Haze Guide – Build, Abilities, and Strategies for Deadlock’s Stealth Assassin
This guide covers everything you need to master Haze, Deadlock’s stealth-based rogue hero. From optimal item builds and ability upgrades to strategic tips, learn how to maximize her fire rate, utilize invisibility, and unleash powerful crowd control and area damage with Bullet Dance. Follow this guide to dominate early-game harass, mid-game burst damage, and late-game survivability for a lethal, agile playstyle.
Haze
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Haze is Deadlock’s stealth-based hero, delivering a classic rogue playstyle that focuses on isolating targets, ambushing from stealth, and disrupting enemies as they try to locate her. In addition to these tactics, she wields Bullet Dance, an ultimate ability reminiscent of Reaper’s from Overwatch, allowing her to unleash massive AoE damage in team fights.
Haze Weapon Stats
Stat | Value |
---|---|
DPS | 53 |
Bullet Damage | 5.6 |
Ammo | 25 |
Bullets per Second | 10 |
Light Melee | 63 |
Heavy Melee | 116 |
Haze Vitality Stats
Stat | Value |
---|---|
Max Health | 500 |
Health Regen | 2 |
Bullet Resist | 0% |
Spirit Resist | 0% |
Move Speed | 8 m/s |
Sprint Speed | 0 m/s |
Stamina | 3 |
Deadlock Haze Abilities
Sleep Dagger (1)
Throws a dagger that damages and applies a sleep effect to the target. Sleeping targets wake up shortly after being damaged, but throwing the dagger does not break your invisibility. Sleep Dagger does not interrupt enemy channeling abilities.
- Status Effect: Sleep
- Damage: 70
- Cooldown: 26s
- Min Sleep Time: 0.2s
- Wake Up Time: 0.1s
- Sleep Duration: 3s
Sleep Dagger Upgrades
Upgrade Level | Effect |
---|---|
1 AP | Removes 1 stamina from the target |
2 AP | -13s Cooldown |
5 AP | Applies -12% Bullet Resist for 6s on wake-up |
Maxing Sleep Dagger enhances your ability to eliminate targets by reducing their stamina (escape potential) and bullet resistance, while also allowing more frequent use with a reduced cooldown.
Tips for Sleep Dagger
- When engaging an isolated target, use the sleep effect to get closer and position for optimal shots before waking them. This increases your chance for headshots and maximizes your kill potential.
Smoke Bomb (2)
Fade from sight, becoming invisible and gaining sprint speed. Attacking will remove invisibility, and close enemies can still detect you.
- Duration: 8s
- Effect: Invisible
- Cooldown: 37s
- Detection Radius: 18m
- Fade Time: 1.5s
- Sprint Speed: +2m/s
Smoke Bomb Upgrades
Upgrade Level | Effect |
---|---|
1 AP | -15s Cooldown |
2 AP | +6m/s Invisible Sprint Speed |
5 AP | After invisibility, gain +30% Bullet Lifesteal for 8s |
Maxing Smoke Bomb significantly reduces its cooldown, boosts Sprint Speed while invisible, and grants Bullet Lifesteal after exiting invisibility.
Tips for Smoke Bomb
- Mastering movement techniques like slides, dashes, and dash jumps is essential for Haze players.
- Experienced enemies may anticipate your movement after using invisibility, so varying your movement patterns can help ensure safe escapes.
Fixation (3)
Shooting a target increases your bullet damage against that target. Gain one stack per bullet hit, with headshots granting two stacks.
- Duration: 6s
- Weapon Damage per Stack: +0.2
- Max Stacks: 40
Fixation Upgrades
Upgrade Level | Effect |
---|---|
1 AP | Every 20 stacks, deals 60 Spirit damage and slows target by 15% for 2s |
2 AP | +40 Max Stacks and +5s Duration |
5 AP | Increases Weapon Damage per stack by +0.15 |
Maxing Fixation turns your primary fire into a powerhouse by enhancing stacks with additional Spirit damage, slowing effects, increased max stacks, longer duration, and more Weapon damage per stack.
Tips for Fixation
- Different characters have varying head hitboxes, so prioritize headshots where possible. For instance, Mo and Krill have two heads that both count as headshots!
- Sometimes, aiming for the body is better than risking a miss while going for a headshot, especially on difficult targets.
Bullet Dance (4)
Enter a rapid-fire flurry, automatically targeting and shooting nearby enemies with perfect accuracy. During Bullet Dance, Haze gains a fire rate boost and evades some incoming bullets.
