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Complete Guide to Warden in Deadlock – Skills, Builds, and Strategies

Warden is a versatile hero in Deadlock, excelling as both a tank and a damage-dealing assassin. With his ability to control the battlefield, slow enemies, and disrupt team fights, Warden is a powerful presence on the frontlines. In this guide, we will dive into Warden’s strengths, abilities, optimal build paths, and key strategies to help you dominate the game. Learn how to maximize his potential in every stage of the match and become an unstoppable force.

Warden

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Warden is a formidable bruiser and duelist, known for his exceptional speed that allows him to quickly chase down enemies. He is also a strong presence on the frontline, capable of holding his ground.

In teamfights, Warden plays a pivotal role by reducing the Stamina of his enemies and effectively locking down critical threats

Weapon Stats

DPS 79
Bullet Damage 19.8
Ammo 17
Bullets per Second 4
Light Melee 63
Heavy Melee 116

Vitality Stats

Max Health 550
Health Regen 2
Bullet Resist 0%
Spirit Resist 0%
Move Speed 6 m/s
Sprint Speed 0 m/s
Stamina 3

Deadlock Warden Strengths and Weaknesses

Strengths

  • Tanky frontliner, especially effective against Spirit-based builds.
  • Excellent at chasing down fleeing enemies.
  • Great for clearing jungle and roaming.

Weaknesses

  • Can be poked down from a distance, lacks a long-range ability.
  • Needs space to use his ultimate effectively due to its windup.
  • Snare is not the best engage tool, as it's relatively easy to escape with Stamina.

Deadlock Warden Abilities

Alchemical Flask (1)

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

  • 7m Radius
  • 12s Cooldown
  • 65 Damage
  • 20% Move Speed Slow
  • -30% Weapon Damage for 7s
  • 3s Slow Duration

Alchemical Flask Upgrades

Upgrade Level Effect
1 AP +1 Stamina Reduction
2 AP +50 Damage
5 AP -7s Cooldown and applies 35% Fire Rate Slow

Maxing Alchemical Flask improves its burst damage, increases its Stamina Reduction, decreases its cooldown, and adds a Fire Rate slow. Taking this path helps you debuff enemies more often and gives you more AoE punch.

Tips for Alchemical Flask

This ability has a very low cooldown, so spam it often. Use it to farm waves and neutral camps faster, to harass your enemies, and to set up a target for a Binding Word since it reduces their Stamina.


Willpower (2)

Gain a spirit shield and bonus movement speed.

  • 7s Duration
  • 42s Cooldown
  • 150 Spirit Shield Health
  • 15% Move speed bonus

Willpower Upgrades

Upgrade Level Effect
1 AP +20% Move speed bonus
2 AP -20s Cooldown
5 AP +200 Spirit Shield Health and now scales with Spirit Power

Maxing Willpower improves your speed steroid, halves its cooldown, and gives you an even stronger Spirit Shield.

Tips for Willpower

If you’re new, Spirit refers to the damage and scaling of abilities. So Warden’s Willpower Spirit Shield makes him tankier against enemy abilities but doesn’t provide protection against Weapon damage. Keep that in mind when taking fights.

Use this with items like Fleetfoot to make you turbo fast.


Binding Word (3)

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

  • 20m Range
  • 37s Cooldown
  • 120 Damage
  • 1.75s Immobilize Duration
  • 2.8s Escape Time
  • 19m Escape Range

Binding Word Upgrades

Upgrade Level Effect
1 AP +1s Immobilize Duration
2 AP -20s Cooldown
5 AP Warden deals +20% more Bullet Damage to trapped Heroes for 6s

Maxing Binding Word optimizes Warden’s lockdown potential, with a longer Immobilize duration, decreased cooldown, and additional Bullet Damage against snared targets.

Tips for Binding Word

As we mentioned earlier in Weaknesses, Binding Word's snare can be tough to use against smart opponents who save their Stamina. Instead, look to snare them after landing an Alchemical Flask, or as a follow-up to another crowd control effect from your team.


Last Stand (4)

After charging for 2s (Unstoppable), releases pulses that damage enemies and heal you based on the damage done. While channeling Last Stand, you have greatly increased bullet resist.

