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Warhammer 40K: Space Marine 2 – Best Heavy Builds, Weapons, and Trials Guide

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The Best Heavy Builds in Warhammer 40K: Space Marine 2

Heavy is one of the most robust and powerful classes available in Warhammer 40K: Space Marine 2. This guide delves into the best Heavy builds for different game phases—early game, mid-game, and endgame—while exploring how to optimize the class for maximum firepower and survivability. Learn about the best weapons, perks, and strategies to ensure your Heavy class dominates in every situation.


List of Contents

  • Overview
  • Builds and Loadout
  • Endgame Build
  • Mid-Game Build
  • Early Game Build
  • Trials Guide
  • Best Weapons
  • Perks
  • How to Play

Heavy Class Overview

The Heavy class is a durable powerhouse that relies on ranged weaponry and the defensive Iron Halo to tank and obliterate enemies. Equipped with powerful weapons like the Multi-Melta and Plasma Pistol, this class excels at both defense and devastating offensive strikes.

Heavy Class Abilities

  • Class Perk: Armour Class
  • Iron Halo: A potent barrier that blocks all ranged damage and provides support to teammates in proximity.

Ratings:

  • PvE: A
  • PvP: A

Heavy Class Builds and Loadout

Endgame Heavy Class Build

Core Perks:

  • Multi-Kill: Allows you to restore ammo when killing five or more enemies with one shot, ideal for the Multi-Melta's power.
  • Fortitude: Increases overall health by 20%, giving the Heavy even more durability.
  • Versatility: Increases damage of your secondary weapon by 20% after switching from your primary, ensuring you're effective at all ranges.

Team Perk:

  • Additional Supplies: Enhances the entire team's ammo economy, ensuring you and your squad have enough firepower for prolonged battles.

Gear:

  • Consecutive Execution: Restores equipment charge after killing enemies rapidly, maintaining momentum during heated fights.
  • Power Regulator: Slows the energy drain of Iron Halo, making it last longer, especially useful in extended skirmishes.
  • Brute Force: Increases ranged damage when Iron Halo is on cooldown.

Signature Perk:

  • Conversion Field: Boosts the entire squad's ability recharge rate when Iron Halo is active, amplifying team synergy.

Weapon Loadout:

  • Primary: Gathalamor Crusade Multi-Melta (Relic)
    • Perks:
      • Increased Capacity
      • Death Strike
      • Executioner’s Fire
  • Secondary: Ophelian Liberation Plasma Pistol (Relic)
    • Perks:
      • Fast Venting
      • Blast Radius
      • Perpetual Velocity

Endgame Strategy:
In the endgame, the goal is to maximize the firepower of your Multi-Melta while using your Iron Halo for critical defense. The Power Regulator perk ensures that Iron Halo remains active longer, while Multi-Kill restores ammo when clearing hordes. Use the Plasma Pistol to take out tougher enemies from a distance while relying on Consecutive Execution to keep your abilities charged.


Mid-Game Heavy Class Build

Core Perks:

  • Multi-Kill: A must-have for any Heavy player, restoring precious ammo after taking out hordes of enemies.
  • Fortitude: Bolsters your health, allowing you to take more punishment in the mid-game.
  • Overcharge: Increases charged attack damage, ideal for taking out high-priority targets like bosses.

Team Perk:

  • Additional Supplies: Ensures both you and your teammates never run out of ammo.

Gear:

  • Adamant Will: Reduces health damage taken after Iron Halo deactivates, keeping you alive longer.
  • Obdurate Bastion: Increases Iron Halo’s durability, making it a more reliable defense mechanism.
  • Brute Force: Increases ranged damage during Iron Halo cooldown, ensuring you're still effective when the shield is down.

Signature Perk:

  • Offensive Capability: Causes Iron Halo to deal damage over time to nearby enemies, turning defense into offense.

Weapon Loadout:

  • Primary: Drogos Reclamation Multi-Melta
    • Perks:
      • Increased Capacity
      • Heavy Fire
      • Elite Restoration
  • Secondary: Salvation of Bakka Plasma Pistol
    • Perks:
      • Fast Venting
      • Supercharged Shot

Mid-Game Strategy:
By the mid-game, the Heavy focuses on balancing damage output with survivability. The Multi-Melta and Plasma Pistol provide a strong balance of short-range and long-range firepower, while Iron Halo keeps you alive in heated battles. The Offensive Capability perk turns your defensive barrier into a damage-dealing force, while Multi-Kill keeps your ammo topped off.


Early Game Heavy Class Build

Core Perks:

  • Restoration: Restores armor segments after killing 15 enemies in rapid succession, allowing you to stay in the fight longer.
  • Thermal Boost: Boosts damage when your weapon is overheated, adding a layer of risk/reward to your gameplay.
  • Overcharge: Increases the damage of charged attacks, vital for dealing with tougher enemies in the early game.

Team Perk:

  • Encompassing Aegis: Reduces damage from ranged attacks for all squad members, giving your team the survivability edge.

Gear:

  • Adamant Will: Reduces health damage taken after Iron Halo deactivates, keeping you in the game.
  • Obdurate Bastion: Increases Iron Halo’s durability, making it more reliable.
  • Saving Grace: Fully restores Iron Halo when reviving a teammate, providing a defensive boost when needed most.

Signature Perk:

  • Offensive Capability: Turns your Iron Halo into a damage-dealing shield, improving your offensive output.

Weapon Loadout:

  • Primary: Master-Crafted Multi-Melta
    • Perks:
      • Increased Capacity
      • Heavy Fire
  • Secondary: Master-Crafted Plasma Pistol
    • Perks:
      • Fast Venting
      • Supercharged Shot

Early Game Strategy:
At this stage, focus on maximizing your defense and firepower. The Multi-Melta provides excellent crowd control, while the Plasma Pistol offers long-range damage. The early-game perks enhance your ability to withstand damage and recover health, making you a formidable presence in Operations.


Heavy Trials Guide

The Heavy class has a series of trials designed to test your skills in managing resources, absorbing damage, and optimizing your weapon use. Here's a guide on how to pass each trial with flying colors.


How to Play Heavy Class

  1. Use the Iron Halo for Defense: Activate your Iron Halo whenever you anticipate incoming ranged damage. This will protect both you and your squadmates from projectile attacks.

  2. Enter Heavy Stance for Maximum Damage: Aim your weapons and enter Heavy Stance, which boosts your damage but reduces your mobility. This is particularly useful for crowd control or when targeting elite enemies.

  3. Manage Weapon Heat: Keep a close eye on your weapon’s heat levels. Use the venting button to prevent your weapons from overheating, which could leave you vulnerable.

  4. Reposition Frequently: While the Heavy class excels at ranged combat, getting too close to enemies can be disastrous. Always reposition to avoid getting overwhelmed in melee range.


This expanded guide should provide players with the essential knowledge to master the Heavy class in Warhammer 40K: Space Marine 2.

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