Diablo 4 Season of Hatred Rising – Full Overview of Changes and Features
Thank you for your interest in our guide, if you don't want to waste your time on routine, then we recommend you to use our boosting services. For you a bonus of 20% discount by promo code GAID20.
Diablo 4 Season of Hatred Rising – Full Overview
Introduction
With the release of Diablo 4's expansion Vessels of Hatred, players are introduced to Season of Hatred Rising. This guide will provide an in-depth look at all the changes, new features, and systems that have been added in Season 6. Whether you're aiming to master the new difficulty tiers, dive into cooperative dungeons, or maximize your paragon points, this guide has everything you need to know to succeed in the Season of Hatred Rising.
Release Date and Key Changes
Release Date | October 7, 2024, at 4:00 PM PDT |
---|---|
Expansion Title | Vessels of Hatred |
Season Name | Season of Hatred Rising |
Maximum Character Level | 60 |
Maximum Paragon Level | 300 |
New Features | Glyph changes, Runewords, Mercenaries, Dark Citadel, Kurast Undercity |
New Content | New region, Spiritborn class, Runewords, Group search, new Elixirs |
Main Gameplay Changes in Season of Hatred Rising
The changes in Season 6 impact several key systems in Diablo 4, including character progression, item power, and world difficulty. Below are the most significant updates:
1. Character Progression and Level Cap Changes
- Maximum Character Level has been reduced from 100 to 60.
- This change accelerates the leveling process, allowing players to hit max level faster while engaging in high-level content more quickly.
- Paragon Level Cap has been increased to 300, allowing deeper post-level 60 character development. The Paragon system is no longer tied to character levels, providing more freedom to specialize your character in new ways.
Leveling Changes | Before | After (Season 6) |
---|---|---|
Max Character Level | 100 | 60 |
Paragon Level Cap | 200 | 300 |
Speed of Leveling | Slower progression | Faster progression |
Paragon tied to Level | Yes | No |
2. Item Level and Affix Adjustments
- Item power has been adjusted as follows:
- Non-Greater Affix Items: Max power capped at 750.
- Greater Affix Items: Max power capped at 800.
These changes create a more balanced itemization system, where players need to chase better affixes rather than simply item power.
Item Level | Max Power |
---|---|
Non-Greater Affix | 750 |
Greater Affix | 800 |
3. World Difficulty System Changes
The World Tier System has been reworked into a simplified Difficulty System. Monster levels are no longer displayed, and their power scales based on the selected difficulty level.
Difficulty | Unlock Requirements | Monster Scaling |
---|---|---|
Normal | Always Open | Levels 1-60, base difficulty |
Hard | Always Open | Increased difficulty |
Expert | Complete Prologue | Greater difficulty, base bonuses |
Penitent | Complete Campaign | Maximum pre-Torment difficulty |
Torment 1-4 | Reach Level 60 | High-end scaling for endgame |
The table below provides detailed information about the armor and resistance penalties for each difficulty level:
Difficulty | Armor Bonus | Resistance Penalty |
---|---|---|
Normal | +250 Armor | -25% to all resistances |
Hard | +500 Armor | -50% to all resistances |
Expert | +750 Armor | -75% to all resistances |
Penitent | +1,000 Armor | -100% to all resistances |
In addition to scaling monster strength, world difficulty also unlocks higher Torment levels, which provide better rewards and more challenging enemies.
Paragon and Glyph Systems Overhaul
1. Paragon System
The Paragon System has seen a significant overhaul in Season 6. The level cap is now 300, and the system is no longer tied to character level progression. This allows for greater flexibility in building your character, with opportunities to further specialize your playstyle well beyond level 60.
- New Paragon Materials:
- The previous materials, Ingolith and Neathiron, have been removed from the game.
- Obducite is now the only masterworking material, and it can only be obtained in specific areas like Nightmare Dungeons, Infernal Hordes, and the Undercity of Hatred.
Material | Source |
---|---|
Obducite | Nightmare Dungeons, Infernal Hordes, Undercity |
2. Glyphs Changes
The Glyph System has been reworked to provide more customization and progression. Key changes include:
- Max Glyph Level increased from 21 to 100.
- Glyph Upgrades now occur through The Pit, a new dungeon type, instead of the previously used Nightmare Dungeons.
- Glyph Leveling:
- Completing a tier of The Pit that exceeds the glyph's level by 10 guarantees a level-up for the glyph.
- Legendary glyphs can be created from rare glyphs upgraded to level 45.
Glyph Progression | Old System | New System |
---|---|---|
Max Glyph Level | 21 | 100 |
Upgrade Location | Nightmare Dungeons | The Pit |
Upgrade Success | Based on experience gained | Based on Pit level difference |
New Feature | N/A | Transform rare glyphs to legendary |
New Features in Season of Hatred Rising
1. Runewords System
The Runeword System allows for more personalized item enhancements. By combining two runes, players can create custom effects, providing new layers of strategy for both offense and defense.
- Runeword Types:
- Condition Rune: Sets a specific condition (e.g., spending resources).
- Effect Rune: Provides an outcome (e.g., summoning a vortex to pull enemies in).
Runeword Example | Condition | Effect |
---|---|---|
Rune 1 | Spend 5% of your maximum resource | Summons a Vortex pulling enemies |
Rune 2 | Deal critical hit damage | Increases critical hit chance |
2. Mercenaries
In Season of Hatred Rising, players can unlock Mercenaries by completing seasonal quests. You can summon up to two mercenaries at a time, who will assist you in battle. As you build reputation, you unlock additional abilities and enhancements for your mercenaries.
Mercenaries System | Details |
---|---|
Maximum Mercenaries | 2 |
Unlock Method | Seasonal Quests |
Reputation Rewards | Unlock new abilities and improve mercenaries |
Endgame Dungeons: Dark Citadel and Kurast Undercity
1. The Dark Citadel
The Dark Citadel is a large-scale, multi-wing dungeon designed specifically for cooperative play. Players can tackle each wing individually or complete them all at once. The difficulty of the dungeon scales based on Torment I-IV.
- Three-Wing Dungeon:
- Each wing has its own unique puzzles and bosses.
- Players can earn Citadel Coins to purchase rewards, such as elixirs, scrolls, and cosmetic items.
- Weekly Rewards:
- Each week, players can earn a weekly chest containing exclusive items by completing the dungeon.
Difficulty | Rewards |
---|---|
Torment I-III | Gear, Elixirs, Scrolls |
Torment IV | Exclusive gear sets, Mounts, Cosmetics |
2. Kurast Undercity
The Kurast Undercity is a multi-floor, time-based dungeon that requires players to manage Tribute levels to maximize their loot. Attunement bonuses provide additional rewards based on performance.
Dungeon System | Details |
---|---|
Kurast Undercity | Timed, multi-floor dungeon |
Bonuses | Based on Tribute and Attunement levels |
Recommended Level | 60 |
Conclusion
Season of Hatred Rising is a rich and dynamic update to Diablo 4, filled with new systems, areas, and challenges. Whether you're unlocking new Runewords, exploring The Pit for glyph upgrades, or battling through the Dark Citadel, this season offers an expansive array of content. Mastering the new mechanics and features will be key to thriving in this new era of Diablo 4.