different types of conditions and how they work.
This is the section where we apply our conditions, which are the core of the rule.
Conditions
Conditions are divided into six categories: Affix, Class Requirement, Level, Rarity, and Item Type.
- Affix
- This condition is used to filter specific affixes (e.g., Melee Critical Strike Chance). You can choose to filter for any number of affixes, from a single one to all affixes in the game. You can also filter for multiple affixes on a single item.
- Example: If you select 4 affixes and choose "With at least 2 of these affixes on the same item," the rule will filter for items that contain at least 2 of the 4 selected affixes.
By selecting 'Advanced Options', you can also filter by tiers. There are options for filtering by tiers of an individual affix (e.g., if you want to filter for items with 2+ tiers of Melee Critical Strike Chance, select 'More or equal to' and type '2' in the box on the right) and the total number of affix tiers (e.g., if you want to filter for items with more than 10 tiers of the selected affixes, select 'More' and type '10' in the box on the right).
Note: This only considers the tiers of affixes listed in the condition and does not include tiers of affixes that are not listed. These options are particularly useful as your gear improves and upgrades become harder to find.
This Affix condition will filter for items that have at least 2 tiers of any individual affix and more than 10 total affix tiers. This only applies to affixes listed in the condition.
Class Requirement
This is a simple condition that lets us filter for class-specific items. It has a drop-down list with all the classes available. You can select multiple classes if you want to show or hide items for more than one class.
Level
The Level condition provides several options to tailor the filter based on level requirements:
- 'Below Level': Filters for items below the level of your choice.
- 'Above Level': Filters for items above a selected level.
The next two conditions work a little differently:
- 'Max lvl below character level': This allows you to filter for items within a level range below your current character level. The range adjusts dynamically as you level up. Example: If you set this to '10', it will filter for items that are no more than 10 levels below your character level. At level 20, it will filter for items level 10-20, and at level 60, it will filter for items level 50-60.
- 'Highest usable level': This condition filters for items that are at or below your current character level. It changes dynamically as your level increases. Example: At level 20, it filters for items level 20 or below, while at level 60, it filters for items level 60 or below.
Rarity
This is a simple condition that allows us to filter for specific rarity types, such as Unique or Exalted.
Item Type
This condition is a powerful tool that lets us filter both by item types (e.g., Helmets) and specific items within those types (e.g., Profane Mask). We use the 'Type' dropdown to select the item type and the 'Subtypes' dropdown to choose more specific items.
Example: If we want to filter for Profane Mask, Burial Mask, and Revenant Cowl, we first select 'Helmet' under 'Type', then click on 'Subtypes'. This will open a new window where we select Acolyte in the dropdown, and then we can pick the three helmets. Once we’ve made our selections, click 'Confirm' to lock them in.
Important Note:
We cannot select multiple Types and Subtypes at the same time. Additionally, you cannot have multiple Item Type conditions within a single rule. If you want to filter for multiple Item Types with Subtypes, you’ll need to create separate rules for each Item Type (e.g., one rule for Wands and another for Staves, each with their own subtypes).
Once you select 'Subtypes', a window will appear where you can choose the relevant subtypes for the selected item type.
Using Multiple Conditions
Since we can have multiple conditions in a single rule, we can mix and match them to create the exact filter we need. For example, if we only want to see Two-Handed Axes that are Rare or better, we would use both the 'Rarity' and 'Item Type' conditions.
You can use up to one of each condition per rule, but you cannot use multiple instances of the same condition in a single rule. Keep in mind that an item must meet every condition within a rule in order to be filtered by that rule. So, be careful not to make your rules too strict by adding too many conditions, as it might result in filtering out items that you actually want to see.
Working With Multiple Rules
One of the most powerful features of the Loot Filter in Last Epoch is the ability to combine up to 75 rules into a single filter. To handle so many rules effectively, the game has a system for managing rule conflicts, ensuring the right rules are applied.
Rule Priority
Rule Priority determines how the game resolves conflicts between rules and which rules should override others. Rules that appear higher in the filter have priority over those below them.
For example, if we have a rule to hide all Uniques, but another rule above it that says to show Unique Longbows, the filter will show Reign of Winter because the Show rule takes precedence over the Hide rule. However, if the Hide rule is placed above the Show rule, Reign of Winter will not be visible when it drops. As you can see, properly ordering your rules is crucial to ensure they work as intended!
If our rules are ordered in this way, we will see Reign of Winter.
However, if we order them like this, we will not see it.
This setup also adds an important layer of functionality because it allows us to synergize rules. Lower rules can act as a "catch-all" to display items that higher rules might ignore. For example, we can place a 'catch-all' rule at the bottom of our rule list that hides everything except items shown by one of the higher rules. To learn how to create a catch-all rule, refer to the basic Loot Filter example below.
Reordering Rules
When building or adjusting our filter, there will be times when we need to reorder rules to change their priority. Fortunately, this is very easy to do! To reorder a rule, simply click and drag it to a new spot within the rule section. As you drag the rule, other rules will shift to show how the order will change. Once you're happy with the new position, release the mouse button to drop the rule into place.