- Channel Time: 3s
- Range: 15m
- Cooldown: 138s
- Weapon Damage Bonus: +2
- Targets Hit Per Shot: 2
Bullet Dance Upgrades
Upgrade Level | Effect |
---|---|
1 AP | +7 Weapon Damage |
2 AP | -40s Cooldown |
5 AP | +40 Evasion and +2 Bullet Dance Speed |
Maxing Bullet Dance amplifies its damage output and reduces cooldown, allowing you to use it more frequently.
Tips for Bullet Dance
- Unstoppable is a crucial late-game item to ensure your Bullet Dance can be executed without interruption.
- Use this ultimate to flank from stealth and catch enemy teams off-guard or capitalize on their distraction in team fights.
Haze Ability Point Order
How to Counter Haze
- Exploit Her Weak Early Game: Haze has a weak laning phase, so try to bully her early on to limit her scaling.
- Stay Aware of Her Position: If Haze is missing from the map, avoid overextending in your lane unless you have an escape plan or a nearby ally for support.
- Watch Her Itemization: Keep an eye on her items, and adjust your strategy if she picks up items like Unstoppable that can make her harder to control.
Recommended Counter Items for Haze
Item | Cost | |
---|---|---|
Reactive Barrier | 1,250 | |
Return Fire | 1,250 | |
Metal Skin | 3,000 | |
Ethereal Shift | 3,000 |
Haze Build Strategy
Haze focuses on maximizing her fire rate to quickly apply her passive effects. To complement this playstyle, prioritize items that add on-hit and slow effects, enabling her to relentlessly gun down any target in her path.
Early Game Strategy
Start by buying Ammo Scavenger to maintain ammo for last-hitting and securing souls.
Next, pick up Extra Regen if you need additional lane sustain, and then bolster your character with Extra Health.
Remember to use Healing Rite while in lane and farming jungle camps; it remains active even when taking damage from jungle creeps or activating Sinner’s Sacrifice.
Item | Cost | |
---|---|---|
Ammo Scavenger | 500 | |
Extra Regen | 500 | |
Extra Health | 500 | |
Restorative Shot | 500 | |
Extra Spirit | 500 | |
Monster Rounds | 500 | |
Extra Stamina | 500 | |
Healing Rite | 500 |
Mid Game Strategy
First, prioritize saving up for Tesla Bullets to boost your farming and wave-clear speed, which will expedite gathering the rest of your core items.
Purchase Quicksilver Reload to enhance Sleep Dagger. Remember to save your dagger for after your initial burst.
Add Withering Whip to further increase your damage, as its active effect reduces the target’s bullet resistance by an additional 14%.
Once you’ve acquired the rest of your mid-game items, you’re fully prepared to engage in fights!
Item | Cost | |
---|---|---|
Swift Striker | 1,250 | |
Quicksilver Reload | 1,250 | |
Bullet Lifesteal | 1,250 | |
Bullet Resist Shredder | 1,250 | |
Slowing Hex | 1,250 | |
Enduring Speed | 1,750 | |
Withering Whip | 1,250 | |
Ricochet | 6,200 | |
Tesla Bullets | 3,000 |
Late Game Strategy
In the late game, focus on stacking as much fire rate as possible with Burst Fire.
Next, increase your ammo count by investing in additional Spirit items. Mystic Slow is also beneficial due to your level 2 passive upgrade, which triggers Spirit damage.
Lastly, Lucky Shot provides a significant damage boost, as it scales with your Fixation stacks.
Item | Cost | |
---|---|---|
Burst Fire | 3,000 | |
Escalating Resilience | 3,000 | |
Fortitude | 3,000 | |
Lucky Shot | 6,200 |
Situational and Luxury Items
Since we’re not relying on traditional defenses, our main strategy for avoiding damage will be through evasion and movement. In the late game, items like Superior Stamina and Warp Stone are essential for this approach.
As always, Debuff Reducer and Debuff Remover are great for handling damage over time and crowd control abilities, such as Pocket Ult, Seven’s Stun, Bebop Bomb, and Vindicta’s Tether/Crow.
Knockdown is also useful for dealing with flying enemies like Grey Talon and Vindicta.
Item | Cost | |
---|---|---|
Superior Stamina | 3,500 | |
Improved Spirit Armor | 4,250 | |
Debuff Remover | 4,250 | |
Silencer | 7,450 | |
Boundless Spirit | 9,800 | |
Curse | 6,200 | |
Colossus | 6,200 | |
Return Fire | 1,250 | |
Spiritual Overflow | 6,200 | |
Vampiric Burst | 6,200 | |
Unstoppable | 6,200 |