  • 13m Radius
  • 6s Duration
  • 138s Cooldown
  • 100 DPS
  • 0.5s Pulse Interval
  • 100% Hero Lifesteal
  • 50% Non-hero Lifesteal

Last Stand Upgrades

Upgrade Level Effect
1 AP +3m Radius
2 AP +70 DPS
5 AP -60s Cooldown

Maxing Last Stand increases its AoE pulse radius, improves its damage, and lets you cast it more often.

Tips for Last Stand

Be aware of which enemy heroes can interrupt your casting time for Last Stand as it has a decent windup time. If there are a lot of interrupters, try to find cover to cast it before rejoining the fight.

Ability Point Order

                     
                       
                       
                         


How to Counter Warden

Keep calm against Warden because he excels against opponents that squander their Stamina. Try to always save some to escape his snare's range, Binding Word.

If he misses his Alchemical Flask during the laning phase, you should almost always look to fight while it's down.

During team fights, Wardens will often duck out of battle to find time to ult Last Stand. If you're healthy and strong enough, stay on top of him to interrupt or kill him before he gets it off.

  Item Cost
Warp Stone 3,000 
Superior Stamina 3,500 
Debuff Remover 4,250 
Slowing Hex 1,250 
Ethereal Shift 3,000 

Deadlock Warden Build

At first glance, Warden may seem like a tank, but in reality, he is a bullet damage assassin that also serves as a tank. Warden is one of the weakest lane heroes, but as soon as he starts picking up the necessary items, he becomes an absolute speed demon that cannot be kited.

Early Game

First, buy High-Velocity Mag to help you secure and deny souls during lane.

Pick up Headshot Booster, Close Quarters, Mystic Burst, and Mystic Reach, then begin trading after throwing out your Alchemical Flask.

Get Sprint Boots before saving up for your mid-game core.

Extra Regen is a great pickup if you are struggling in lane.

Quicksilver Reload imbued on your Alchemical Flask lets you win every trade. Combine that with Slowing Hex, and you will be able to secure kills going into the mid game.

  Item Cost
High-Velocity Mag 500 
Headshot Booster 500 
Close Quarters 500 
Mystic Burst 500 
Mystic Reach 500 
Extra Regen 500 
Sprint Boots 500 
Quicksilver Reload 1,250 
Slowing Hex 1,250 

Mid Game

Mid game is where Warden truly shines. After you acquire the mid-game core of Slowing Hex, Divine Barrier, Fleetfoot, and Enduring Speed, no one will be able to run away from you.

Return Fire combined with your ult will let you pull out crazy 1v2 and 1v3 clutches.

Your first T3 item should be Headhunter, followed by Pristine Emblem and Point Blank.

You will want to buy both armors at some point, prioritize Spirit Armor in this build.

  Item Cost
Fleetfoot 1,250 
Divine Barrier 1,250 
Enduring Speed 1,750 
Return Fire 1,250 
Headhunter 3,500 
Pristine Emblem 3,500 
Point Blank 3,500 
Bullet Armor 1,250 
Spirit Armor 1,250 

Late Game

Next, you want to pick up Bullet Lifesteal if you have the slot for it. This, combined with Return Fire, will make you unkillable during Last Stand.

Upgrade armors whenever possible.

Have another flex slot? Buy Fortitude.

Imbue Last Stand with Improved Reach.

  Item Cost
Bullet Lifesteal 1,250 
Improved Bullet Armor 4,250 
Improved Spirit Armor 4,250 
Fortitude 3,000 
Improved Reach 3,500 

Situational Items

Generally, you want to prioritize T3 items over T4 in this build, but if the game goes long enough, don’t be afraid to buy some T4 items.

Inhibitor is great if you plan on looking for picks in sidelines.

Siphon Bullets is another great option if you need more tankiness.

Frenzy is the best option vs heavy weapon damage teams.

Crippling Headshot will be the highest value overall if your teammates don’t have it.

  Item Cost
Inhibitor 6,200
Siphon Bullets 6,200
Frenzy 6,200
Crippling Headshot 6,200

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