Enabling/Disabling, Copying, and Deleting Rules
There are three other useful functions for managing rules in the rule window. All of these can be found on the right side of each rule:
- Enable/Disable: Click on the diamond icon. If the rule is enabled, the diamond will be green with a checkmark in the center. If it's disabled, the diamond will be hollow.
- Copy: Click the icon that looks like two pieces of paper. This is useful for creating similar rules with only minor adjustments, rather than making an entirely new rule each time.
- Delete: Click the white 'X' to remove a rule from the filter.
A Basic Loot Filter Example
In this section, we will go step-by-step through the process of creating a simple Loot Filter that can perform basic filtering tasks. This will serve as a foundation for building more comprehensive filters later.
Rule 1
The first step is to create a 'catch-all' rule that hides any items we don't specifically want the filter to show. To set this up:
- Create a new rule by selecting 'Add Rule' in the Loot Filter interface.
- Under 'Visibility', select 'Hide'.
- Under 'Condition', choose 'Rarity'.
- Under 'Properties', select 'Normal', 'Magic', and 'Rare'.
- Place this rule at the bottom of your list.
We select these three properties because we still want to see Exalted, Unique, and Set items.
Rule 2
Next, we need to create a rule that shows any items with the affixes we're specifically looking for (excluding Idols, which we'll handle separately).
- Create a new rule by selecting 'Add Rule' in the Loot Filter interface.
- Under 'Visibility', select 'Show'.
- Under 'Condition', choose 'Affix'.
- In the 'Properties' section, select any affixes you want to include, avoiding anything related to Idols (keep to the top sections). Good options to consider are Health-related affixes (such as Health, Added Health, Hybrid Health), Resistances, and Attributes that align with your build (for example, Intelligence for Sorcerers). Check your skill tags to identify which attributes benefit the skills you're using.
Make sure this rule is placed above Rule 1. If it’s placed below, the items will be hidden before reaching this rule!
Rule 3
Now, let’s handle Idols. We want to keep them visible because they’re generally useful and don’t drop too frequently, but we also want to be able to easily differentiate Idols with affixes that we specifically want.
- Create a new rule by selecting 'Add Rule' in the Loot Filter interface.
- Under 'Visibility', choose 'Recolor'.
- Pick a color that works for you. We recommend the greenish/teal color (third from the bottom) because it stands out from the usual Idol color while still looking similar.
- Under 'Condition', choose 'Affix'.
- In 'Properties', select any Idol-related affix you want to track (these are located at the very bottom of the filter). Some good universal affixes to look for include Increased Health, Added Health, and any Resistances. Be careful not to add any non-Idol-related affixes here, as they’ll be colored incorrectly!
- Place this rule just above Rule 2. (The order of these two doesn't affect functionality, but it’s good practice to keep the generic hide rule at the very bottom.)
This rule makes Idols with the affixes we want stand out by recoloring them.
With these three rules, we already have a functional filter!
- The first rule hides any items we don’t want.
- The second rule shows us the items we do want by preventing them from being hidden by the first rule.
- The third rule helps us identify important Idols while leaving other potentially useful ones visible.
Let’s add two more rules to further improve the filter and set ourselves up for success later if we want to add more specific rules.
Rule 4
We’ve made great progress with the filter, but what if there are affixes that we really want to highlight? It's important not to miss them when they drop, so let's add a recolor rule that makes those items stand out.
- Create a new rule by selecting 'Add Rule' in the Loot Filter interface.
- Under 'Visibility', choose 'Recolor'.
- Pick a color that works for you but also stands out. We recommend red to really catch your attention.
- Under 'Condition', select 'Affix'.
- In 'Properties', choose any affix that you want to really stand out from the rest. It’s perfectly fine if you’ve already added the same affix(es) in Rule 2—the recolor will still apply. A good example of affixes to highlight are class-specific affixes that are crucial for your build (e.g., Level of Shield Throw for a Shield Throw build).
- Place this rule above Rule 3. The exact order doesn’t matter as long as it's above Rule 1, but having it above Rule 2 makes logical sense. It will also help you keep track of what each rule does, especially in filters with many rules.
This rule makes the most important affixes stand out by recoloring items that have them red.
Rule 5
Now, let's ensure that the most valuable items in the game are always visible.
- Create a new rule by selecting 'Add Rule' in the Loot Filter interface.
- Under 'Visibility', choose 'Show'.
- Under 'Condition', select 'Rarity'.
- In 'Properties', choose 'Exalted', 'Unique', and 'Set'.
- Place this rule at the top of your filter.
This rule acts as a 'catch-all' for these three rarities, ensuring that, no matter what other rules are set, these items will always show up. While no other rules are hiding them at the moment, placing this rule at the top guarantees that you won’t run into issues if you decide to customize your filter later. Make sure this rule is always at the very top. It cannot protect these items from any rules above it!
As long as this rule stays at the top, we’ll never accidentally hide a Unique, Set, or Exalted item.
Summary
- A Loot Filter allows us to remove items from our display that we no longer want to see.
- It also allows us to display items differently by recoloring or emphasizing them.
- The Loot Filter interface (accessed via shift+F) is where we can add, select, modify, duplicate, and delete our filters.
- Filters can be imported from various sources or you can create your own.
- There are many rules with many different options, allowing for endless customizability.